DVD Review: A House Is Not A Home

a-house-is-not-a-home_mvd8444dAs an effective horror film, Christopher (Douglas-Olen) Ray‘s chiller A House Is Not A Home is quite well made, but isn’t the scariest film you’ll ever see by a long shot. Don’t get me wrong – other than a lack of gore, it covers the expected fright bases alright and has very solid performances all around. The problem is, it sticks a wee bit too close to the films it’s influenced by to be memorable outside of a few scenes.

Referencing The Exorcist, The Amityville Horror, The Entity, and a few other more modern horror flicks, AHINAH’s best trick is playing with the old Eddie Murphy joke that black people would get the hell out of a haunted house as soon as the first sign of something scary took place. In this case, the big twist is… the house here just won’t let them, and that’s AFTER it’s supposedly been dis-possessed by a voodoo priest in a lengthy process that involves a room-to-room “cleansing”. Oops.

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Review: VIRGINIA

A must for those who love cinematic game experiences, unique visuals and jigsaw-piecing together a compelling narrative that holds a few surprises and life-sized curve balls for its cast of characters. Short attention span types, those who think some/all games are “art” that require no commentary, and those who want everything explained at the finale need not apply, though.

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Platform: PC (also on PS4/Xbox One)
Developer: Variable State
Publisher: 505 Games
# of Players: 1
Release Date: 9/22/2016
MSRP: $9.99
ESRB Rating: M (Mature)
Official Site
Score: A- (90%) BUY IT!

 

 

Variable State’s first game, VIRGINIA, is more of a work of interactive fiction presented in the language of videogames, but it’s also an impressive debut that works brilliantly. The catch is, in hoping players “get” the tricky mix of disjointed narrative and timed exploration sequences, the developer has unintentionally created a game that’s too damned smart for much of today’s gamer audience that craves explanation and arbitrary rules of realism apply to everything they play who also refuse to open their minds to something different that’s actually worth playing and replaying.

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In a nutshell, the story is about an FBI agent sent on a missing child case with another agent who needs a close eye kept on as there’s an ongoing investigation into unorthodox methods being used. That both agents are female, minorities and have some usual human flaws seems to rankle a few skulls. But reversing the sexes of the agents wouldn’t make a dent in the plot, as anything presented could happen no matter the gender of the main character or agent under the magnifying glass. Continue reading

Review: Wheels of Aurelia

Bravo, Santa Ragione and Brava, Lella! This driving sim/adventure hybrid’s a definite Game of the Year contender that will make those who “get” it want to crack open a few books and do some heavy reading and/or thinking.

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Platform: PC (also on Mac/Linux/PS4/Xbox One)
Developer: Santa Ragione
Publisher: Santa Ragione
Release Date: 9/20/2016
# of Players: 1
MSRP: $9.99
ESRB Rating: N/A
Official Site
Score: A (95%) BUY IT!

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Calling Santa Ragione’s outstanding Wheels of Aurelia a simple “driving simulation” is REALLY selling it short. This brilliantly conceived hybrid game is more of a mature “choose your own path conversation-based adventure that just so happens to take place in a almost constantly moving car” with 16 possible outcomes and more than that many ways to reach them. From the beautiful stylized simplicity of the art, the great soundtrack (buy it!) that captures the spirit of late 70’s Italian radio tracks, and the mature script that may rankle a few overly sensitive types while striking others as flat out fantastic and thought-provoking.


Save for the ride you choose, the game’s opening is exactly the same each time. In 1978, Lella and Olga, two young Italian ladies who met the previous evening at a disco, set out on a road trip to France on the Via Aurelia along the western coast of Italy. Along the way, the pair talk about life, pick up a hitchhiker or two (or none – it’s up to you) and based on the path both the conversation and car takes, the game reaches a conclusion in all of 15 minutes or so. 16 endings at 15 minutes each ends up at 4 hours total playtime IF you’re silly enough to think you’ll see every conversation and character variant possible. The combination of period-era history, frankly spoken dialogue and some VERY interesting hitchhikers make this very replayable as well as a great exercise in storytelling.

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Seraph: Demons Die Faster On A Lead Diet

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Pretty much what would happen if a side-scrolling version of Diablo had its way with The Matrix. This is, yes, a good thing.

Two things almost stopped me from trying out developer Dreadbit’s super fun and challenging Seraph ($12.99). One was the claim of not needing to aim in a side-scrolling shooter (What?!), and the other was the use of the words ‘Gun Fu’ (Geshundheit!) in the game description.

