Review: Adventure Time: Finn & Jake Investigations

Adventure Time Finn & Jake Wii UPlatform: Wii U (also on PS3/PS4, Xbox 360/Xbox One, Nintendo 3DS)

Developer: Vicious Cycle

Publisher: Little Orbit

MSRP: $39.99 (PS4/Xbox One, $49.99, 3DS $29.99)

ESRB Rating: E 10+ (Everyone 10 & up)

Official Site

Score: B (80%) 

As someone who likes all the console and handheld Adventure Time games, it’s good to see a new one arriving so soon that’s even more of a throwback than the more action oriented titles that have come before. Adventure Time: Finn & Jake Investigations is a fine homage to old school classic point and click adventures with some nifty combat portions to keep your fingers limber. While the game isn’t all that difficult to complete (particularly if you use the hint highlight system to find clickable objects and locations), it’s a great diversion for a rainy weekend as well fun enough to warrant additional installments. It’s also the first Adventure Time game with rendered 3D characters and environments with developer Vicious Cycle doing a mostly excellent job in making Finn and company look great in polygonal form.

BMODance (Custom) 

The game is set up as a series of “graybles” as (re)told by the alien Cuber (voiced by Emo Phillips) from his space station. While it’s not quite Game of the Year material, the story is pure Adventure Time: pretty darn amusing and as usual, chock full of goofiness and tossed off references fans will knowingly nod and grin at. Fans of the show new to this style of game will find that it’s easy to get into and play, but experts at pointy and clicky stuff new to the show may find the game lacks a certain level of challenge save fora few puzzles that require knowing how certain episodes play out. Then again, unless you’re really bad at following prompts and using a tiny bit of deductive reasoning, you can do a bit of trial and error with not a failure state in sight.

There are five “cases” to tackle in the Land of Ooo that have Finn and Jake meeting up with the usual suspects from the show and everyone is voiced perfectly as you’d expect. In terms of gameplay, most of the game relies on a simple menu system that allows you to choose Finn to do most of the investigative work while Jake assists in getting him in and out of trouble or to seemingly inaccessible spots in the environment. Talking to everyone if you’re stuck will get you some clues that range from mostly direct to somewhat obscure (yes, like the show), but you can solve bits of some cases before you’d think if you have just enough info and accidentally or intentionally talk to someone who starts giving you a short quiz about evidence you’ve gathered.

GnomeZap (Custom) 

At certain points during play, “Combat Time” sequences become available, adding a bit of button jamming action to things. These sections are short and easy to beat, offering simple rewards in the form of collectibles Finn and Jake can use to decorate their fancy over-sized tree house. The game probably would have been fine without the swordplay and special attacks, but someone generally gets some sort of beat down at some point on the show, so you get to dish out the digital pain on a few folks who probably deserve it. Then again, without these smack laying down parts, the game might be less amusing and fun to play to some fans who expect a knockout or three (or more) before all is said and done.

While the game isn’t all that lengthy (as noted, it’s a rainy weekend special), it’s well done enough to warrant a sequel or two in the same style or at least more Adventure Time games down the road. Actually, it would also be really interesting to see if Vicious Cycle can handle the crazy and contagious energy of a more recent Cartoon Network smash hit, Steven Universe. It’s a completely different look and vibe on that show, but so far, every tie-in from the comic to the sole mobile game Attack the Light has been very well received. As usual, we shall see. In the meantime, you may as well support Little Orbit and Cartoon Network by taking Finn & Jake on a few Investigations, I say.

Well, So Much For Plan “B”

Please Stand By... 

Yeah, it’s been that kind of a day here. The laptop is having some stupid issues (ah, blue screen o’ death, I hate you so much!), the desktop (or my backup plan) keeled over when I turned it on and it’s been hours of fiddling with rebooting and mucking about and trying to stay online lone enough to get a post up before SOMETHING else happened. I think the three minutes or so I spent on this post was the longest I’ve actually been online today. Bleh. Well, I think things are working sort of normally, so I’ll see you all then. Got some catching up to do, as usual… but more than usual.

Review: Sound of Drop – fall into poison –

SOD title screenPlatform: PC
Developer: aeuio Kompany
Publisher: Sekai Project

MSRP: $12.99
# of Players: 1
ESRB Rating: N/A
Official Site
Score: A- 90% 

While it starts out somewhat slowly, Sound of Drop: – fall into poison – ends up a strong cup of horror thanks to some unsettling imagery and about 30 endings to uncover, most of them bad. When junior high schoolgirls Mayu and Himeno decide to find out if Manten Aquarium is indeed hiding a ghastly urban legend, they get more that they bargained for when they decide to investigate something fishy during a full moon. In true visual novel fashion, the plot is a few wordy hours of text packed to the gills with exposition and splashes of humor. Once it dives into horror, things take a successful turn for the weird and creepy, working quite well enough to keep you hooked in for the long haul.


