Cults & Daggers: Rework That Old Time Religion to Your Advantage

Cults & Daggers Logo
 

 

Rod Humble PhotoUnless you’re the sort of person who’s been around gaming for a while, maybe follows a bit of industry news and happens to read game credits all the way to the end, you may not know who Rod Humble is. Hopefully you’ve clicked that link and did some fast reading, because through his new company, multimedia studio Chaphat he’s got a new game coming soon that’s going to most likely get a lot of people talking and hopefully playing solo or against each other in once they give it a try.

Cults & Daggers is “a sprawling and complex strategy game set in the Hellenistic era between the death of Buddha and the birth of Christ.” If that wasn’t intriguing enough, the press release continues: “As the Old Gods plot to destroy a planet they can no longer rule, players are tasked with creating their own religion to fight a secret war for the soul of the world.” Reading that made me think of a little Lovecraftian undercurrent at play. But as I still need to try out a demo, I’ll hold out on any over-speculation as to exactly where the game goes.

Cults and Daggers 1152015As your head is spinning around that heady description and the screenshot gallery below is piquing your curiosity, the power of “cripes” compels you to read on for more info. On one hand, Cults & Daggers is a turn-based strategy game that’s decidedly very old school in terms of presentation and gameplay modes. but this is exactly the sort of game that will appeal to a wide range of players young and old who like the challenge found here. As you can see, this isn’t a graphics card showpiece at all, but more of a designer’s dream project. The board game-like layout, simple menus, creative use of artwork and plenty of lovely fonts all show off a game you won’t mistake for something else on the market.

Cults and Daggers 1152015 (13)Granted, bringing up religion in almost any context that may be seen as “negative” by its more core followers is a tricky thing to do. That said, Cults & Daggers appeals to the imagination in a “What if?” and looks to spin its web around your curious side as it hooks you into its world. The best historical strategy games are those where you can hop in for hours immersed in the gameplay and this one looks like it’s going to be up there with the classics of the genre.

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Here’s what to expect in the final version of the game:

Features

  • Secretly manipulate the rise and fall of great cities throughout 400 years of history
  • Gain influence by building temples, performing sacrifices, preaching, recruiting noble families, etc.
  • Weaken opponents through blasphemy, assassination, robbery and subversion
  • Destroy evil places of power to thwart the Old Gods and earn grand rewards
  • Disciple skills include teaching, killing, hiding, performing spells & curses, preaching and more!
  • Carefully manage your religion’s Faith and Hope levels in order to gain power and influence
  • Spend Faith and Occult to cast spells, and bring curses and miracles to the world
  • Extensive Single player with procedurally generated disciples and city data
  • Multiplayer for up to 4 via Multiplayer Hot Seat and Play-By-E-Mail (PBEM)
  • Procedurally generated technology tree and adventure system
  • In-depth modeled spying system allows for deep subterfuge
  • Game includes free Cults & Daggers ambient music album

With all that in store for those who hop on the Cults & Daggers bandwagon, it’s clear that Humble and Chaphat want this game to be one of those “evergreen” titles that people can pick up and play for years without ever growing tired of it. The deep complexity and lack of flashy visuals will most likely keep this off of anything but home computers or laptops. On the other hand, who knows that will happen if this one takes off and gets a cult following (pun intended). As usual, we shall see.

Film Review: Alien Outpost

AlienOutpost_posterSet in the near future and packing quite a punch, Alien Outpost (Outpost 37) is a sci-fi action film genre fans will absolutely want to check out in theaters or on VOD. Directed by Jabbar Raisani, the film’s pseudo-documentary style does a decent job of setting up a not too far in the future world (2021) decimated by an alien invasion turned into a years-long standoff. Pitting a small yet dedicated group of soldiers against a weakened but still overwhelming force in a small, deadly area between Pakistan and Afghanistan, the men of Outpost 37 will face hazards and horrors from the aliens who have begun to use some of the locals to their advantage.

The film works well on a visceral level because despite some humorous banter flitting in and out between the soldiers, the tone is dead serious and believable to a good extent. It would have been nice to see more of the main enemy, though. Other than a short bit at the camp, those Heavies are only viewed briefly during action sequences and mostly at a distance. However, from the brief but impressive CG footage that opens the film and assorted “news” clips of destruction worldwide, we can see that they came, saw and almost conquered the planet. Troops around the world initially sent out to combat the Heavies end up stuck where they are thanks to the war dragging on so long that it’s become an underfunded albatross of a conflict. Yes, the movie can be seen as a heavy handed allegory, but it’s an entertaining heavy-handed allegory provided you’re not expecting epic battles and don’t mind the mirror the film holds up to current events.