As in:

Seraph is a super-slick, skill-based, acrobatic shooter. Take the role of an angel who’s mastered the art of ‘Gun Fu’ as she battles her way through hordes of twisted demons.

Ugh. That reminded me of sitting through the 2002 action flick Equilibrium, one of those movies where you have to throw both your suspension of disbelief (some of those plot points!) and sense of wonder (the film’s dreary tone overwhelms the solid stunts) under a truck before buying a ticket. Thankfully, unlike that Bale-jumping flick, Seraph has style to spare, the screens and trailers showed tons of promise and yes, the game does deliver the goods every chance it gets.

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You play as the titular female angel, a death-dealer trapped in two places: a demon-packed prison and the fragile frame of a human. If that body perishes, so does our agile heroine. Equipped with Olympic-style acrobatic moves and two different weapons from an increasingly powerful selection, the game task players with surviving some pretty hellish enemy types who want that angel pushing up daisies.

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Strike Vector EX: When Console Beats PC, Heads Explode

RageQuit Corporation blasts out a powerful killer PS4 “port” full of needed enhancements, but will it make enough noise to get the attention it deserves?

Usually (okay, most, if not all of the time), a console port of a PC game will be deemed inferior by those nose in the air die-hard PC-ONLY flag-wavers who deem the very idea of a game console and those who use them as something best swept under a rug. Me, I don’t play that crap. I do however, play what I like on anything I like and as long as it runs fine and I’m happy? Well, that’s fine and yep, I’m happy. It’s recently come to my attention that the newly enhanced PlayStation 4 version of the PC game Strike Vector adds content not found in the original and those additions make for a better game overall game experience.

BOOM.

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Yeah, I said it and other than the highly tweakable visuals and adjustable frame rate quality PC gaming offers, it’s actually true here. The PC version was/is an online-only MP focused shooter with transformable and player customized ships zipping around in some VERY solid dogfights spread across some very nicely designed maps. Unfortunately, it’s only been just over 2.5 years since it launched and the player base is very nearly dead. Strike Vector EX on PS4 ($14.99) adds a 15-mission solo campaign, AI bots for those needing to practice on opponents before hopping online, and a few other very welcome changes. Continue reading

Free Stuff Friday: Assault Suits Leynos on Steam, Anyone?

LEYNOS logo 1024x416Hokay, Ember still isn’t up and running on Steam yet, so I’m going to plan B, thanks to the fine folks at Rising Star Games! BOOM! ONE lucky person with a Steam account will win ONE absolutely FREE code for the the hard as heck Assault Suits Leynos. Post here and I’ll pick a winner tomorrow at noon!

Rules and such below the jump.

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Review: Worms W.M.D All-Stars

Team 17’s very disposable heroes are back in another great game guaranteed to never leave your playlist.

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Platform: PC
Developer: Team 17
Publisher: Team 17
Release Date: Aug 23, 2016
# of Players: 1 – 4
MSRP: $29.99
ESRB Rating: E10+ (Everyone 10+)
Official Site
Score: B+ (85%)

I never even thought I’d ebe a Worms player until back around 1997 when I got conned into joining a game a few folks were in that needed one more willing victim clueless about was was coming. I was new, but wanting to learn the (ninja) ropes and figured things would go pretty easy for my team. Nope. After some initial wriggling about, the other players proceeded to fry my poor worms up like bacon and I think it took about half a dozen or so more attempts to realize the bums I was playing with were just looking for someone less skilled to gang up on. Feh, but I was now hooked into the game and have continued to enjoy most of them since. Flash forward a bunch of years and with Worms W.M.D on the scene, Team 17 has both gone back to basics on a few fronts while expanding the game into current play trends. That very handy once mastered Ninja Rope is back, but you also get on the fly crafting that allows anyone to tinker with item drops to create game-changing goodies.

Of course, this means the more mean-spirited gamers out there will be ganging up on newbies as well as veterans to deliver some awful beat downs that aren’t exactly “tactical” in nature. However, the game packs in more than enough option tweaking and so much content that you can find a happy medium of polite players who merely want to even more politely destroy your little worm army into polite little pieces. Continue reading

Review: Monsters & Monocles (PC)

A smashing, jolly good time in a cartoon steampunk Victorian run ‘n gun that’s a total blast. Grab your friends or go make a few new online ones!

