Review: Shining Resonance Refrain (PS4)

SFRR_PS4 coverAs a longtime fan of Sega’s Shining series (the import version of Shining in the Darkness was the first JRPG I completed way back in 1992), it’s been quite interesting (to say the least) watching the series evolve over time. While the first game, the assorted Shining Force entries, Shining Wisdom, Shining the Holy Ark and the portable Shining Soul have been the most engaging, some of the games localized after that point fall into the hit or miss category.  The last three I played, Shining Tears, Shining Force Neo and Shining Force EXA traded in the first person dungeon crawling found in SitD and Shining The Holy Ark and the more strategic play in the Shining Force games with seemingly simpler hack and slash action against some very powerful enemies that made combat quite challenging. While there was some enjoyment to be found in these despite a few flaws, the bloom was definitely not on the Shining rose during the PS2 era.

Shining Resonance Refrain ($49.99) isn’t quite the return to glory the series needs, but this enhanced port of the 2014 PlayStation 3 import manages to be quite enjoyable overall. Developer O-Two took the Media Vision original PS3 game and added an all new “Refrain Mode” that allows players to experience the game with two of its main foes as playable characters along with what seems to be a nice load of included  (on disc or as part of the digital download) DLC content added at no cost across all platforms. Yes, it’s best to explore Refrain Mode after you’ve played the main game, as plenty of spoilers abound. But if that’s your thing, you do you, I say. It’s also the first time a new game in the Shining series has appeared on current-gen consoles and PC and hopefully, it will do well among JRPG fans on those platforms.

 

 

The game hits all the expected notes many JRPGs take these days from lengthy expository scenes, a cast filled with familiar likable to annoying characters, a decent combat system, and more than enough strangeness that might knock the wind out of the sails of those new to these types of games when they see some of the game’s kookier moments. When your party members or enemies break out into song as part of an attack, it’s more than clear you’re not in Kansas anymore. But if you surrender, Dorothy, it’s all in good fun at the end of the day.

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(Not So) Random Film of the Week: On Her Majesty’s Secret Service

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Par for the 007 course, that action-packed poster art is a busy hoot of improbability on display, but don’t let that stop you from enjoying a pretty solid flick.

For some strange reason, I’d thought I’d already reviewed this most interesting entry in the long running James Bond film series, but nope, I hadn’t. It’s my favorite film in the franchise for a few reasons and had an ending that’s brilliant for its being completely unexpected for a series known for its figurative “happy endings.” Granted, the film received automatic hatred for decades thanks to it not being a Sean Connery Bond, and some overly harsh criticism of George Lazenby as 007 even though his performance is quite good. Having first seen it as a kid on network TV as a heavily edited version presented out of order and split into two parts over two weeks (WABC was the big and only Bond channel here in NYC for years, so we were stuck with their awful recut versions), I fell right into the story and Lazenby’s more sensitive take on the character despite the clumsy reworked hack job. Okay, okay, Diana Rigg also was a big draw, as I was a huge fan of The Avengers TV series (which REALLY needs a North American Blu-Ray set!) and her always thrilling Emma Peel character.

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I actually had an appropriately witty yet respectable caption for this, but seriously forgot what I was going to type.  A good thing, as pictures like this speak for themselves.

 

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(Not So) Random Film of the Week: The Big Sleep

the big sleep MPI’ve probably seen Howard Hawks’ The Big Sleep about a dozen or so times over the years and I still can’t properly describe the plot of the film even after finally reading the Raymond Chandler novel it’s based on. That said, it’s always been a fun classic film to watch a few times because Humphrey Bogart plays his part so effortlessly and the other actors follow suit with some solid performances.

Yes, I know the film is all about private eye Philip Marlowe’s (Humphrey Bogart) somewhat interesting and somewhat laid back investigation process in a particularly confounding murder/extortion/sex/drugs case where a number of bodies drop before all is said and done.  That said, the plot spills all over the place like a tipsy barmaid wearing roller skates trying to carry a tray of drinks onboard a capsizing ship.  In the end, none of the plot bumps really hurt the movie because you’ll likely end up loving the end result for Howard Hawks’ directing and the cast doing their best with that loopy William Faulkner/Jules Furthman/Leigh Brackett script (which got a few other hands involved as well).

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The film is also a great look at the real-life blossoming Bogart and Bacall relationship with the snappy chemistry between the pair (working together for the second time) getting the sparks going full on despite the Hays Code restrictions. In other words, a little innuendo goes a long way, folks. That said, rather than do a rote retelling of the plot (which would take a longer post, trust me), this bit of pillow fluff will take a detour into Philip Marlowe’s amusingly laid back approach to dealing with most of the film’s other actors.