Continue reading

Goetia Hands-On: Spirit in the Material World Needs A Helping Hand

 

Haunting my inbox was an invite from Agnieszka Szostak to check out a brief demo of Goetia, a point and click mystery adventure game from French indie developer Sushee. The game is currently half funded on Kickstarter with about 21 days to go, a good sign for a game of this type. The demo clocks in at about an hour of play and shows off a game well worth keeping an eye on.

Goetia_Blacwood_Manor_Outside In the game, you’ll play as Abigail Blackwood,or more precisely, the ghost of Abigail Blackwood. She rises from her grave one gloomy evening and after realizing she’s no longer among the living, also discovers that there’s a mystery to be solved at her family’s seemingly abandoned manor nearby. While the demo takes place entirely in the mansion and it’s grounds, Sushee says the final build will have a lot more ground to cover.  The cool thing is, it’s entirely up to players as to how to proceed thanks to Abby’s ghostly, spherical form. As a ghost, she can travel through some walls and floors as well as interact with and manipulate objects in order to solve puzzles and progress through an even deeper mystery.

Goetia_Blacwood_Manor_Interior Some areas are blocked off by mysterious runes that require knowledge of how to dispel, so Abby will need to scour every nook and cranny for clues. The object manipulation is actually really cool, as it allow Abby to “be” an item for as long as you wish to float it around the screen. Solving some puzzles involves multiple steps of manipulation, but the interface only has three icon-based actions to deal with.

Abby can look, use or inhabit certain items and combining these skills (plus some careful reading of found documents) is key to success. The game is also reminiscent of the hugely popular “hidden object” genre that has far too many titles to count. Goetia requires a bit more grey matter activation, as there’s a nice layer of complexity to figuring some things out. Combine that with an open environment and you have the makings of an instant genre classic.

Goetia_Abbey_Ruins Visually, the game is quite lovely in a simple non-system hog manner reminiscent of classic side-scrolling PC point and click games from the 90’s. That said, the use of lighting and parallax scrolling are brilliantly implemented, giving the game a nice sense of realism. As Abby is just a sphere-shaped spirit, you’re not going to be seeing her girlish figure animating anything but the objects she possesses. So, if you’re looking at this for the potential of playing as a hidden statue, candlestick or other otherwise inanimate object, go on ahead and dive into that demo with relish.

If you’re still rocking a system that runs Windows XP, fear not. There’s a 32-bit demo you can play that’s exactly the same. This is a smart move by Sushee because believe it or not, plenty of people still use that well-aged OS. I’m also sure part of the target audience for a game like this skews older enough to not be spending rent money on keeping up with the latest gaming rig setups.

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All kidding aside, Goetia’s story is compelling in the manner it rolls out, enveloping you in a multi-layered mystery that so far, makes for a game worth funding and/or buying outright once it’s completed. Here’s what to expect in the final version:

  • A 2D world of Victorian mystery.
  • Over 90 rooms to explore.
  • Five vast and diverse areas to discover – Blackwood Manor is surrounded by ruins, woods, caves and an abandoned village.
  • A progressive-rock and ambient-inspired soundtrack.
  • Use your ability to walk through walls in order to reach secret rooms and areas.
  • Possess objects like a poltergeist to lift them, use them, combine them, make them float in the air, pile them up… well, you’re a ghost after all, behave like one!
  • Solve puzzles in more than one way by discovering hidden rooms and special features, such as new ghostly powers.
  • Delve into Blackwood’s story: 40 years have passed, and many things have changed since Abigail’s death.
  • Feel free to explore! You can travel through the world of Goetia however you like – and if you get stuck, simply backtrack and explore another area.

Goetia is set for an October release on PC and Mac. As for other platforms, let’s just say “who knows”, but the controls certainly make it seem like it’s going to be a very mobile-friendly port for those of you who prefer your games a bit more portable.

Zojoi’s MacVentures Keep You Inside, Snow Outside!


 

Well, well… the MacVenture series is back and in fine nostalgic form, this time as a set of Steam digital downloads. While you can buy each of these four classics for $2.99 a pop, it’s best to go whole hog and bag the bundle for $8.99. For that price, you get the original Macintosh 128k black and white and Apple IIGS 4-bit color versions of the MacVenture Series: Uninvited, Shadowgate, Deja Vu and Deja Vu II: Lost In Las Vegas. Yes, they will run on current Macs (of course!) and any PC that’s using Windows 7 or above.

