Based on this new Gamescom trailer, Sega is really pulling out all the stops with this sequel, but I’m still curious about that rather glaring lack of the word SEGA in the title. “Sonic & All-Stars” just sounds so… lazy or something. Hell, even if the game has guest stars NOT in any Sega games, keeping the name of the company IN the darn game is kind of important for old-ass Sega supporters such as myself. I’m just saying… Anyway, the game looks great and you certainly can’t go wrong with a good, fun racing game built for competition and pure fun. Just fix that name and it’ll be perfect, I say!
Tag Archives: PS3
Until Dawn & Killzone: Mercenary – Two More Exclusives That Will Keep The PS3 & Vita Going Strong
Sure, the Move might not move as many gamers as SCEA would love to believe, but I like the peripheral and when it has games such as the just announced Until Dawn on the way, I’m happy I bought that Wand and Navigation Controller setup as an early adopter. I like the “B” movie vibe going on above, the SCREAM-like tone of the game and yeas, that it’s all about motion control gameplay, something that when done well, works wonderfully. Amusingly enough, I have an unfinished design document here I did a few years back for a remake of the Wii game JU-ON: The Grudge that added some cool features that would have made for a better overall experience. Perhaps I’ll dig it up and post it one of these days…
As for Killzone: Mercenary – another portable entry in the series is more than welcome, as Killzone: Liberation on the PSP was stellar stuff indeed. Mercenary is, like the console versions, a first-person shooter (a genre surprisingly lacking on the Vita even this early in its life cycle) and should draw in fans with its superb visuals and familiar gameplay. I’m a big fan of the Killzone series for it’s sharp looks, tight gameplay and overall story arc, so it’ll be fun to see how this new game fits into the canon Guerrilla Games kicked off back on the PS2. Annnnnnd, the waiting begins. Let’s hope both of these are out sooner than later, I say.
Sony’s Puppeteer: I Love The Smell of New IP In The Morning…
What I’ve always loved about Sony since the PlayStation days is they’ve continually had new first-party games for their systems that aren’t just the same old stuff year after year. Puppeteer is coming to the PS3 sometime soon (next year) from Japan and it looks quite cool, super creative and a little creepy. I like the overall look of this footage as well as the possibilities for future installments (the press release calls it a new franchise) or even (and hopefully) a Vita version. Sony, you’ve made that commitment to making the Vita a portable hardware, wonder so let’s see more great software for it, grrr! Anyway, the PS3 is NOT going out with a whimper at all, ladies and gents. What a 2013 it’s going to be for those of us who crave PREMIUM content and lots of it.
Lost Planet 3 Gamescom 2012 Trailer: Spark’s Got A Blast Of Cool Coming Your Way…
Spark Unlimited’s best game to date is going to surprise a lot of really jaded (and really annoying) people out there. You know, the ones who refuse to give a game a chance because they’re either pining away for an earlier installment or worse, spend too much time comparing apples to oranges when they SHOULD be, you know, actually playing more games and enjoying all the hard work that goes into them. My hands-on time with a demo a few months ago shown the dev team at the top of their form. Controls and visuals were solid, there’s that performance capture realism that works excellently and while yes, the game has a Dead Space vibe in a few areas, it’s FAR from a clone of Visceral’s hit series. Well, I think as long as Capcom and Spark concentrate on getting the final version out as tight as a drum and with a great story that’s well told, the amount of ACTUAL negatives that can be said about the game will be slim to none.
