I was instantly intrigued by Silent Hill: Book of Memories when I first heard about coming exclusively to the Vita. The fact that veteran developer WayForward Technologies got the gig was cool enough, but as soon as I saw early screenshots showing the game was a top-down action RPG hybrid, it went on my radar as something to watch. Of course, me being so stupidly busy trying to get DAF more noticed and generate some income (hey, I like being a taxpayer!) meant I’d forgotten to check in on things until recently when a demo dropped on PSN. Not too surprisingly, the team has whipped up an extremely addictive action-heavy blast that’s sure to draw in those who crave tightly focused dungeon crawlers in all their knocking off of monsters and gathering of much loot glory.
While the BoM demo isn’t as initially creepy or instantly unsettling as previous games in the franchise, it has enough going for it that promises plenty. In terms of gameplay, it rocks in the manner of the Baldur’s Gate: Dark Alliance, Champions of Norrath and Hunter the Reckoning series. Naturally, some Silent Hill fanatics are raging over this intensely all over the internet, but let me put some sanity into place here by saying the game not only looks and plays well, it works as a Silent Hill game once you get over the fact that it’s the most combat-focused entry in the series history. The game deviates from the SH formula in a few key ways, but it also taps into what makes the series compelling. If you’re familiar with the above mentioned titles and love this type of game, I’ll bet you’re grinning already…
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