 

Thankfully, the game shies away from some of the common trappings of many mature visual novels such as “romance” angles and gratuitous underwear shots. The game’s dive into horror comes off much better without those fan service distractions and with close to 30 bad endings and four “good” ones to discover, the replay value is off the scales. Even if you manage to get every possible ending, the experience of playing the story out and seeing all the horrific fates that befall poor Mayu and some of the people she meets will cling to your brain like an ancient barnacle. Continue reading

BUY IT! Think Geek Wants The Last of Your Caps For Some Cool Fallout 4 Swag

TG Fallout 4 Swag Bag 

So, you tracked down one of those super-hard to get Fallout 4 and expensive (and out of stock) Pip-Boy Editions or bought that Fallout Anthology for a pal in order to introduce them to the wonderful post-nuclear apocalypse world of Bethesda Studios’ new RPG (on sale now, by the way!). You’re broke and happy after all that impulse buying but guess what? You’re not quite done spending yet. Think Geek wants your last (or not last) hundred bucks (and nope, they’re not taking bottle caps) for an exclusive set of items that’s actually a darn good deal.

Available as we speak, the Fallout 4 Mystery Bundle is only a “Mystery” if you’re reading this post with both eyeballs covered. Actually, it’s called both a Vault-Tec Vault Dweller’s Orientation Kit and a ThinkGeek Fallout 4 Vault 111 Loot Box on the Think Geek site, so perhaps the “Mystery” is why the email I got calls it one in the first place. Or maybe that’s supposed to stay a mystery?

Anyway, inside that box you’ll get once you place an order are on each of the following items:

· 7” Intelligence Bobblehead

· Nuka-Cola Shot Glass

· Vault 111 Hoodie

· Full Size F04 Flag

· Vault 111 Backpack

· Vault 111 Keychain

· Vault 111 Lunch Box

See, that’s definitely worth a Franklin, right? Granted, all you’ll do is sit inside and wear all the stuff that’s wearable, stack everything else around where you’ll be camped out playing the game and keep some food and beverages handy because other than trips to the restroom, you’re not going anywhere soon.

Review: The Park (PC)

THE PARK bannerPlatform: PC
Developer/Publisher: Funcom
MSRP: $9.99
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: B (80%)

Although it’s set in The Secret World universe, no previous experience with that MMO is needed to get a jolt or two from The Park, Funcom’s short psychological horror adventure that’s both a nice looking and eventually haunting game experience. It’s not without flaws that make parts a lot less immersive than they should have been and as an experiment in storytelling it relies on too much inner dialogue from the main character that makes her sound more like a writer working on a short story in her head more than a worried parent. That said, if you’re in the right mood on the right dark night, the game will eventually get its creepy points across and right under your skin.

The_Park_Screenshot_6_1080 

When her child, Callum, goes missing during a trip to a shuttered amusement park with his single mother, Lorraine, she heads into the gloomy, deserted venue in order to track him down. That’s the simplistic way of telling the story without spoiling much because the game experience is actually fairly short, clocking in at about two hours if you take your time and do as much as possible. As Lorraine makes her way around the park calling out her son’s name, she ends up making the rounds of the few rides and attractions while talking to herself (internally and externally), finding newspaper clippings and other notes that detail the park’s not so safe past history. Continue reading

Star Wars Episode VII Seems Even Cooler in Japan

Let’s see now… This:

Versus this:

Both are great trailers, but I give the edge to the Japanese edit for its slightly more spoiler-iffic moments. Um, that is all (for now) as I prefer to wait until the movie is actually out before judging anything else.

BUY IT! Dragon Fin Soup Looks Like A Tasty Bowl Of Pain


 

Dragon Fin SoupBased on the absolutely gorgeous artwork by Randis Albion alone, Grimm Bros. first game, Dragon Fin Soup is worth a buy. The game is, according to the developers: “half story-driven tactical RPG and half high-stakes roguelike, with a pinch of crass humor and a heaping helping of murder & madness set in a procedural generated fantasy world.”, which is right up my alley lurking with a +2 Club of Timesink waiting to konk me on the noggin.

