As someone who’s been looking forward to Lost Planet 3 since a bit of early demo hands-on time last year, I’m glad to see that Capcom rolled out the more recent demo at E3 for some live stream fun. As you can see here, it’s “only” about 50 minutes long if you bypass a lot of exploration in the base and zip through the hidden area quickly after the boss battle without dying, but it’s intriguing overall because Spark is promising even more thrills as the game progresses. Rig upgrades, some big boss battles and a story that should pack in a few surprises (despite the number in the title, it’s a PREQUEL to the first game, kids) might make this one a bit of a sleeper when it finally launches on August 27, 2013.
If there were any doubts that a new development team would sink the Arkham franchise, WB Games Montreal (taking over from Rocksteady) has killed those negative vibes dead and then some. Racking up all sorts of “Best of Show” awards, Batman Arkham Origins looks to takes gamers back to the beginning of the series on consoles PC and portable systems with a power-packed prequel that seems to show a meaner Dark Knight with some nice toys that should make the game a blast to play (although the poor thugs getting knocked together loaded with that explosive grapple gun are probably asking for some hazard pay). As usual, pre-ordering will be the way for those who want it to get that bonus content, but no one is twisting your arm. Unless you know something and Batman wants more info… “WHERE IS IT?!!” (twist!) “Ouch! OK, OK!! Um, Amazon or GameStop?”
– Yeah, that Batman does tend to get a wee it pushy, doesn’t he?
Throwing all their press conference antics aside, you have to admits that this new ad is pretty amusing and amazing because it throws a nice amount of overkill at you and makes your gamer eye start poking about for references to current or upcoming titles. Sony says there are a few here, so get your thinking cap on (or bug your favorite Sony fan). I haven’t had time to watch this more than twice, so don’t even get around to shooting me an email or post asking for assistance…
Most new console and PC tech demos I’ve seen are frankly speaking, boring as hell once you get past the usual showoff effects and buzzword flashiness tossed around. Ooh, look at those thousands of boxes falling! The particle effects in that explosion look so REAL! My, that’s a lot of rubber duckies in that bathtub! That water ripples so realistically that I want to lick my screen (wipe off the dust first, please – a tongue full of yuk isn’t a good thing). On the other hand, there’s Quantic Dream and their story-based demos that manage to impress the eyes as well as the sense of wonder because you get something memorable on a few more important fronts all meshing in a way that makes you see where the future is headed when a developer who can follow up with more that pretty images is at the wheel.
Also, as you can see here, BEYOND: Two Souls is looking more and more remarkable with each reveal. David Cage and his team are making AAA games that matter in this era of bloated game development and game advertising budgets that disguise too many “mee-too” sequels. BEYOND is definitely unique on a few technical as well as gameplay fronts, so I’m hoping this one’s sold to and played by those who appreciate all the hard work that’s gone into making it.
Last year’s release of Telltale Games’ superb adventure game, The Walking Dead showed that there’s more life to the adventure genre than some critics and jaded gamers thought. The episodic horror hit garnered a number of Game of the Year nods and awards from all over the map and for its compelling narrative and its multiple path-driven gameplay and despite some gore and violence (that served the story, mind you) it seems many people who weren’t into gaming per se wanted to play this for the plot. Anyway, the game did well enough that of course, a new set of downloadable stories on the way and based on this trailer (and the pile of “Best of Show” awards the game has gotten, The Walking Dead – 400 Days looks to be more of the same great and frightening descent into a world gone completely insane. The key in both the last series and this one is it’s less about the zombies and more about those still living affected by them and those who may or may not die based upon the player’s actions.
In an interesting move, developer Skybound Entertainment is giving players five stories in one DLC episode this time out and the game is also set to hit multiple platforms (PC, Mac, PlayStation 3, PlayStation Vita and Xbox Live Arcade), meaning more will be playing it at the same time if the release date for all of those systems lines up. All those positive press vibes will be great for the developer and publisher as well as fans of the comic and TV series who want more (and GOOD) licensed content that stays true to the source material. I’m already practicing my reflexes, as those conversation-based timed events and action scenes can indeed be as scary as the story making your spine rattle. Back with more on this one soon…
Poland’s CD Projekt RED Studios is one of my favorite game developers because you can clearly see through their games that they really love what they’re doing and are determined to make everything they work on as great and immersive as humanly possible. This dedication to craft has made the first two games in The Witcher series stand out as watermarks in game design and art direction, so it’s no surprise that The Witcher 3: Wild Hunt is upping the ante in many significant ways on its way to being possibly one of the best modern multiplatform RPGs to date. Set for a 2014 release on PC, PlayStation 4 and Xbox One, the game, while still a work in progress looks absolutely stunning in screenshots and even more incredible in action to the point that you have to wonder what magical powers keep the dev team pouring out such ridiculously perfect work.