(Thanks, TheTrailerBlaze!)

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BLEEDING STEEL Says I Need to See It…

 

BLEEDING STEEL

Or else. I’d say you need to see it as well because you just might like the 80’s era flashback craziness it brings back in fine form. Just look at it (or else!):

 

 

Don’t tell Jackie, but I’ll very likely hold my breath for a disc release or hope it drops on cable at some point because streaming here blows despite a decent connection. But if you need to see this NOW, you can do so because it’s in Theaters, On Demand, on iTunes and Amazon as we speak. What do you mean we’re not speaking? JUST PRETEND WE ARE, okay?

 

-GW

 

Today, A Somewhat Cheesy Poem

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From cheesemaking.com (as I have no actual brie here, sadly)

Oh, dear.  I found this “poem” on an old hard drive that I transferred some data from and well, it’s kind of Stilton stinky.  I think I wrote this a long time back after a trip to France and before realizing that you just can’t get cheese made in the U.S. of A. with unpasteurized milk (because we’re so wimpy about food here unless it’s loaded with sugar, salt, fat with a big ad campaign touting how great it is).  Well, you can make it yourself, but it’s a daunting process not for the weak-willed or those who don’t like great cheese, heh).

 

 

The funniest thing here is I’m currently playing the almost flawless game Moss on a friend’s PS4 (as he’s got a full PSVR setup and I don’t), so that tale about a cute adventuring mouse named Quill somehow fits (or apologizes for) my metered scribbling below.  Well, let me get back to that because I certainly am not getting paid a dime to write verse so un-terse. Um, enjoy?

Real Brie

Ah, real Brie, it has a rind
That foiled stuff? ‘Tis so unkind!
And “flavor?” What? Don’t make me mad
That’s not the curd you want to have!

I’m sure it tastes fine to those chumps
with extra-wide Velveeta rumps
You toss that back, not down the hatch
and do the same with all that batch!

That cow who laughs may get irate
but that sort of “cheese” is just bear-bait
Good Camembert or Neufchâtel
Will send that plastic stuff to hell

Of course, for those who don’t know best
That “flavored” stuff will pass the test
Its fancy foil that fools the eye
the palate uninformed won’t cry

Once spread upon a Thin of Wheat
It soon becomes a favorite treat
Before you know, that poor soul’s hooked
and never knowing they’ve been so rooked

Just stick with actual Brie and more
Get cranky with your favorite store
And shop elsewhere if they still foist
That metal coated “cheese’ that’s moist!

-GW

Figment: Dilly Dali Puzzler Slides Onto Switch

As someone who loves quirky games. seeing Figment arrive on the Switch pleases me to no end. I mean just look at it:

 

 

As a new Switch owner (yeah,I know, FINALLY), it’s just 100% great to see well-crafted indie titles like this that poke at the imagination and reveal strange new worlds to explore and enjoy. That and hey, we all could use fun games that make us think as we try and solve the puzzles it lays out. Plus, it’s got great voice acting and music, which should make it a treat for the ears as well as eyes.

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That lovely art is like Krazy Kat with a Tim Burton twist!

The game is also set to arrive on PS4 and Xbox One at some point, so you fine folks won’t be out of the loop on this gem. Keep an eye peeled and a grin ready, I say.

-GW

Mild Update, Painterly and PC Version

(deftly swiped from threestooges.com)

Argh. Well, let’s see now. The painter who was supposed to arrive early this morning didn’t pop up until this afternoon and proceeded to only paint three out of four walls. In the bathroom. Which is the size of a bathroom. While I was processing that nonsense, the refurnished laptop I’d ordered showed up and yes, that’s what this post is being typed on. I actually SHOULD be downtown at a media event checking out some cool tech, but I actually need to blaze through some work that’s due tomorrow that I want to get done before the day is over. I have to completely rewrite one article thanks to the crappier PC I was using temporarily restarted and wiped the work I’d done. Well, at least I can finally get to my Steam and gog.com accounts thanks to this nice laptop being able to play just about anything I toss at it. Alrighty then. Off to put on a pot of coffee and get back to work.

-GW

Switching Things Up a Bit…

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In case you didn’t realize, Amazon does do Sunday delivery.  I got an email yesterday morning saying my Switch has shipped and in less than 24 hours, I hear the doorbell ring and almost ran into a door running to see who it was so early in the morning. Yep, it arrived and BONUS, so did the wired PS4 controller I ordered (in a separate package), which was SUPER important because the right stick on my Dual Shock 4 had finally given up the ghost as of much earlier this morning. Why a wired controller, some of you may ask? Well, you may need to wait for a review for that story, but it’s a good one (and so far, the new controller works like a charm after the firmware update).

