Update: Tron Evolution Hands-On (NYCC)

Wow. The last time I played a build of Tron Evolution, the game looked Ok, but definitely needed a bit more visual polish. In the time since, Propaganda Games has indeed buffed up the game to a super-shiny finish, adding reflective surfaces, tons of detail along with a bit of motion blur and depth of field effects. The light cycle portion I tried at NYCC from a good part into the game was fiercely challenging, but focused and very fun to play. Between the tons of stuff dropping from the skies and the many jumps and cures along the roadway, expect to feel that adrenaline pumping away as you try and make it to the next checkpoint.

Also tightened up were the parkour-based platform sections and the fast-paced combat. The same layer of visual shine exists in these stages and the already tight action areas feel even more fluid. Interestingly enough, Disney only had the game and Epic Mickey playable on one station each, making it the smallest game-related booth at NYCC. The rest of the Disney booth was set up for books and a few films, which was surprising 9well, at least to me). Both games definitely had crowds gathering around to ogle or try them out. Not as HUGE crowds as the Capcom, Square Enix, Rockstar or Sega booth, but still…

Overall, this is yet another licensed game that’s going to surprise those who think ALL movie-based games stink. I say those ladies and germs that fall into that particularly negative camp just need to play more good licensed games. Anyway, short and sweet update this time. back later with more on the game shortly.

Lost In Shadow Hands-On

After looking at many Lost In Shadow screens and a few haunting gameplay movies since the game was announced, I finally had the great opportunity to get some hands-on time with the game at Hudson's New york Comic Con booth this past weekend. The game is not only visually striking, it's also highly innovative and absolutely recommended for gamers of all stripes thanks to the blend of platforming, adventure and later, combat against an assortment of shadow creatures. There's a good deal of depth here from the great use of the 2D plane in 3D environments to how well the visuals convey a certain emotional impact through light, color and yes, shadow usage.

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Call of Duty: Black Ops Teaser Trailer Preview

Here’s a teaser for the brand-new Call of Duty: Black Ops Single Player trailer set to debut Monday night on ESPN during the Minnesota Vikings vs. New York Jets game. Activision continues to roll on with the solid lineup, that’s for sure…

Bonk: Brink of Extinction Hands-On

Hudson Soft's booth was pretty packed at this year's New York Comic Con thanks to a solid lineup of titles such as Lost In Shadow, Deca Sports Freedom and Bomberman Live Battlefest. But it was the return of Bonk that really sent me back to the future. Bonk: Brink of Extinction was on the floor and playable from start to finish and between the massive levels, awesomely funny classic game mechanics and nifty co-op gameplay, Hudson has a real winner here. Unlike many “retro” remakes, don't expect to see movement in the 3D plane or flashy CG movies between stages. What's here is pure side-scrolling bliss that's going to put an ear-to-ear grin on your face that won't leave for weeks.

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