Review: theHunter: Call of the Wild (PS4)

For a hunting game, Avalanche Studios and Expansive World’s fantastic, deep simulation theHunter: Call of the Wild makes for a pretty meditative game experience that’s also become one of my favorite games of a busy with favorite games kind of year. While it’s not for everyone, it’s a game almost everyone can play because of the sense of freedom the two massive maps allow. Want to go for a miles-long hike in the woods snapping photos of wildlife? Go for it. Want to just take a few deer down for experience and cash for better gear? That’s the point of the game (if you couldn’t tell from the title).

That said, this isn’t a hopped up Duck Hunt or a blazing fast-paced arcade experience with bucks popping up like brainless buckshot fodder. You’ll be trying to be as quiet as possible as you work your way around to your target only to have it scamper away after you’ve made too much noise or committed some other faux pas. Amazing visuals and sound design aside, this one’s going to be a niche game for some players who simply don’t like the sport. On the flip side (and as noted for a second time), those looking for a game where easy to kill woodland creatures are a “thing” will probably tap out from the laid-back (yet paradoxically tense) art of tracking, trailing and taking down a target.

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