Bethsoft QuakeCon 2010 Screenshot Bonanza (Sort Of…)

Whee! I’m not at QuakeCon this year, but Bethesda still loves me. Anyway, here are a bunch of new screens from RAGE, Brink, Fallout: New Vegas and Hunted: The Demons Forge (all games I’m really looking forward to, naturally!). And hey, now that Bethsoft has bought Arkane Studios, howzabout a new Arx Fatalis game or maybe a remake of something really awesome, ancient and cool (Anvil of Dawn springs to mind almost immediately – hint, hint).

Anyway, here you go:

RAGE

Hunted: The Demon’s Forge

Fallout: New Vegas

Brink

That is all for now – more info on the above as it comes in.

Call of Duty: Black Ops Collector’s Editions Revealed

Well, it looks as if Activision has outdone last year’s Modern Warfare 2 pack-in, folks. As you can see by the pic above, Call of Duty: Black Ops Prestige Edition will include a cool RC vehicle inspired by the RC-XD remote-controlled car from this year’s multiplayer portion of the game. There will also be a Call of Duty: Black Ops Hardened Edition that will feature a limited edition Black Ops medal, a custom skin for Xbox 360 Avatars (what, no PS3 love? – I’ll have to ask about this) and four unique multiplayer maps.

Both limited edition versions are now available for pre-order at major game retailers, so definitely hoof it on over and put down that deposit if you’re in the market for a cool set of bonus items to go with what’s shaping up to be a pretty hot shooter.

Namco Bandai Announces Ace Combat Assault Horizon

Just in case you thought the PSP was the only platform getting a new Ace Combat game, Namco Bandai has just dropped news that an all-new title is coming to the PS3 and Xbox 360 in 2011. Ace Combat Assault Horizon looks to add new levels of destructibility and visual power to the long running air combat franchise thanks to planes that can be shot apart, allowing for a bit more realism in the dogfighting action. Here’s a look at some PS3 footage and a set of screen shots for your viewing pleasure.

Right now, it really looks as if Project Aces has a winner so far. We’ll have more on the game as info comes in.

Spider-Man: Shattered Dimensions Scorpion/Juggernaut Vignettes

Two more vignettes from SMSD showing off the great visuals and a bit of fun first-person beat-’em-up action (which works very nicely as a pre-boss battle mini-game, by the way).

Fallout: New Vegas Voice Cast Revealed

Looks like Bethsoft and Obsidain are taking no chances here. The more loyal (or overly obsessive perfectionists who want every aspect preserved as close to the original games as humanly possible) fans of the Fallout series form the beginning should definitely be pleased now that New Vegas’ voice cast has been announced. Cue the press release:

“The Fallout franchise has taken narratives in interactive entertainment to the next level, and we could not be more excited about the all-new celebrity lineup for Fallout: New Vegas,” said Pete Hines, Vice President of PR and Marketing for Bethesda Softworks. “The voice acting provided by these actors helps drive the compelling and immersive story of Fallout and further adds to the overall gameplay experience.”

Ron Perlman returns to voice the narrator in Fallout: New Vegas, a role he has played in every major Fallout game to date. Matthew Perry plays Benny, a smooth-talking, two faced gangster, and Wayne Newton takes on the role as “Mr. New Vegas,” the radio DJ of the Mojave Wasteland.

Three celebrities take on roles as playable companions in Fallout: New Vegas: Danny Trejo is Raul the Ghoul, a mechanic and former gunslinger; Zach Levi is Arcade, a member of the Followers of the Apocalypse who hides a mysterious past, and Felicia Day is Veronica, a sarcastic Brotherhood of Steel scribe.

The epic cast continues with Kris Kristofferson as Chief Hanlon, a grizzled solider at the end of his career, and Rene Auberjonois as the enigmatic and reclusive Mr. House. Michael Dorn reprises his role as Marcus, an intelligent super mutant, who was last seen in 1998’s Fallout® 2; John Doman is Caesar, the charismatic and powerful dictator at the head of Caesar’s Legion. William Sadler plays Victor, a friendly robot with the personality of an old fashioned cowboy.

In addition to this star-studded cast, players can expect to hear even more celebrity cameos throughout the world of Fallout: New Vegas.

Fallout: New Vegas hits retail on October 19, 2010 for the PS3 and Xbox 360 and October 22, 2010 for Windows.

Spider-Man: Shattered Dimensions – Vulture Vignette

Here’s a quick peek at a bit of Vulture shock from Activision’s upcoming Spider-Man: Shattered Dimensions. My hands-on preview is going up shortly. Let’s just say that Quebec-based developer Beenox can really rock the consoles when they get the chance to cut loose and have fun.

