Mmmmhmmm? OK. That’s sorted out, isn’t it? I certainly think so. Well then, if there were ANY doubts that Deep Silver’s purchase of Volition was going to mean a different direction for the fan favorite franchise, well… here’s proof that the more things change, the crazier they get at the end of the day. More outrageous and DEFINITELY not for the kiddies open world action, goofball weapons, super powers (!) and too much weirdness guaranteed to make any fan fall off the couch and bust a gut twice. OK, let’s move on now that we know all is well. Now, about Summoner III (which NEEDS to be made, grrrr. Letting that go unsold at the THQ auction was a huge mistake that needs to be rectified, I say…)
Ha and har. OK, bad pun (that I changed because I was a wee bit pooped out when I write this post originally) aside, Codemasters is on point with GRID 2 so far and despite the screeches and crunching from fans demanding a dashboard view or else, it looks as if the game should do fine without it. Granted, there are some powerful PC’s that can run other games out there with full dashboard cams going a a billion frames per second or whatever, but I guess we’ll see what the Codies can do on next-gen console hardware to satisfy those folks who want that in-car viewpoint. I think it can be done and having the option is always cool even if it’s never used by the bulk of casual to regular race fans that dislike it. As always… we shall see…
UK-based Reef Entertainment along with developer Teyron are hard at work on their upcoming PC/PS3/Xbox 360 Rambo game and it looks pretty good as far (well, as those nice screenshots go). That initial trailer with zero actual gameplay footage was a good enough elevator pitch to some fans, but skeptical dopes like me want to see something to Actual Bravo about.
Still, I won’t be playing this as a “serious” game, as other than First Blood and that last super-gory flick (that made some interesting political points on the pro-rebel side of the Myanmar/Burma conflict), the series isn’t exactly without its unintentionally goofy-ass elements. Of course, I’m also throwing any expectations out the nearest window like I do with every game I play, as going in wanting something LIKE another game and getting what a developer intends to be different always disappoints in one way or another. That May 3, 2013 release dater I’ve seen is rolling around pretty fast, so let’s hope for the sake of the license that the game is actually fun and does well at retail.
What, you didn’t notice that director Swery65 (or Hidetaka Suehiro in real life) was taking questions about the upcoming PS3 Director’s Cut version of his cult Xbox 360 classic horror.humor hybrid? Shame on you… but it seems that he’s got a Deadly Premonition of his own and has answered what you’d probably ask had you known. This is good. Go watch the man in action (well, as much action as you can get from a Japanese guy sitting on a sofa and fielding silly to smart queries about his game) and then feel free to sit back and smile afterwards if you’re a PS3 owner and in the mood for a funny, frightening and just plain WEIRD game experience.
No, today isn’t National Zombie Day or anything like that, folks. I just go scooting through my inbox as stuff rolls in and post the fun stuff. Today just so happens to have a LOT of undead in games news. Must be a Friday thing or something… Anyway, here’s a new look at Terminal Reality’s upcoming shooter set in The Walking Dead world. I like the gritty look of the game and some of that visceral action you’d expect from an undead-rekilling game. In a weird way, this one reminds me of BrainBox’ interesting but flawed Land of the Dead: Road to Fiddler’s Green, a FPS that had a few problems, but was actually pretty damn scary and compelling once you got past its weak points. We’ll see what’s what with Merle and Daryl’s gory adventure soon enough when The Walking Dead: Survival Instinct ships out for PS3, Xbox 360, Wii U and PC March 19, 2013.
Well, this kind of came out of Nowhereland, but it’s really cool for fans of both franchises as well as those who’ve avoided either for whatever reason. Granted, the biggest issue is this is a PC-only thing for the time being, as L4D is a PC (and Xbox 360 exclusive). Microsoft’s exclusivity headlock on the series aside, I’m still trying to figure out who at Valve thought being joined at the hip to a single console with this zombie-busting masterwork would be a good idea forever and a day, as there are a few million Sony fans who’d LOVE to finally play both games in the award winning co-op and multiplayer-centric series on the PS3/PS4 (and yes, a custom Vita version would sell like gangbusters as well).
Feh. Perhaps ONE of these days the industry will figure out that more money can be made across multiple platforms if something is done right and all that legal nonsense regarding exclusivity go right out the window with DRM and analysts who over-speculate some game studios right out of business when a game doesn’t meet some ridiculous target even though it moves a few million units…
It’s Gru, he’s back again for you with kids and Minions in his crew.
He’s not as bad as he first seems – his new girls tamed his evil dreams.
But Minions vanishing from his place have him now in quite a race.
To put a stop to a new foe (and have you all cheer Go, Gru GO!)
And here’s Nefario, Gru’s right hand man, who’s always on with every plan.
But hearing loss is his big bane, his mistakes make Gru’s projects lame.
Dart Gun to Fart Gun is good for fun, but useless when more pain’s the one
Nevertheless, Gru keeps him ’round, as good friends for life go pound for pound
And perhaps if their plans would just work right, the world will be theirs day and night!
Pictured, two more Collectible Action Figures (Gru and Dr. Nefario) from the upcoming Despicable Me 2 toy line (2”-3.5”), Age: 4+; Approximate Retail Price: $4.99 – Available starting in May at a retailer near you.
File this post under “Aha, I knew it!” Super talented Aussie developer Krome Studios has been posting all sorts of cool artwork from their older Ty the Tasmaniam Tiger games on Facebook for the past few weeks and now after a load of fan speculation, they’ve dropped a super cool trailer for an all all-NEW Ty game currently in development and set to launch later this year. And it’s a gorgeous HD sprite-based 2D side-scroller, to boot. That’s the great news. The not-so great news for console owners is the new game is currently only set to be released on Games for Windows 8 PCs and tablets. Which means Microsoft Studios is involved in the publishing process, which means the chances of this coming to a non-Microsoft console or handheld are currently slim to none. Grrrr. However, a tweet from Krome notes that the game “may end up elsewhere later on”, which balances things out a bit. Continue reading →
Depending on how far back your cinema memories go, 1955’s This Island Earth is either a really cheesy “B”- grade sci-fi flick chock full of laughs or a genre classic that still has some compelling moments. Given that it took around 2 1/2 years to get from novel to screen (and it shows in some pretty solid production values and impressive for the era visual effects), the fact that a good chunk of younger movie fans may only know this from the on-target butchering it got in Mystery Science Theater 3000: The Movie is a wee bit annoying.
Hey, like many of you, I like MST3K a great deal. But I can still recall a few friends who were also fans of this gem thinking the folks behind that decision to rip this classic a new one were a bit out of their heads. I grew up watching this on TV a few too many times as kid and along with the stellar Forbidden Planet and heady, deep The Day the Earth Stood Still and the thrilling “B” Earth vs The Flying Saucers, it’s on my (too) long list of ‘Desert Island Disc’ sci-fi picks.
No CG here, folks. Just good ol’ models, mattes, and dangerous chemical explosions.
That’s not to say the film doesn’t have its share of intentionally and unintentionally funny moments, mind you. Clever viewers can mine this one for plenty of chuckles if they choose to go that route. That said, it’s best to look at it today as a product of dedicated over-exuberance of the filmmakers in delivering a space opera for the masses that was also a pretty darn good genre movie that holds up today when approached from the proper perspective. Continue reading →