OK, it’s finally here and it’s a really rainy day outside (well, at least it is here, bleh!). So… you know what to do, folks. PROTIP: Play on Easy first. This way, you get to learn the levels and be prepared, as the game gets pretty darn old-school tough on the harder difficulties. That’s not my review, though – that will go up around the weekend. Shutting up now, as I have some piles of gold to collect for my bank vault/swimming pool…
Tag Archives: Video Game Trailers
Pac-Man and the Ghostly Adventures Hands-On: Pac Is Back, Junior Division (and a Fun Play, At That)…
I think Pac-Man has appeared in nearly every game genre except for RPG, Strategy and Simulation, but with such a long history in gaming since 1980, I know I’ve yet to play every single game with the character in it. Namco has been keeping the character active over the past 33 years in a number of non-game projects and the latest is a fun kid’s CG animated 3D show on Disney DX called Pac-Man and the Ghostly Adventures, which also just so happens to be coming your way soon as a video game for Xbox 360, PlayStation 3, Wii U and Microsoft Windows. Some hands-on time reveals this one to be a light and really fun romp for the kids that’s actually worth a look if you’re a creaky old platform fanatic like I am…
Memo to D3Publisher of America: GET Oneechanbara Z: Kagura With NoNoNo! Localized ASAP (Please!)
Oh, this is just TOO insane to pass up, people. Sure, the west never got the original Xbox 360 version of Oneechanbara Z: Kaugura (boo!), but this enhanced PS3 version is ab-so-lu-te-ly screaming for a decent localization and US release. At least in my book as a longtime fan of this crazy niche series of games. I’ll import if I must before Japan melts into the sea, but man, this needs to come out here. And yeah, on a damn DISC at that. I bet if D3PoA were to take a poll on its facebook page and a few other places, they’d find enough people willing to buy this as either a one minimum print run disc or (yuk) a PSN-only download. In other words, I’m betting they’d say a hearty “YesYesYes!” to NoNoNo!
I’m going to bug D3 about this here and if YOU want to see this, you should too. Not D3Publisher in Japan, by the way – you want to annoy the US branch and you UK gamers need to bug the crap out of Namco Bandai Games there, as they’re the ones who handle publishing D3 stuff out your way. I’d rather give my ducats to D3PoA than Play-Asia, but if my hand is forced, it’s going down hard… er, take that as you will.
Random Indie Game of the Week: Brothers: A Tale of Two Sons (XBLA)
Since I’m sitting here with a couple of RROD’d Xbox 360’s (shakes fist at busted consoles) and no willingness to throw more money away at Microsoft to fix them or buy a replacement (shakes fist in the direction of Redmond HQ for producing such faulty junk of a console), I’ll need to wait for this to pop up on PSN or Steam. On the other hand, I think a friend is picking this up over the weekend, so I’ll probably boogie on over to his place and play this after he’s done with it. Given that Brothers: A Tale of Two Sons is designed to be played in a single sitting, I don’t mind at all and I can get a perspective from someone else about the story’s impact and how he liked the unique control scheme. As noted in my earlier hands-on preview, this is one of those special games that’s worth a buy despite the relatively short length because you get to see a great developer stretch its wings with a fine new IP from a film director trying his hand at game development (and succeeding quite well). Back with a review probably around Monday.
BandFuse: Rock Legends Reboots the Music Game Genre Big Time
Calling Realta Entertainment’s upcoming PS3 and Xbox 360 title BandFuse: Rock Legends a mere video game is actually doing it a huge injustice. When you discover just how in depth this game is going to be, even the most jaded fan of the former kings of plastic and actual guitar games should be bowing down and paying their respects to what’s going to be an incredibly comprehensive class in guitar and bass for all skill levels. There’s a vocal element as well for you singers, however drummers don’t get some here at all. Still, you skin thumpers out there will want this one for the sheer amount of stuff you can learn and try out if you’ve got a guitar tucked away in your closet somewhere.
Meeting up with Reverb’s Doug Perry and Realta’s super enthusiastic Marcus Henderson (the game’s designer) for a demonstration of the game made for an hour so packed with information that it seemed as if we were discussing three or four entirely different games and a couple of expansion packs.
BandFuse packs in actual guitar use (yours or one you can buy in an excellently priced bundle kit), no-fail gameplay, a ton of lessons from some guitar greats, a built in studio full of all sorts of goodies and more to the point where I was left shaking my head in awe and respect whenever Henderson pointed out a new feature. There’s a serious amount of content here, ALL of it high quality, unlocked from the start and any of it ready to be studied in depth and practiced at one’s leisure making this an essential tool for budding to expert players.
Beatbuddy Now Available- The Only Rhythmic Platformer You’ll Need This Month!
