Super Capsule Reviews: Are GO (Part 2)

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Well… try not to get hit (too much).

The ever long debate I see over indie games being “as good as” or “better than” AAA content is a bit silly because at the end of the day, both types of games are welcome and necessary for a few reasons some folks would figure out rather quickly if they kind of shut up and played stuff more than they do rolling around in the internet alley fighting about. Me, I just love seeing what a dev team (or single developer in some cases) can whip up because hell, playing a well-made game created with passion that can be seen on screen is a good way to get anyone who loves a wide range of visual and gameplay styles to go spend some of that hard-earned cash on some really fun titles like the ones below.

Xenon Valkyrie+ PS4Xenon Valkyrie+ (PS4/PS Vita Cross-Buy, $9.99): Fabrice Breton (dba COWCAT) has worked on some pretty hardcore pixel art game ports that provide a hefty amount of challenge for the money. Xenon Valkyrie, originally created by Daniel Fernandez Chavez and published by Diabolical Minds for PC, was improved and ported to consoles by Breton, is dripping with retro charm and packs in a mix of rogue-like, light role-playing, platforming, and fast-paced combat action that’s somewhat addictive even after multiple deaths. Part of the thrill comes from surviving the levels and their randomness, part comes from earning new gear as you go and using it to beat maps that seem impossible and impassable until you get that gear.

The cool thing here is you learn as you go what works and what doesn’t and runs will be, thanks to the randomness, a mix of small and large victories against enemies and the destructible maps. You’ll be using every skill and tool in a growing arsenal here, and the way each character plays will make some areas tricky to complete, but you’ll get better with skill and practice. There’s a lot of game here if it hooks you in and you don’t mind the learning process. As with the COWCAT ported game below, there’s some serious replay value here if you’re brave and willing.

Score: B (80%)

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Neverwinter Nights Comes to Consoles (And Why You May Never Go Outside Again)

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If you only get one game this holiday… you’ll likely still be playing it a year later.

Oh, good gravy, I forgot this was coming out (and guess who’s really happy about that?)

Firmly camped in the “Now, this brings back memories” and “Well, there goes another 180 or so hours!” departments, I have the feeling the console version of Neverwinter Nights ($49.99, PS4, Switch, Xbox One) will be a Game of the Year contender simply for the sheer amount of content it delivers. The press release below the jump will get you grinning if you’re a fan who remembers spending too many hours in these worlds, but I bet a copper that a new generation of players will want to dive into this in single player and co-multiplayer modes.

New, if you’ll excuse me, I need to go move some time around and figure out when I’m going to play this and you need to go read a press release. For the record, I’ve been storing excess time in the closet, but it keeps disappearing, grrrrrr. Must be the monsters in there eating it, I think…

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