And here you go – note how the trailer asks and answers that obvious question for you? Yeah, this one is looking like it’s going to be a winner no matter which mode you choose.
Tag Archives: Video Game Trailers
Deus Ex: Human Revolution GamesCom 2010 Video
Looking really nice and coming along pretty well so far. Purists may be whining, but as much as an old coot like me loves the original and sequel, I’m going to give the game a fair chance. Eidos Montreal seems to be on the right track, I say – some hands-on time will reveal all… stay tuned.
Call of Duty: Black Ops Collector’s Editions Revealed
Well, it looks as if Activision has outdone last year’s Modern Warfare 2 pack-in, folks. As you can see by the pic above, Call of Duty: Black Ops Prestige Edition will include a cool RC vehicle inspired by the RC-XD remote-controlled car from this year’s multiplayer portion of the game. There will also be a Call of Duty: Black Ops Hardened Edition that will feature a limited edition Black Ops medal, a custom skin for Xbox 360 Avatars (what, no PS3 love? – I’ll have to ask about this) and four unique multiplayer maps.
Both limited edition versions are now available for pre-order at major game retailers, so definitely hoof it on over and put down that deposit if you’re in the market for a cool set of bonus items to go with what’s shaping up to be a pretty hot shooter.
Knights in the Nightmare PSP Trailer
Atlus does it again, bringing the unique SRPG/bullet hell sleeper hit from the Nintendo DS onto the PSP this October. Check out the first PSP game trailer below. The original was indeed a ton of fun and quite challenging, so it’ll be interesting to see how it plays sans stylus action with the analog stick on the PSP wide screen.
Hmmm… I wonder if we’ll ever see the Wizardry-inspired DS sleeper The Dark Spire get the PSP upgrade treatment? Now there’s a really underrated gem of a game!
Namco Bandai Announces Ace Combat Assault Horizon
Just in case you thought the PSP was the only platform getting a new Ace Combat game, Namco Bandai has just dropped news that an all-new title is coming to the PS3 and Xbox 360 in 2011. Ace Combat Assault Horizon looks to add new levels of destructibility and visual power to the long running air combat franchise thanks to planes that can be shot apart, allowing for a bit more realism in the dogfighting action. Here’s a look at some PS3 footage and a set of screen shots for your viewing pleasure.
Right now, it really looks as if Project Aces has a winner so far. We’ll have more on the game as info comes in.
Spider-Man: Shattered Dimensions Scorpion/Juggernaut Vignettes
Two more vignettes from SMSD showing off the great visuals and a bit of fun first-person beat-’em-up action (which works very nicely as a pre-boss battle mini-game, by the way).
Focus-Free Goldeneye 007 Trailer
Here’s an updated version of that Goldeneye 007 trailer minus the gushy focus group fanboys. Thanks to those that asked for this version (and thanks to Activision for the update).
Spider-Man: Shattered Dimensions – Vulture Vignette
Here’s a quick peek at a bit of Vulture shock from Activision’s upcoming Spider-Man: Shattered Dimensions. My hands-on preview is going up shortly. Let’s just say that Quebec-based developer Beenox can really rock the consoles when they get the chance to cut loose and have fun.
Etrian Odyssey III Trailer/Story Videos
Two more excellent EOIII videos for you. Yeah, yeah – I know about the book. I’ll post images from the pre-order book when I get back to the home office. All this running around lately has been a bit hellish in terms of getting stuff done, that’s for sure…
Review: Clash of the Titans
Developer: Game Republic
# of Players: 1-2
Rating: T (Teen)
Score: C+
While Clash of the Titans is far from gaming perfection, you have to at least give developer Game Republic credit for their lengthy, overly ambitious take on the usual too brief licensed movie game experience. There’s an arcade-like combat system here that’s simple enough for anyone to pick up and play along with a bit of depth for the obsessive thanks to the ability to grab and acquire dozens of upgradable enemy weapons. On the higher difficulty levels, some enemies and bosses can be quite tough to take down in a timely manner. However on the easiest setting, skilled players can breeze by plenty of maps before they run into anything really challenging.
Still, unlike a great deal of movie-based games, there’s a lot of work do before you see the ending. With at least 20 hours of action here, only those willing to sink a good deal of time into the game will see everything it has to offer, particularly if you’re into collecting Achievements or Trophies. There are a few very light RPG elements, over 80 weapons to collect, a few co-op oriented missions and even a Challenge mode that requires you to beat down bosses you’ve previously bested. As long as you go into this one not expecting to be wowed by stunning originality all around, the game can be strangely compelling in an old-school fashion.
The really pesky part about COTT is that it can be fun in spurts, but in the end it tries too hard to be accessible at the expense of any sort of character or plot depth. It almost seems as if Game Republic started the project as a more tightly focused Action/RPG experience geared solely toward one player, but along the way some ideas (such as complete co-op play throughout the main game) didn’t gel completely. You’ll get loads of side quests that revolve around hoofing it through large environments and killing waves of enemies before you can grab the item you’re sent to retrieve.
Granted, this sort of chase ‘n chop questing has been par for the genre course for ages. At the end of the day, don’t expect the game to blow you away with anything new and exciting. You’re just beating down yet another pack of angry beasties before they do the same to you, collecting your reward and moving on to the next NPC in need. In terms of controls, moves aren’t hard to pull off at all and the game can be fun when everything works as it should. The problem is, the negative points get in the way of enjoying much of the game to the point of overwhelming the experience.
As you go through the game, you’ll be able to choose an AI partner that has something of a short attention span combined with the ability to get killed at the most inopportune of times. While calling over a buddy and plugging in a second controller sounds like it’s a great way to solve that particular problem, not every mission in the game is co-op or AI partner enabled. That and both players are confined to one screen, making something like decent camera control a wee bit impossible. It’s not as if Game Republic hasn’t been around long enough (and hasn’t made a few respectably solid games) to know how to deal with these camera and ranged weapon issues. It’s just a bit surprising to see this mostly simple but fun game experience hampered by stuff like this.
As a whole, the game can be quite enjoyable as long as you judge it on its own merits and not compare it to other games on the market. Unfortunately, that’s what’s going to happen with pretty much any action-based game that even remotely resembles a certain bigger-budgeted PS2/PS3/PSP exclusive franchise. As a gaming old-timer, I actually see more comparison to ancient arcade classics such as the Rastan or Rygar games, Dungeon Magic and a few other oldies I can recall spending way too much money on trying to beat in single sittings.
In the end, whether or not reliving the days of yore is worth sixty bucks is completely up to you, dear reader. I certainly enjoyed playing through Clash of the Titans once (plus a bunch of Challenge missions) and I’ll probably whip it out and go through it again at some point down the road. Granted, the remake wasn’t the most spectacular of cinematic experiences (but it was certainly more fun to watch than the original), but at least the game fits that mindless summer fun mold almost to a T.



















