Blu-Ray Review: Wolf Guy

Wolf Guy_AV088 (Large) While comic book movies are a dime a dozen these days, it’s a pretty damn expensive enterprise launching one of those overblown popcorn flicks to an increasingly jaded audience. The funny thing is, sometimes the el cheapo route works best in delivering pure bang for a lot less bucks. But of course, we’re stuck in the era of major studios refusing to do anything on a small scale without wrecking it with interference of some sort by throwing either too much or not enough money into marketing depending on the project’s potential.

Which is kind of why Wolf Guy makes for such a stupidly thrilling alternative to the current Hollywood template. Japanese film studios had been adapting all sorts of manga for years, so Kazuhiko Yamaguchi’s 1975 film isn’t all that special. In fact, it never rises above pure exploitation fodder where you flip your brain off and hang on for dear life. But the over the top (in-camera) gore effects, copious nudity, and totally bizarre plot make it a crazed breath of fresh air that’s worth a look. Granted, you’ll want to watch the special features just to get your money’s worth as this film isn’t going to win any awards for making much sense.

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Review: Independence Day: Resurgence

independence_day_resurgence_xlgWe really didn’t need a sequel to Roland Emmerich’s Independence Day, but one got made anyway. The first film was a big, loud and (at the time) expensive chunk of mindless summer fun that grossed over $800 million at the box office and paved the way for even more mindless blockbusters that featured cardboard characters, paper-thin plots, and more (and questionably “better”) computer generated effects. I liked it enough to see it four times (hey, those visual effects were pretty stunning back then) and later bought it on VHS, lenticular insert card and all.

The 20 years too late sequel, Independence Day: Resurgence ups the ante considerably by making everything bigger, dumber, faster and louder to the point that it’s a mind-numbing, confusing mess from start to finish. Hey, if you like your popcorn movies quite popcorn-y and don’t mind two solid hours of a simplistic yet convoluted plot, by the numbers acting and countless millions (or billions, it’s hard to tell) killed before the end credits, I’m not here to poop on your parade at all.

On the other hand, I want some actual science back in my science fiction. And physics. And something resembling a comprehensible plot that doesn’t insult what little intelligence I have left. None of those are here and the film’s way too cheery ending promising an even bigger and more bombastic third entry ends up dooming this “franchise” to maybe network TV movie or limited series status at best (that is, if someone at Fox has the brains to even think of going that safer route).

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Review: AereA (PS4)


 
 

While it’s not as great as it should have been out of the gate, there’s still time to fix this sleeper up with a decent patch and make it an even better product.

Developer Triangle Studios’ AereA makes for an interesting blend of familiar elements that gamers willing to overlook its flaws should enjoy. Indie publisher Soedesco has released this as a marquee mid-priced ($39.99) retail and digital game and it’s clear they’re wanting it to be a sleeper hit for casual to veteran ARPG fans. Colorful visuals, fast-paced gameplay and a superb score (by Deon van Heerden) are all strong points. Unfortunately, game balance issues, a poor English localization, and the lack of any post-game content hurt the overall experience.

A sort of love child of Diablo, Wild Tangent’s Fate series and Runic’s original Torchlight, the Unity-powered visuals and emphasis on action are initially impressive. Additionally, the ability to play couch co-op with up to three other players is a nice touch (no online play is supported). However, the very straightforward story progression, a total lack of personality in its four mute heroes, and some technical/UI problems made me grimace more than grin through my 22+ hours with the game.

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