Meanwhile, in new Switch owner world news, I haven’t set up the console yet for three reasons.

1. I have some articles to complete for a few people and I know they’ll never get done if I crack that box open.

2. I need to find somewhere to put the new baby and plug it in, so I guess that means the modded original Xbox gets stuck somewhere out of sight temporarily)

3. I could set up the console and create a profile (I gather my current one for the Wii U won’t do?), let it update and get it over with, but that will loop back to number 1 and that’s something that I don’t want to happen.

Well, let me shut up and get back to work here. I’m thrilled on one hand, but anxious on the other. Hell, I’m anxious about a lot of things (like quite a lot of folks these days), but I kind of like the more happy anxiety over the more crummy stuff that pollutes the online and real world atmosphere these days.

-GW

Just Doing Some Moonlighter-ing

While I’ve been a bit (too) busy with some side projects but have done some (well a LOT of) gaming and yes, reviews are slowly but surely getting done. Oh, that’s 11 bit studios and Digital Sun’s really excellent Moonlighter above, which is one of the newer games on the playlist (reviews are embargoed until the 28th, but keep an eye peeled on this one). There are a bunch of other games I’ve played, but I’ll keep you all in suspense for a bit. Hokay, back to the stack of urgent stuff I need to complete over the weekend.

-GW

E3 2018 (1): When The World is Running Down, You Make The Best of What’s Still Around

Soooo, so THAT’S What Death Stranding is about (that’s an in-joke, by the way).

Oh, now this is (not so) amusing. I wrote up about 2000 or so words on a few upcoming games shown at E3, but WordPress failed me in not saving my draft (I’m staring at the “! Saving of draft failed” note in the upper left of the screen as we speak, grrrr) so here we go again, but in shorter form because I’m a bit ticked off about needing to redo what was a pretty decent post and I’ve got a few other writing tasks to accomplish. Anyway, it’s really hard to enjoy gaming as much thanks to the real world madness creeping into the hobby side of things, but there are way too many interesting games on the way to avoid.

 

 
Yeah, death, DOOM, and gloom are all the RAGE 2, but it’s going to be a beautiful ballet of bullets and bombs bouncing all over. Bethesda’s presser was pretty amusing because Todd Howard knew how to balance self deprecating humor with the business side of things as the company poked fun at itself and some gamers who tend to either not have a clue about game development (it’s not an easy thing) or maybe think some franchises are a bit overworked. On the other hand, this is one of those always fascinating developer/publishers where sequels are eagerly anticipated each time one is revealed.

I have no clue what Fallout 76 will be about, but I’m going to guess it will feel like the Fallout Shelter (which just dropped onto the PS4 and Switch) but set in a world four times the size of Fallout 4 (which is pretty massive). As my laptop died, I eagerly downloaded it from PSN (it’s free) and ended up playing longer than I thought. Or: I ended up saving my game so I could take a nap. I woke up a bit later and accidentally clicked on the YouTube button on my Wii U and ended up catching the beginning of the PlayStation press event. I was very surprised that I liked pretty much all that was shown I’ll get to those in separate posts after the show), but Media Molecule’s Dreams stood out as a game I really need to try out. Well, that is if SCEA ever invites me back to a press event in NYC. They seem to have cleared out their press list and I don’t hear jack from them these days. Boo.

I didn’t watch Microsoft’s presser because I don’t own an Xbox One (too many awful experience with Xbox 360’s dying on me). But I did check out the plethora of game trailers and found they do look nice overall. I’m not much into the Halo games (although I own them up to ODST and have played bits of Halo 4 at a friends place), but that teaser for Halo 5 showed off a pretty impressive engine. As for the AAA developers (EA, Activision/Blizzard, Ubisoft, etc.) I’ll be looking at those trailers over the next week and maybe posting thoughts. A lot of AAA titles seems set in a certain reliable sector where you get what you expect (which is both good and bad based on your desire to pay for extra content, season passes and the like), but I tend to gravitate to single player games or those where playing with others is an option.

What else? Um… Namco Bandai, Sega, Xseed/Marvelous, Devolver Digital and a ton of indie devs have WAY TOO MANY GOOD GAMES COMING. To the point that it’s just daunting seeing what they’re doing and where everything is going. I need clones, stat. Capcom will make a bazillion dollars with that Resident Evil 2 remake (which means we’ll be getting RE 3: Nemesis at some point hopefully before the planet explodes. As for Nintendo? Yeah, yeah, I’ll get to them in a day or so. I know they tend to do things differently, so they’re going to get er, special treatment. The Switch is selling like hotcakes, third party and indie devs are filling the roster with excellent games and yes, the first party stuff is the mostly evergreen stuff they’re well known for. Back in a bit – I have a few demos to try out.

-GW