Rude Gameware’s GameGuard Wants YOU!


Rude Gameware is at it again… this time with some cool virus protection software geared toward the PC gamer crowd. click away for the press release.

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Spare Parts Hands-On

http://www.youtube.com/get_player

One of the cooler surprises at EA's Naughty or Nice event was Spare Parts, the upcoming Xbox Live Arcade and PSN release developed by the company's Guildford-based bright light Studios (Create, Harry Potter and the Deathly Hallows) and set for launch later this year. The download-only single or two-player co-op action/platformer stars a pair of super likable robots (Chip and Mar-T) that crash land on a faraway planet and need to locate 100 ship parts scattered around the planet in order to escape. They both can find and use a number of nifty gadgets throughout the adventure to defeat alien enemies, locate hidden items and a pull off number of other special abilities. I spent a nice long time with a build of the game and came away really impressed at how much fun the game is and how well the co-op feature is coming together.

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EA Fires Up Dead Space Ignition For Free (sort of…)

So, does EA love you or what? The good thing about the prequel (Dead Space Ignition) in my book is it's a multi-platform download. No Dead Rising Case Zero stuff here, folks. Er, then again… PS3 owners are getting their hands on an HD remake of Dead Space Extraction, as part of Dead Space 2 Limited Edition (or on PSN as DLC) but heck, you really don't want to play that game hands-free anyway, right? Press release below, by the way…

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Update: Tron Evolution Hands-On (NYCC)

Wow. The last time I played a build of Tron Evolution, the game looked Ok, but definitely needed a bit more visual polish. In the time since, Propaganda Games has indeed buffed up the game to a super-shiny finish, adding reflective surfaces, tons of detail along with a bit of motion blur and depth of field effects. The light cycle portion I tried at NYCC from a good part into the game was fiercely challenging, but focused and very fun to play. Between the tons of stuff dropping from the skies and the many jumps and cures along the roadway, expect to feel that adrenaline pumping away as you try and make it to the next checkpoint.

Also tightened up were the parkour-based platform sections and the fast-paced combat. The same layer of visual shine exists in these stages and the already tight action areas feel even more fluid. Interestingly enough, Disney only had the game and Epic Mickey playable on one station each, making it the smallest game-related booth at NYCC. The rest of the Disney booth was set up for books and a few films, which was surprising 9well, at least to me). Both games definitely had crowds gathering around to ogle or try them out. Not as HUGE crowds as the Capcom, Square Enix, Rockstar or Sega booth, but still…

Overall, this is yet another licensed game that’s going to surprise those who think ALL movie-based games stink. I say those ladies and germs that fall into that particularly negative camp just need to play more good licensed games. Anyway, short and sweet update this time. back later with more on the game shortly.

Lost In Shadow Hands-On

After looking at many Lost In Shadow screens and a few haunting gameplay movies since the game was announced, I finally had the great opportunity to get some hands-on time with the game at Hudson's New york Comic Con booth this past weekend. The game is not only visually striking, it's also highly innovative and absolutely recommended for gamers of all stripes thanks to the blend of platforming, adventure and later, combat against an assortment of shadow creatures. There's a good deal of depth here from the great use of the 2D plane in 3D environments to how well the visuals convey a certain emotional impact through light, color and yes, shadow usage.

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Call of Duty: Black Ops Teaser Trailer Preview

Here’s a teaser for the brand-new Call of Duty: Black Ops Single Player trailer set to debut Monday night on ESPN during the Minnesota Vikings vs. New York Jets game. Activision continues to roll on with the solid lineup, that’s for sure…

Bonk: Brink of Extinction Hands-On

Hudson Soft's booth was pretty packed at this year's New York Comic Con thanks to a solid lineup of titles such as Lost In Shadow, Deca Sports Freedom and Bomberman Live Battlefest. But it was the return of Bonk that really sent me back to the future. Bonk: Brink of Extinction was on the floor and playable from start to finish and between the massive levels, awesomely funny classic game mechanics and nifty co-op gameplay, Hudson has a real winner here. Unlike many “retro” remakes, don't expect to see movement in the 3D plane or flashy CG movies between stages. What's here is pure side-scrolling bliss that's going to put an ear-to-ear grin on your face that won't leave for weeks.

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Red Dead Redemption: Undead Nightmare Hands-On


Adding zombies to any game seems to be the one way to assure interest and indeed, reasonable sales once gamers get wind of the undead aspect creeping into their favorite games. Rockstar Games has something wicked this way coming for Red Dead Redemption fans this winter with the release of the Undead Nightmare expansion for the PS3 and Xbox 360. At this year's New York Comic Con, thousands of gamers got the chance to go hands-on with the upcoming DLC and walk away with a cool poster and a chance to score a pack of extremely limited edition playing cards. UN will feature a solid single player campaign plus yet to be announced multiplayer features, some amazingly creepy zombies of different speeds and a number of missions to tackle set in and around familiar locations from the main game.

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Sonic Colors Hands-On


While Sonic Team has had its ups and downs with Sega's world-famous hedgehog, Sonic Colors shows that they're back in rare form with an amazing game experience no Sonic fan should miss. The fantastic use of color and detail (truly amazing for the Wii), blistering speed and wide range of amusement park (in space!) level designs make the game not only immediately accessible, but one of those titles you'll want to play over and over once you get your hands on it. My brief hands-on time was definitely exciting, as the game was easy to pick up and play, but far from the simple kid's game you're probably expecting.

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Little "Dog" Lost at NYCC!


Well, maybe not exactly lost in the “missing” sense, as I recall reading that some canines are fatally allergic to peanut butter (note to Capcom: oops). Anyway, call that number if you see anything small, white and wolfy in your area. Or call it if you don’t – the short message you’ll hear is cute.

Oh yeah, Okamiden was playable on the show floor in trail version form and it’s spectacularly good…