Review: Monkey King: Hero Is Back (PS4)

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“Kick, punch, it’s all in the mind…”

Monkey-King-Hero-is-BackTo the point: I really liked the old-school simplicity in Monkey King: Hero is Back ($39.99) because it feels like a bit of late 90’s or early 2000’s era nostalgia and it’s not a game where modernity rears its head with overly complicated “soul-crushing” gameplay and normal (i.e. now crazy tough these days) enemies that take an annoying amount of time and patience to kill. Yes, I found the lack of “git gud” here a and nice oddly refreshing change of pace because you don’t need to break a controller or stress yourself trying to figure things out. You can indeed kick back with this and have at it without cheats or clicking around online for a guide. The game does get a bit funky monkey with a busy boss-packed section, and a bit of repetition and intentional slowness in spots can be pesky if one has a short attention span or dislikes long  exposition. But overall, there’s a feeling of laid-back pure fun here missing from more seriously themed fare.

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What’s big, pink and easy to hit when it gets dizzy from it’s attacks?

More to the point: As a kid’s game (and it IS a kid’s game when all is said and done. Remember those? Or being a kid, for that matter?) or something fun and light to zip through between other, heavier titles, it does a pretty solid job and impresses on that front with it’s pick up and play style and lots of stuff to collect. The sometimes cinematic loading (in areas where camera takes over like when ladders are climbed) throughout will be an issue for some, but it’s not a game killer at all. The fact that it’s a licensed movie game that hearkens back to those days where so many games like it were made that didn’t offer more that a retelling of the film’s plot makes it a game that might not be appreciated even when it’s doing what it does right. For those that haven’t seen the film, the game can be seen a sort of a playable way to do so, if you think about it.

You can get through this in about 5 hours or so (some kids might take a bit longer), but I chuckle at this when I think of an old licensed game like Virgin’s The Terminator, a game that took less time to play that it did to buy for me (I think the bus ride took one hour each way and the game was done in within 45 minutes with a few restarts when it was gotten home!). Anyway, If you want a long, educational read and don’t know the history of the character, feel free to bookmark the pages here and/or here before settling in for the evening with your beverage of choice (well, after reading the rest of this review!).

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Capsule Reviews, The Third: Some RPGs

Let’s see now. I’m trying to shoehorn a load of stuff into my schedule this year, so I’ve taken to compiling certain games and films into shorter, easier to digest capsule reviews that don’t drag on like my longer boring full meal posts. Don’t worry, those longer reviews aren’t gone at all. I’m just saving up my currently lower than usual energy stores for those more epic length posts. Anyway, let’s get cracking:

 

 

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One More Dungeon (PC/PS4/PS3/Vita/Switch/Xbox One) – Not quite a RPG and more of a cross between a first-person shooter and a perma-death packed randomly generated roguelike, OMD’s in your face pixel art will seem garish to some players, but I liked it quite a lot. The game is a challenging bit of fun that will kill your character off constantly, but somehow keeps you coming back for more. Points earned via playing can be used to unlock assorted modifiers that make playing somewhat easier or a great deal harder, so how tough things get is eventually your call.

There’s a sanity level to consider and the game’s overall vibe reminded me a tiny bit of Eldritch, another retro-style FPS, although that game had a more Lovecraftian vibe going for it. OMD’s low price point and speedy gameplay keep it fun going even if you end up buying the farm a wee bit too much. This is one of those games that you’ll go back to a over and over, provided you like what you see and/or it grows on you. Developer Stately Snail and Ratalaika Games (who handled the port) deserve a tip of the cap for this one.

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