Ha and har. OK, bad pun (that I changed because I was a wee bit pooped out when I write this post originally) aside, Codemasters is on point with GRID 2 so far and despite the screeches and crunching from fans demanding a dashboard view or else, it looks as if the game should do fine without it. Granted, there are some powerful PC’s that can run other games out there with full dashboard cams going a a billion frames per second or whatever, but I guess we’ll see what the Codies can do on next-gen console hardware to satisfy those folks who want that in-car viewpoint. I think it can be done and having the option is always cool even if it’s never used by the bulk of casual to regular race fans that dislike it. As always… we shall see…
UK-based Reef Entertainment along with developer Teyron are hard at work on their upcoming PC/PS3/Xbox 360 Rambo game and it looks pretty good as far (well, as those nice screenshots go). That initial trailer with zero actual gameplay footage was a good enough elevator pitch to some fans, but skeptical dopes like me want to see something to Actual Bravo about.
Still, I won’t be playing this as a “serious” game, as other than First Blood and that last super-gory flick (that made some interesting political points on the pro-rebel side of the Myanmar/Burma conflict), the series isn’t exactly without its unintentionally goofy-ass elements. Of course, I’m also throwing any expectations out the nearest window like I do with every game I play, as going in wanting something LIKE another game and getting what a developer intends to be different always disappoints in one way or another. That May 3, 2013 release dater I’ve seen is rolling around pretty fast, so let’s hope for the sake of the license that the game is actually fun and does well at retail.
No, today isn’t National Zombie Day or anything like that, folks. I just go scooting through my inbox as stuff rolls in and post the fun stuff. Today just so happens to have a LOT of undead in games news. Must be a Friday thing or something… Anyway, here’s a new look at Terminal Reality’s upcoming shooter set in The Walking Dead world. I like the gritty look of the game and some of that visceral action you’d expect from an undead-rekilling game. In a weird way, this one reminds me of BrainBox’ interesting but flawed Land of the Dead: Road to Fiddler’s Green, a FPS that had a few problems, but was actually pretty damn scary and compelling once you got past its weak points. We’ll see what’s what with Merle and Daryl’s gory adventure soon enough when The Walking Dead: Survival Instinct ships out for PS3, Xbox 360, Wii U and PC March 19, 2013.
Well, this kind of came out of Nowhereland, but it’s really cool for fans of both franchises as well as those who’ve avoided either for whatever reason. Granted, the biggest issue is this is a PC-only thing for the time being, as L4D is a PC (and Xbox 360 exclusive). Microsoft’s exclusivity headlock on the series aside, I’m still trying to figure out who at Valve thought being joined at the hip to a single console with this zombie-busting masterwork would be a good idea forever and a day, as there are a few million Sony fans who’d LOVE to finally play both games in the award winning co-op and multiplayer-centric series on the PS3/PS4 (and yes, a custom Vita version would sell like gangbusters as well).
Feh. Perhaps ONE of these days the industry will figure out that more money can be made across multiple platforms if something is done right and all that legal nonsense regarding exclusivity go right out the window with DRM and analysts who over-speculate some game studios right out of business when a game doesn’t meet some ridiculous target even though it moves a few million units…
It’s Gru, he’s back again for you with kids and Minions in his crew.
He’s not as bad as he first seems – his new girls tamed his evil dreams.
But Minions vanishing from his place have him now in quite a race.
To put a stop to a new foe (and have you all cheer Go, Gru GO!)
And here’s Nefario, Gru’s right hand man, who’s always on with every plan.
But hearing loss is his big bane, his mistakes make Gru’s projects lame.
Dart Gun to Fart Gun is good for fun, but useless when more pain’s the one
Nevertheless, Gru keeps him ’round, as good friends for life go pound for pound
And perhaps if their plans would just work right, the world will be theirs day and night!
Pictured, two more Collectible Action Figures (Gru and Dr. Nefario) from the upcoming Despicable Me 2 toy line (2”-3.5”), Age: 4+; Approximate Retail Price: $4.99 – Available starting in May at a retailer near you.