All my overblown hyperbole aside, this is a game that’s going to let it’s powerful anti-hero Geralt of Riva go anywhere and have layered adventures in a richly detailed world (35 times larger than the one in the already epic-sized one in The Witcher 2: Assassins of Kings) full of danger and no doubt quite a few memorable NPC encounters that add even more choices to how the game is played. The new combat system should please old and new players alike and yes, given that the game is assured a Mature rating, Geralt will get to play “pin the tail on the monster” in battle, slicing foes into bits or using his powerful spells to take them down with relish. We’ll probably also him get in some deftly edited romantic time with a few ladies, as the game has also never shied away from the man’s desires (nor those of some of the ladies he encounters in his travels).
Of course, fans of the series buy these games for more than Geralt’s sexytime antics. The story has always been the core of every game in the series and it’s guaranteed that this one will be another memorable chapter in Geralt’s history. Expect the always super voice acting and soundtrack packed with some lovely scored tunes and I’m betting even non-gamers will want to sit and watch this played just to take in the visuals or get wrapped up in a story filled with drama, mystery, well-timed humor when necessary and occasional bursts of violence. But let’s not get too far ahead here – I’ll run updates on this one as the developer puts them out. CDPR has a system seller here, there’s no doubt in my mind about that one bit…
OK, while I’m not quite sure The Nicholas Brothers AND Charlotte Greenwood would like you to buy a PlayStation 4, (well, it didn’t exist back when this film was shot), you get the idea here, right? Sony’s knockout E3 presentation and MUCH clearer consumer rights strategy for used games, which SHOULD still be standard issue for all companies, won the day along with some great upcoming first and third party titles. Still, it’s kind of pesky that this is the big thing people are talking about. Hopefully, this will lead to an actual discussion that will also affect the future of content “ownership” and keep it normal longer than some other companies and individuals who want it dissolved into a service-driven monetization scheme (bleh) just because it’s “simpler” and “easy to use”…
Memo to “future-proofing” tech companies: Leave us game, movie and other media collecting hounds alone and go make your money on other items that maybe SHOULD be seen as lease worthy, I say. Digital content is great and provided there’s access to it, convenient. However, as 100% of the people out there can’t get to it 100% of the time, companies that try too hard to play with our rights deserve a little less love (and Microsoft has dipped a bit on a few gift card lists, that’s for sure)…
Here’s the second translated trailer to D3Publisher of America’s upcoming EDF sequel. It’s nice to see these rolling out in English, as they’re funnier when you can understand the campy dialog delivered with relish. I think D3 copy/pasted old press info into the YouTube description, as they note a 2013 release when the game seems to have gotten a February 4, 2014 launch date already on a few sites and Namco Bandai’s European YouTube page. Oops. Well, if it changes to this year, I’ll be a lot happier, but let’s see if this gets corrected (before I dance around the room too much again)…
Here’s a much more detailed peek at VanillaWare’s upcoming instant classic that’s getting plenty of interest for it’s art style and insanely pneumatic under-dressed ladies and overly burly men. Personally, I love George Kamitani’s singular art style and the fact that it looks so fantastic in motion. That and you can’t hate a game that has the best random cartoon mouse appearance since Steamboat Willie. Too bad that super cute rodent isn’t a playable fighter in the game (but I could be wrong…)
Hmmm… I was hoping D3Publisher of America wouldn’t disappoint and in respect to getting this Japanese trailer localized and running with the full-on Solid Snake parody thing working – they nailed it. On the other hand, Namco Bandai has announced that the release date for Earth Defense Force 2025 in Europe is (eek!) February 2014 (!), so I need to bug D3Publisher of America to see if the US version of this is arriving sooner as the Japanese import hits on July 4, 2013 and like the old days of 16 and 32-bit games, that’s a long wait for some fans. Well, us crazier EDF fans import anyway AND end up buying the versions in our respective territories (that PS3 being region free is a wonderful thing, kids!), but still… I need to practice up for the impending invasion! I guess another replay of Earth Defense Force 2017 Portable it is, then…