Remember Me: Your Mind Is Up For Grabs In Capcom’s Newest IP
This one sounds pretty cool (and more than a tiny bit like Chris Nolan’s mind-bending film, Inception), so color me intrigued. Capcom dropped news on this upcoming game at GamesCom 2012 and it’s already getting a lot of buzz. Developed by Paris-based DONTNOD Entertainment, the game has you playing as a female “memory hunter” who can tap into people’s minds and steal or alter their memories. Of course, when someone has her memory stolen, our heroine sets out to find out who did it and as the press release says, “discover how she can change the world.” Expect a lot of athleticism, a bit of stealth and lots of ass-kicking in a few varieties in this third-person game set to hit PS3, Xbox 360 and PC in May 2013. More to come on this one, now that it’s on my radar…
Borderlands 2 Update: Say Hello To Handsome Jack (He’ll Be A Big Pain Later On, I Bet)…
Looks like those of us who played the original Borderlands will get a nice treat with this DLC, er, provided we go the pre-order and Premiere Club route. Of course, as much as I love Gearbox’ great series, I’m a bit aginst this sort of buying into content, as sticking it on the disc (or the inevitable Game of the Year Edition) will serve the needs of those who dislike pre-ordering or buying digital content. We. Shall. See, I suppose. As it is, Borderlands 2 is going to be a pretty huge hit without the need for extra content, but this should do well among the most rabid fans who want everything before those of us who can wait a bit longer (because the main game will be so darn HUGE)…
Sleeping Dogs Launch Trailer: As Long As It’s True To Itself (And Well Done), I’m Happy…
I’m a story guy first and foremost, so I’m hoping the game has a well-written plot to go with all that expensive voice talent. I don’t care much for yet another open world urban game experience, so if I do review this one, it’ll be all about the story, characters and gameplay as opposed to how many billions of mini-games there are and how huge and accurate United Front’s version of Hong Kong is compared to the real city I’ve never been to. Of course, replay value also makes a difference, but for me, even if a game is relatively short and linear, I’ll play it a few times if it’s entertaining and yep, well done.
WRC 3 Update: Vodafone Rally De Portugal Gameplay
Milestone keeps the good times rolling with this latest work in-progress trailer. I’m liking what I see here a lot, but as always, the proof is in the playing. Still, the developer has a decent track record with a nice lineup of racing games for different platforms, so my fingers are crossed that they go the extra mile in doing the WRC license justice. I’ll probably go for the PS3 and Vita versions, as it’ll be fun to compare the two in terms of features and see how much the dev team has managed to fit onto a Vita card. OK, it’s getting late and I’m running out of gas in terms of the auto-related puns. Back with more on this one as new footage magically appears on the internet…
BioShock Infinite Drops Its Multiplayer Modes. I Am Happy As Hell It Did So.
Yes, and Yes! and thank you, Irrational Games. Sure, running around and shooting each other in the face would have brought in more of that crowd who loves this sort of thing in other genres, but for my money (and despite the second installment’s inclusion of MP), the BioShock series has ALWAYS been about the solo experience and the story. Period. This latest move in a game that’s currently in a rather bumpy development cycle/delay phase will in fact, be a MUCH stronger game experience now focused on storytelling and pure immersion in the world Ken Levine and company want to create. The primary issue with most all MP modes in a story-driven game such as this is they require a much larger suspense of disbelief than the single player campaigns (why am I running around shooting other people in the face? Where does this fit into the overall plot and why should I care if it has nothing to do with the main narrative and reason i bought the game in the first place?).
Additionally, as much fun as multiplayer modes can be, in the case of games such as this, Hal-Life, or Dishonored, they can be seen as a pure waste of resources if you consider the overall power of each game’s storytelling. This is especially valid if the main game suffers because of a multiplayer focus that’s unnecessary and only designed to boost sales to a crowd that has a huge variety of games focused on their needs. Of course, some will disagree entirely with my happy dancing ways, but I’m betting that the end result of all this rejiggering will be worth any additional delays added to the game’s development schedule. Off to find something appropriate to dance around the room to…
Sega’s Hell Yeah!: This Rabbit Tale Is Getting Curiouser and Curiouser…
Fun and funky visuals aside, I’m still trying to figure this game out and I can’t quite put my finger on why I like it despite it trying to be too, er…. something. Well, it’s not a bad thing that quirky still tickles my fancy and Hell No!, I’m NOT one of those mildly angry internet folk clamoring for Sega to make a Sonic game that looks something like this. As usual, some hands-on time will clarify and crush any doubty rumblings I may have, but overall, I like what I see, pushing the crazy vibe overkill and all. Go, Sega!