Wow. Super catchy tunes, classic platforming action, awesome retro/modern visuals and more, all now ready to snap up in Beatbuddy: Tales of the Guardians. The game’s developer, THREAKS has cooked up a really cool treasure that’s part throwback and part modern classic that’s going to bring grins to anyone who remembers the glory days of popping in 16-bit carts on a rainy weekend and tap-tap-tapping the hours away. Now, if only this was on a cartridge (or the PS Vita!). OK, time for the not so gory details, folks. Beatbuddy: Tale of the Guardians is available now on Steam for $14.99 on PC, Mac, and Linux and even better, there’s a nice 10% off sale, meaning you probably should take advantage of this deal while it lasts if this game happens to float your boat…
Random Game of the Month (JRPG Edition): Tales of Xillia
It’s finally here and it’s going to be a game genre fans should buy for a few key reasons from the mixed art styles working amazingly well, the stupidly deep amount of stuff to do in this installment (it’s the biggest Tales game to date), the “open world” feel to the gameplay experience plus all the usual stuff that has fans of this series sometimes buying specific consoles to play a single game in the long-running franchise. Tales of Xillia is all that and more, folks.
I’m betting at some point over the next day or three Mr. Baba and the dev team will probably be sitting at home (well, at their separate homes, as I’d hate to know what happens with such a large bunch of people living together biting their nails at the same time each Tales game is released) and wondering right about now how many fans in the US and other territories this is coming out in will be snapping up this one in the Standard, Limited or Collectors Editions. I need to get this one myself, as my backlog is SO huge this year that it’s worth doing a flowchart on (and I did – it’s terrifying). Anyway, if you’re an fan of anime/mamga-styled Japanese RPGs, yeah, you need to buy this game.
Indie Gala Tempts Me Mightily With Bullet Hell and More…
Argh. Here I am, PERFECTLY pleased with only spending the barest amount possible last month by NOT buying a thing during that insane Steam sale (only to be lightly bludgeoned over the scalp by an unbeatable Bundle Stars deal) and now my inbox tells me Indie Gala is running a sale of almost equally epic deal proportions. Fie and a pox on you and all your digital houses. Granted, I totally stink at those Japanese arcade shmups with all those tiny bullets closing in on my poor cute character or spaceship, but they certainly get the adrenaline going when needed. That and a few of the other games look pretty neat. I may pass on trying out the train simulators, though. Not because they’re NOT good, mind you – I just know a few train fanatics who play some of these or other games and yeah, they LOVE them (a bit too much, perhaps… but it keeps them from trying to fondle moving freight cars as they slowly trundle past their favorite hangouts). OK, this time I’ll flip a coin and then decide what to do. Wish me luck and go buy this set of thirteen titles (which will be fourteen when that bonus unlocks on Steam) for yourself or as a gift for that gamer in your life…
Bundle Stars Superfly Indie Bundle Breaks My Sale-Ignoring Streak
Yeah, I managed to make it through the ENTIRE month of Steam’s summer sale without spending a damn dime, but I saw this pack of games at Bundle Stars about two weeks back and also ignored it mainly because I thought I had Disciples III: Renaissance already (bought in another Bundle Stars deal a few months back). Well, it turns out I actually had Disciples III: Resurrection from that older bundle. Oops! That and a few of the other games in this new deal were ones I’ve wanted to play but haven’t yet, so there goes my $4.93 off to charity (adjusted to $5.11 with the Paypal fees, boo! But hell, STILL an incredible deal) and I now have ten more games I’ll slowly but surely get to at some point.
Shakes fist at screen: Damn you Bundle Stars (and digital games in general)!!!
(digital eel’s Weird World: Return to Infinite Space looks pretty cool as well – another reason I bought this bundle!)
*Sigh* anyway, if these came in boxes, I’d HAVE to pass them up because I have no room for more physical product here in the home office. At this point, if I dedicated all my free time to going through my stupidly large lot of digital titles from all these bundles I’ll be playing my current digital backlog until 2018 at the earliest (and yes, I did the math for that)…
Dark Souls II Hands On: Home Again For the Hardcore…
As I noted earlier, if there was any doubt that From Software was making Dark Souls II “easier”, all one had to do was play the demo build that’s making the rounds (it was a huge hit at this year’s E3 as well as the more recent San Diego Comic-Con) to be shown the error of misreading that quote from one of the game’s directors a few months back. The game isn’t “easy” at all, but more accessible in terms of getting you into the action quicker, getting rid of backtracking yet upping the scale of the maps to an impressive degree. As to the demo, it’s brutal but beatable and although I didn’t make it to the gigantic knight boss, I did stick around for a bit to watch a few fellow editor types step up to the plate, swing and miss wildly, their chosen characters dying in a few not so pretty ways…



