Natsume and Artdink have a nice and challenging little treat for you if you happen to have a PSP or Vita in your hot little hands. Carnage Heart EXA will be hitting PSN tomorrow and promises to be a pretty deep and engaging experience for all comers. Packing in loads of customizable mechs and the ability to “program” their moves for real-time battles is cool enough, but CHEXA also offers direct control for those gamers who want a bit more action as well as wi-fi play for that versus action you’re craving. Of course, there’s a Story mode to play through for you solo play junkies reading this, but it seems the game will find a nicely sized audience among online and offline mech-heads in the mood for something unique.
I believe I’ll reviewing this at some point before the month is out. I was planning to dig out my PSOne and copy of the original Carnage Heart to see if I was a terrible as I recall, but I haven’t had the chance to do so what with so many other things happening. This is probably a good thing, as this newer game seems to be a bit more user friendly yet still as tough if you go in unprepared.

After a fun run in February that saw the PS3 and Vita versions move in some pretty solid numbers, Tate Interactive and Shadowlands’ hot stunt bike game 
I’ve been way too busy to keep up with every indie game I’d like to play, but once in a while I catch up to something like
As much of a horror classic as Tod Browning’s 1932 film
Steal this stupid idea from this sketch I drew up last year one late night when I couldn’t sleep. In plain English: take a dumb as shit “comedy” only remembered for its one joke premise and make it into a one-shot (and in NO sequels!) scary as hell horror flick about a few people who do in and bury their boss at his home away from home only to have the body go missing (and the body count rise as things get weirder) or do it up as a funky black comedy with some nice gore effects (practical, please). Think The Trouble With Harry meets Night of the Living Dead as shot by Jacques Tourneur and you’ll sort of get the idea… hopefully.