File this post under “Aha, I knew it!” Super talented Aussie developer Krome Studios has been posting all sorts of cool artwork from their older Ty the Tasmaniam Tiger games on Facebook for the past few weeks and now after a load of fan speculation, they’ve dropped a super cool trailer for an all all-NEW Ty game currently in development and set to launch later this year. And it’s a gorgeous HD sprite-based 2D side-scroller, to boot. That’s the great news. The not-so great news for console owners is the new game is currently only set to be released on Games for Windows 8 PCs and tablets. Which means Microsoft Studios is involved in the publishing process, which means the chances of this coming to a non-Microsoft console or handheld are currently slim to none. Grrrr. However, a tweet from Krome notes that the game “may end up elsewhere later on”, which balances things out a bit. Continue reading →
Depending on how far back your cinema memories go, 1955’s This Island Earth is either a really cheesy “B”- grade sci-fi flick chock full of laughs or a genre classic that still has some compelling moments. Given that it took around 2 1/2 years to get from novel to screen (and it shows in some pretty solid production values and impressive for the era visual effects), the fact that a good chunk of younger movie fans may only know this from the on-target butchering it got in Mystery Science Theater 3000: The Movie is a wee bit annoying.
Hey, like many of you, I like MST3K a great deal. But I can still recall a few friends who were also fans of this gem thinking the folks behind that decision to rip this classic a new one were a bit out of their heads. I grew up watching this on TV a few too many times as kid and along with the stellar Forbidden Planet and heady, deep The Day the Earth Stood Still and the thrilling “B” Earth vs The Flying Saucers, it’s on my (too) long list of ‘Desert Island Disc’ sci-fi picks.
No CG here, folks. Just good ol’ models, mattes, and dangerous chemical explosions.
That’s not to say the film doesn’t have its share of intentionally and unintentionally funny moments, mind you. Clever viewers can mine this one for plenty of chuckles if they choose to go that route. That said, it’s best to look at it today as a product of dedicated over-exuberance of the filmmakers in delivering a space opera for the masses that was also a pretty darn good genre movie that holds up today when approached from the proper perspective. Continue reading →
Quantic Dream’s ahead of its time PC game (which also came out on the Sega Dreamcast) is finally now out on gog.com for $9.99. It’s one of those open world sci-fi experiences that’s unique on a few fronts thanks to the ability to hop from body to body as you play, which makes the game a very flexible experience for players. Yep, it’s the game with a heavily retouched artwork of David Bowie on the cover in the weird alien makeup. He appears in the game and even did some music (all of which I’m not sure is In this version game, but that’s modern rights clearances for you). Anyway, if you’ve a bit of time and patience, this one will grow on you. Check it out if you’re in the mood for something old but new and unique.
So, as I posted last week, I finally got around to sending back that formerly long-lost Kenji Eno autographed copy of D2 about a week or so ago and got this nice surprise as a return response. A copy of Lumines: Electric Symphony autographed by the game’s producer and one of Eno’s close friends. Nice. Amusingly enough, I hadn’t played this Vita game previously, so now I get to do so and having done something nice for someone in the process. Yeah, I’m a nice guy under all that cranky. MOST of the time. Not get the hell off my lawn, you kids. Scoot! I have some games to play and no time for you whippersnappers. Git!
I actually hadn’t heard of Lone Survivor until a friend raved about the PC version a little while back. But I’ve just been way to busy to get to the ton of indie games I already have and pushed this one to the back burner. Now, I have a reason to give it a try, as the game is headed to the PS3 and Vita this summer courtesy of superflat games (which is Jasper Byrne) with an assist from London-based studio, Curve (which is a few more people). The game is a retro-looking but decidedly modern survival horror game that can be played in almost any way a player chooses. You can complete the game without firing a shot or go all out and try to dispatch every undead thing you come across. However, your character’s mental state is a bit off (possibly from hunger, thirst and/or lack of rest) and not everything is as it seems. Innnnnteresting, to say the least and given Byrne’s complete love for Sony’s console and handheld, PS3 and Vita owners can expect some nice changes to the game that include Trophies, Cross-Buy and Cross-Play support plus MORE. What’s MORE you ask? Ha! That trick NEVER works here, kids. You’ll see if you click on this PlayStation Blog post…