MacVentures Bundle 

Even better, since Zojoi Games is happy to get these classics back out in the fresh air, there’s s 20% launch discount on Steam ($2.39 each, $7.19 four pack bundle) until February 2, 2015. Yeah, so now you can’t say you have nothing to do because you’re snowed in with nothing but the cat to look at. Leave that pet on the bookshelf and go play with something a lot more entertaining…

Buy This! Bundle Stars’ Abstract Bundle Makes The Odd Oddly Comfortable…


 

Bundle Stars, you rascals. Getting out another great deal on this cold and snowy day and me, too damn busy to play anything thanks to poring over CES news. I shake my press release filled fist at thee, then realize this deal goes on for two weeks. Oh, okay. Well, for the rest of you with time enough at last on hand, if you have $2.49 burning a hole in your digital wallet, you should get the Abstract Bundle not because it’s dirt cheap, but because of the nicely weird mix of games this time out. Me, I’d drop that loot just for the chance to play Vangers again after too many years. This 1998 open world driving/sci-fi RPG hybrid is just too offbeat to describe other than to say it’s like a cerebral version of Mad Max as re-imagined by some talented Russian developers who worked in a free-form style of storytelling and gameplay that’s still unique. Intentionally tough at the outset and vague if you’re not reading dialog and thinking about what was said, the game is strangely addictive and those voxel graphics give the game a strangeness that still works in its favor.


 

The other game well worth that money is Knights of Pen and Paper, a double throwback that references the good old days of Dungeons and Dragons plus some of the classic console RPGs from the 1990’s. This one’s less tricky to describe but still going to be weird to some new to the experience. I’ll let the game page description take over here:

Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta role playing experience.

Yeah, it’s that quirky, but quirky is good in this case. There are eight other fun games in the bundle from “old” reliable hits like the two PixelJunk games to more recent oddities that will bring a big grin to your face once they click with your smarter parts. Anyway, I’ll shut up now and post this so you can grab this deal and get your own game on. Play a little for me, please. I may not be coming up for air in a while…

Review: Elegy for a Dead World

Elegy For A Dead World CAPlatform: PC/Mac/Linux

Developer: Dejobaan Games

Publisher: Dejobaan Games

# of Players: 1

ESRB Rating: N/A

Official Site

Score: A- (90%)

 

Whether or not you like to write, there’s an excellent chance that you love storytelling in one way or another. Dejobaan Games’ excellent Elegy for a Dead World is a game about writing that’s not just for writers and to some “gamers” out there, isn’t really a videogame in the traditional sense. There are no scores tallied, no bad guys to dispatch, and only three relatively small and short themed planets to explore. But it’s neither the journey nor the destination that’s the selling point here.

elegy_ks_gif The game encourages you to sit down, unhook your brain from its box and let your fingers do the talking as you write anything you wish. Yes, there are numerous writing prompts you can use and there’s great fun in pretending to speak in another voice as some of the prompts suggest. But for some players, the experience of free-styling their way through each world and sharing their stories with others will be the big draw… Continue reading

About Love, Hate and the other ones: Black Pants’ Mobile Puzzler Arrives on Steam

About Love Hate and the other ones logo
Black Pants Game Studios‘ formerly mobile-only title About Love, hate and the other ones is now on Steam for $6.99 and I’d say you should buy it for the title alone. I just completed downloading it but haven’t had the chance to play, but that title made me smile because I immediately thought of the great Robert Mitchum in Night of the Hunter delivering that classic speech:

(Thanks, TheOdusseus!)

However, the game has nothing to do with that should have been a classic when it was first released Charles Laughton film, folks. The press release and that video below should give you a better idea of what to expect:

Description

About Love, Hate and the other ones is a puzzle game, in which you influence your surroundings by the force of Hate and the power of Love. They shouldn’t have pushed the button! Life on the hill was just perfect for Love and Hate before that shiny red device appeared. Suddenly, they are trapped in a dark and spooky cave, far away from home. Now it is up to you to control the opposing forces of Love and Hate. They will soon meet a lot of Other Ones, wondering how they might react when Loved, or when Hated. Find a way through caves and ice, castles and factories, all by the might of your puzzling! If you ever return to that hill, life will be sweet again…

 

The game was developed by Tobias Bilgeri based on a short film series he did during university studies. Positive feedback on the game had him teaming up with indie developer brush&bear (two students at the University of Kassel) for the iPhone version, published by Black Pants on the App Store. A few screenshots for you? Of course!

AboutLaH_MainMenu AboutLaH_LevelMap AboutLaH_TheCastle AboutLaH_IceWorld AboutLaH_TheCave AboutLaH_MachineRobots

The quirky visual style and initially simple gameplay should appeal to you puzzle fans out there, but I also like the interesting love-hate dynamic. Now, to shut up, post this and try to get in a some game time at some point today. Back in a bit…

Elegy for a Dead World Out Now: Creative, Genius.