Preview: Spider-Man Shattered Dimensions Hands-On


Activision's Spider-Man titles have swung high and low over the past couple of console cycles, but the upcoming Spider-Man: Shattered Dimensions just might be the ultimate Spider-Man game. Gone are the overly large open-world maps and timed balloon rescue missions, yet levels are definitely big enough to play around in and have a blast with. The four distinct art styles look spectacular and although each Spidey here has the same move set, the different time periods will have players taking a more stealthy approach in one era or going at enemies full-tilt in the next. Canadian developer Beenox has finally gotten to stretch their wings and go all out in terms of visuals with the results coming together into a dynamic, amazingly fluid game that Spidey fans new or old will want to jump right into.

Read more »

Preview: Tony Hawk SHRED

While last year's Tony Hawk: RIDE wasn't perfect, it was quite clear that the development teams behind the peripheral-driven skateboard game were onto something cool. For this year's installment, Tony Hawk SHRED, developers Buzz Monkey (Wii) and Robomoto (PS3/360) have cooked up a much more balanced, fun to play and quite exhilarating game experience that's really looking like a guaranteed winner for board newbies and experts alike.

Read more »

Review: Clash of the Titans


Platform: PS3/Xbox 360

Developer: Game Republic

# of Players: 1-2

Official Site

Rating: T (Teen)

Score: C+

While Clash of the Titans is far from gaming perfection, you have to at least give developer Game Republic credit for their lengthy, overly ambitious take on the usual too brief licensed movie game experience. There’s an arcade-like combat system here that’s simple enough for anyone to pick up and play along with a bit of depth for the obsessive thanks to the ability to grab and acquire dozens of upgradable enemy weapons. On the higher difficulty levels, some enemies and bosses can be quite tough to take down in a timely manner. However on the easiest setting, skilled players can breeze by plenty of maps before they run into anything really challenging.

Still, unlike a great deal of movie-based games, there’s a lot of work do before you see the ending. With at least 20 hours of action here, only those willing to sink a good deal of time into the game will see everything it has to offer, particularly if you’re into collecting Achievements or Trophies. There are a few very light RPG elements, over 80 weapons to collect, a few co-op oriented missions and even a Challenge mode that requires you to beat down bosses you’ve previously bested. As long as you go into this one not expecting to be wowed by stunning originality all around, the game can be strangely compelling in an old-school fashion.

The really pesky part about COTT is that it can be fun in spurts, but in the end it tries too hard to be accessible at the expense of any sort of character or plot depth. It almost seems as if Game Republic started the project as a more tightly focused Action/RPG experience geared solely toward one player, but along the way some ideas (such as complete co-op play throughout the main game) didn’t gel completely. You’ll get loads of side quests that revolve around hoofing it through large environments and killing waves of enemies before you can grab the item you’re sent to retrieve.

Granted, this sort of chase ‘n chop questing has been par for the genre course for ages. At the end of the day, don’t expect the game to blow you away with anything new and exciting. You’re just beating down yet another pack of angry beasties before they do the same to you, collecting your reward and moving on to the next NPC in need. In terms of controls, moves aren’t hard to pull off at all and the game can be fun when everything works as it should. The problem is, the negative points get in the way of enjoying much of the game to the point of overwhelming the experience.

As you go through the game, you’ll be able to choose an AI partner that has something of a short attention span combined with the ability to get killed at the most inopportune of times. While calling over a buddy and plugging in a second controller sounds like it’s a great way to solve that particular problem, not every mission in the game is co-op or AI partner enabled. That and both players are confined to one screen, making something like decent camera control a wee bit impossible. It’s not as if Game Republic hasn’t been around long enough (and hasn’t made a few respectably solid games) to know how to deal with these camera and ranged weapon issues. It’s just a bit surprising to see this mostly simple but fun game experience hampered by stuff like this.

http://www.youtube.com/get_player

At least the game looks fine and in fact, other than a few not so attractive NPC character models and one or two goofy-looking enemy designs, what’s here is quite respectable in terms of a licensed game. Levels are large, varied enough and have nice background details, but some sort of decent compass system or quest direction indicator would have been a nice addition. I personally have a good sense of direction navigating 3D environments, but I can see some players getting frustrated at having to beat a path through a bunch of enemies in most areas and head into a series of more fights and platform jumps only to be faced with a dead end and a bit of backtracking. The audio is fine, packed with solid voice acting and sound effects.

As a whole, the game can be quite enjoyable as long as you judge it on its own merits and not compare it to other games on the market. Unfortunately, that’s what’s going to happen with pretty much any action-based game that even remotely resembles a certain bigger-budgeted PS2/PS3/PSP exclusive franchise. As a gaming old-timer, I actually see more comparison to ancient arcade classics such as the Rastan or Rygar games, Dungeon Magic and a few other oldies I can recall spending way too much money on trying to beat in single sittings.