Even better, the game is now available on PC via Steam or the Humble Store as well as a cross-buy for PlayStation 3, PlayStation 4 and PS Vita in North America and Europe at not much more than the PC version costs. If you happen to be a PS Plus member, guess what? DFS is a FREE download this month! Gorgeous, hard as hell and somewhat inexpensive (or FREE if you’re lucky) is a fine and dandy way to spend a lousy weekend. Or any weekend, for that matter.

Dragon Fin Soup Red
 

What’s Cookin’? The Case Of The Moving Rice Cookers

zojirushi rice cookerOkay, I haven’t done a food piece in a while and this isn’t really one at all, so that trend continues. Anyway, today I ended up having to do a favor for a very busy friend in the form of going downtown to pick up and deliver four rice cookers to be used by a certain Japanese retailer as part of an in-store celebration. I take it they’re cooking rice to go with something or perhaps someone will be making rice balls to pass out to the masses who show up.

That, by the way may not be a great idea, as a good rice ball will fill you up and make you want a nap just as soon as you take that last bite. I think the sight of a few hundred people laid out and snoozing all over a store isn’t the best publicity image, but someone’s mom will be really happy because her rice ball recipe was put to good use. I actually DO have a food story to tell that involves ranch dressing, a few chickens and eventually, rice. But I’m away from my camera with the pics I wan to run with that piece so it will have to wait.

Actually, this day was quite draining and I didn’t eat much so I could actually use a big ol’ rice ball to put me under for the evening. Too lazy to look up and activate a recipe am I, so it’ll be something faster like a quick eggy thing with some of those onions and peppers I chopped up last night. Back tomorrow.

Random Film of the Week: The Pirate

The Pirate MPEvery movie fan (this writer included) has a case of “Hollywood Blinders” they slap on for certain films they love because without them, thinking of anything abnormal taking place behind the scenes ruins much or all of a particular movie’s strengths. This little review just so happens to be about one of those films some outright adore while others don’t take to it all that well.

While its comic book colors and highly exuberant performances make Vincente Minnelli’s 1948 musical The Pirate a mostly to extremely fun to watch slice of Hollywood entertainment, it’s the behind the scenes stuff that makes the film somewhat problematic as a classic one can fully enjoy unless you ignore certain elements. For this particular film, those Hollywood Blinders take the form of an eye patch (or bandanna or even a big felt pirate hat if you like watching your colorful, imperfect musicals with two working eyeballs).

The pairing of Gene Kelly and Judy Garland should have been a wonderful one and in fact is when the film hits most of its high marks. But thanks to the studio system’s lousy treatment of her from the beginning of her career, Garland’s star was far from shining bright during the troubled production. The results are amusing and impressive at times, but it’s also a somewhat flawed film with a too quick finale that pops in as if the cameras were running out of film and something needed to get shot or someone had to walk the plank.

(thanks, SuperVintageCinema!) 

Garland’s assorted troubles (including a nervous breakdown that kept her off set for an extended period) thankfully don’t show up in the finished product. But it’s clear that the wide-eyed gal next door who played Dorothy in The Wizard of Oz less than ten years previously was a wider-eyed and far more troubled soul on a downward spiral to a much shorter life than she deserved. Toss in a fantastic Gene Kelly dance sequence with The Nicholas Brothers that seemingly got them pushed out of the movies (and Hollywood) for a few years too long and you end up with a film best seen with those Hollywood Blinders on. Nice and tight, now.  So, buckle your swash and slap on that eye patch, folks. There’s a storm a-brewin’ on the shooting stage and you’re getting shanghaied and strapped into your seats for a wild ride… Continue reading

Electronic Super Joy: Run, Jump, Dance (Just Don’t Drop The Controller)


 

Just when you think you’re just about “retro-ed” out, yet another striking indie game comes along to get your face smiling away and your toes tapping to some nice killer beats. ESJ_gifI’d never even heard of Electronic Super Joy until an email announcing it was ported to the Wii U and now available in the eShop popped up in my inbox. Nice. I’ve been getting a lot more use from my system thanks to a few recent games (Slender: The Arrival, Whispering Willows, Adventure Time: Finn & Jake Mysteries, among others), so this one’s getting added to the backlog queue. I’m still working on the time machine I absolutely need so I can play all those games stacking up, but this one’s probably worth pushing up a few notches on the list because it’s so immediately catchy on a few levels.

While the cure for an aching backlog isn’t usually MORE games, ESJ sure looks and sounds as if it’ll be a memorable remedy of sorts. Go check it out if you like what you see and hear above.