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Platform: PC
Developer: Retro Dreamer
Publisher: Retro Dreamer
Release Date: Aug 16, 2016
# of Players: 1 – 4
MSRP: $14.99
ESRB Rating: NA
Official Site
Score: A (95%)
 

gif_town Yeah, yeah. Run ‘n Gun games are RAMPANT on Steam these days, but exactly how many have you playing as a tea-sipping dog in a smoking jacket named Baron von Dogface? One. SOLD! Well, in Retro Dreamer’s spectacular Monsters & Monocles, you can also play as the sharp-dressed Lady Cannonhail, mustachioed Rupert Killingsworth, or the monocle and top hat-sporting Monobot, all solid cartoony killing machines worth taking through this tough twin-sticker.

Snazzy pixel art, bouncy animation and some great tunes drive the action here, and this isn’t a cakewalk you can one-hand through with a cucumber sandwich with the crust cut off in the other. In fact, the tough difficulty makes this a great game to solo and even better with like-minded friends. Local and online co-op keep thinngs rolling along, so if you’re having trouble with a boss or some of the monster packed rooms here, just recruit a pal (well, after you extol the virtues of this gem and they buy it, of course). Fans of the Alien Shooter games and the oldie but goodie toughie Soldiers of Fortune (or The Chaos Engine, for those of you who prefer the better original name) shoul eat this one up, as it packs in the non-stop action while being quite rewarding like a great arcade run ‘n gun should.


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Review: Overcooked (PC)

“There’s gonna be a hot time in the old town tonight…”

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Platform: PC
Developer: Ghost Town Games Ltd.
Publisher: Team17 Digital Ltd.
Release Date: Aug 3, 2016
# of Players: 1-4
MSRP: $16.99
ESRB Rating: E (Everyone)
Official Site
Score: A- (90%)
Overcooked_CharactersJust what the doctor chef ordered in this era of “social” videogaming being primarily online, Ghost Town Games’ brilliant, peppy Overcooked is also a great family-friendly breath of fresh air as well as a perfect party game for up to four players. The game is a fun hybrid of elements from the classic PS1 import Ore No Ryouri (or it’s Americanized “remake” Cook, Serve, Delicious!), with a dash of Diner Dash for good measure.

Everything clicks right off the bat with that humorous tutorial that teaches you the basics, to the charming, colorful and cute visual style, bouncy tunes and yes, that fast-paced gameplay. There’s a story about feeding an ultimate demon meals that will keep it from chomping the kingdom you’re in, but it’s just gravy on the tasty as heck cake here. The assorted kitchens you cook in under all sorts of hilariously hellish conditions and the rotating cast of chefs you’ll meet make this one a game that will make you laugh a lot even when things are collapsing on the cooking front.

Yep, things get pretty heated pretty quickly in this instant classic, folks…

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Review: REFUNCT

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Ladies and gentlemen, this is quite possibly the shortest review I’ve written about a game I like a lot, so let’s see if you can all hold a breath in and read this in one shot. Ready? GO!:


I wasn’t expecting much from REFUNCT when a code invite popped into my inbox, but I wisely looked up (and downloaded) the developer’s previous game, REFUNKTION and saw that this simple but gorgeous Unreal 4-powered sequel was a response to some saying that first game was too difficult. REFUNCT didn’t take long to complete and while incredibly easy, manages to be brilliantly conceived and executed.

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No instructions needed here, just intuitive controls using k+m or a controller, some surprising jumping (that should be adopted into other first-person games) and a payoff that brought a smile to my face (and a bigger one after that when I was able to get 100% after completing the game when I tried to better the 98% I ended with). Telling more would be spoiling things, but there’s no “story” to speak of and in fact, the whole thing seems more like a lovely test for a far larger project down the road. It took about 45 minutes to complete at a leisurely pace, but I took it slow and even quit out to go have lunch at one point. Some players have made it to the end in half an hour or less, but your mileage may vary, as the saying goes.

If anything, creator Dominique Grieshofer should expand the game into an entire series of puzzles on the same map and keep the same enemy-free, death-less approach. The feeling of finally playing wall-climb sequences in a game that aren’t frustrating series of trial and error runs was exhilarating to say the least. The feeling of finally playing wall-climb sequences in a game that aren’t frustrating series of trial and error runs was exhilarating to say the least. Now, I want more. You will too. Go get this and have a blast.

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REFUNCT is a mere $2.99 on Steam. REFUNKTION is free on indieDB, but it’s hard as hell in a great way. You may as well get both.

Score: A- (90%)

-GW

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