 

As I noted last week before I even got a review code, Dejobaan Games’ Elegy for a Dead World is probably a game that will get non-gamers to play it. After firing up the game last night and taking it for a brief spin, let’s just say that it’s everything I thought and then some. I’ll save the longer words and high praise for the full review, but this may be the surest cure for a case of “writer’s block” you’ll ever see. Just for kicks, here’s a list of the first writing prompts I saw when I chose a world to explore:

The Proud History of a Dead World
Freeform Writing
Grammar Workshop 101
Ozmandias by Percy Shelly
The Destroyer of Worlds
I Thought ___ But You ___
Ten Rhyming Couplets
Bad Poetry You Wrote on the Bus
The Diary of a Young Girl

Other than Freeform Writing, each prompt has a brief description of what’s required. I did a world and at the end, was prompted to edit or share my work. I chose not to share it, but was surprised to see a story from someone else to read waiting for me on a new screen. Nice. The game not only encourages you to write, but to read and rate other works submitted by players. Things are really going to get interesting now. I just hope I have time to read what’s looking like a growing library of short stories, poems and other writing exercises…

Back in a bit with a full review.

Elegy for a Dead World: Do You Have The Write Stuff?


 

I know of a few people who hate the act of writing and don’t go near videogames, yet happen to be big fans of fantasy and science fiction. I also know a few writers who don’t much like those genres and aren’t gamers, so it’s always tricky talking to them about games I think might change their minds a tiny bit. When I got a note today from Dejobaan Games about checking out their upcoming adventure game Elegy for a Dead World and watched the video above, every light bulb in my head went off at once (ouch!). I think I’ve found my gateway game, ladies and gents. As you can see, the game encourages its players to write about what they see onscreen in a manner somewhat like PC text adventure games back in the 80’s.

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Or, to be a bit more precise:

In Elegy for a Dead World, you travel to distant planets and create stories about the people who once lived there.

Three portals have opened to uncharted worlds. Earth has sent a team of explorers to investigate them, but after an accident, you are the sole survivor.

Your mission remains the same: survey these worlds and write the only accounts of them that outsiders will ever know.

The game will have three worlds to explore, all based on the works of British Romantic Era poets:

Shelley’s World, based on Ozymandias by Percy Bysshe Shelley
Byron’s World, based on Darkness by Lord Byron
Keats’ World, based on When I Have Fears That I May Cease to Be by John Keats

elegy_ks_gif 

As you explore the landscapes, writing prompts will appear onscreen guiding you to write about objects you come across in any way you see fit. It seems that some prompts will ask for certain styles of writing while others will be free form assignments. The possibilities for creative freedom are boundless and it seems that this game may also make a handy tool to inspire non-writers to get their brains percolating. The game itself as well as what each player creates are only the beginning of the adventure. Dejobaan is hoping players will want to share their unique stories with others. There’s an option to have your words put into print using a few online book printing services or users can log into the Steam Workshop to read others’ tales and share their own. One of the best things about the game that makes it easy to recommend are its fairly low system requirements. The game will run on Windows (XP and up), Mac, Linux and SteamOS enabled systems. There’s no doubt Dejobaan wants as many people as possible to experience this one and write their own stories as they play.

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Interestingly enough, I’ve always thought I’d be a lousy writer of fiction, but Elegy for a Dead World is certainly going to get me thinking outside the box I’ve tossed my brain into. We’ll see what happens in a bit, but I’ve got ideas bubbling up just from looking at screenshots. Back in a bit…

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Avernum II: Crystal Souls – Spiderweb’s Tiles & Treasures Classic Gets a Reboot!

Avernum II Crystal Souls logo 


 

It’s same old story, brand new engine time for Jeff Vogel and his small team over at Spiderweb Software, but this is a really good thing for fans of the developer’s work. This time, their classic RPG Avernum II is getting a complete makeover as Avernum II: Crystal Souls, set for release soon on PC, Mac and assorted devices. Spiderweb’s complex and engaging role-playing games have always been unique because of their sticking to what Vogel likes and not what the game marketplace “demands”. This means no flashy 3D engines or “uncanny valley” visuals, dense stories filled with loads of text and some intriguing characters and a simple to learn yet tough to master combat system.

Fully exploring every nook and cranny in a Spiderweb game takes a good deal of time, that’s for sure. But playing through each of their games reveals what happens when people who love what they do get to stick to their guns and make what they want to make with little to no compromise. I can’t wait to take this one for a spin and I’m betting like the company’s recent games, it’ll run on almost any machine that uses Windows XP and up without taxing the hardware. That’s excellent for dinosaur PC users like me who don’t play online or waste too much time being “social” babbling about how Spiderweb needs to finally make a polygon-heavy title that requires the latest 3D card (or two) just to get running. There’s still no school like the old school because you don’t need to blow a hole in your wallet to simply enjoy a damn good game, folks…