In the end, whether or not reliving the days of yore is worth sixty bucks is completely up to you, dear reader. I certainly enjoyed playing through Clash of the Titans once (plus a bunch of Challenge missions) and I’ll probably whip it out and go through it again at some point down the road. Granted, the remake wasn’t the most spectacular of cinematic experiences (but it was certainly more fun to watch than the original), but at least the game fits that mindless summer fun mold almost to a T.

Review: LIMBO


Platform: Xbox 360

Developer: PLAYDEAD

Publisher: Xbox LIVE Marketplace

# of Players: 1

Rating: T (Teen)

Get It HERE

Score: A

I’m a grown man of a ripe middle age vintage, so a great deal of my childhood fears no longer cause me to feel any sort of trauma. These days I can laugh at folks who are still scared of minor things such as spiders, darkness, not so sturdy surfaces or even bear traps. Well, OK… bear traps are still pretty scary, but they can also be pretty darn funny in certain situations. Anyway, a few of my fellow editor types have been bugging me to play Limbo ever since it hit the Marketplace and I’ve finally gotten around to giving it a shot. It’s indeed a near brilliant exercise in effective game design thanks to simple to pick up and play controls, unsettling black and white visuals, effective sound design and the relentless sense of dread less jaded gamers will get from playing. For the cheapskates used to those slapped together Marketplace games that go for a buck or so, the price point might seem high for the amount of gameplay. However, in terms of sheer quality this is one ride that’s well worth the expense.

Don’t expect a deeply engrossing spelled out to the letter plot or loads of stirring dialog in this one. Limbo is part platformer, part puzzle and all pure survival game. It’s less a twisted version of a Mario game than a more stylized version of the PC classic Out of this World mixed with the PS One Oddworld games and a jigger of the original Prince of Persia. You play as a young boy who wakes up in a strange and extremely deadly world packed to the gills with some truly clever (and yes, deadly) puzzles, traps and enemies out to stop your progress. As you move forward and start dealing with the assortment of simple to quite tricky physics-based puzzles, the game world seeps into your brain and the hours almost zip by as you head to the ending.

In fact, once you start Limbo, it’s very hard to stop playing… that is unless you’re not used to seeing a game character expire in so many horrible ways. The starkness (and darkness) of the silhouette graphics don’t hide the fact that this game would most likely be rated M if it were presented in full color. You’ll see your little guy die in so many graphic ways that the easily frightened will probably want to step away from the game after a few attempts at tackling some of the trickier puzzles or jumping sections. Conversely, those who aren’t easily scared off by a few deaths will press on and really appreciate the great puzzles (and a few really tricky to nab Achievements).

Your character has only a few basic moves here. He can walk, run, perform a small jump, push/pick up/carry objects or climb and swing from chains or other devices. Early on, there’s at least one mandatory death just to show you to pay attention to your surroundings. After that, you’re on your own. The game isn’t difficult or frustrating once you get into the game world and start figuring out what can kill you if you don’t act quickly enough (or move too slowly). Some objects in the game are dual purpose in that you need to use them to advance through a puzzle or you’re dead before you’ve taken a few steps. The jumping sections require pinpoint accuracy and even better timing, especially as the game progresses.

Death comes in all manner of ways from drowning, crushing, assorted sharp object impalement (it’s not just the giant spiders), electrocution and so forth and so on. Fortunately, the game never sets you back too far from where you last expired, lessening the annoyance factor considerably. I actually liked the fact that there’s no conventional “save” system in play, no loading screens between areas or other instances where players are yanked out of the game world. Playdead wants you to sink into your favorite chair and basically enter the deadly little world they’ve created from beginning to end.

A great deal of the dying will come from surprises that catch you off guard the first time through and a perfect run through the game will take a few attempts (provided you don’t cheat by studying online videos). The trial and error aspect of the game will indeed frustrate the short attention span crowd that wants cheats and difficulty selection straight out of the gate, but those of you who can recall the NES days should feel right at home. The game is definitely some sort of exercise in dying and dealing with dying, but I’m not going to try and tack on some sort of deep meaning to the hair’s width of a story. The developer seems to have cleverly constructed a game that doesn’t require much thought to play yet will drive gaming theorists batty from trying to read between all the lines it has in its waters.

Some may complain that the game is “too short” at around five or six hours the first time through. I’d say you can chalk this up to more modern gamers spending more time playing the titles they buy in longer stretches rather than developers deliberately cooking up truncated game experiences. Besides, if any game hooks you in so that it’s played from start to finish in one sitting, it can’t be a totally awful game, right? In any event, Limbo is indeed a solid and memorable game experience that hooks you in right from the moment you fire it up and although it ends a bit too quickly, is still one of the best games of 2010.