It may be spring outside, but looking at these Lost Planet 3 screens makes me feel as if I’ve got my face stuck in the freezer and there’s no ice cream left – just a mean-looking alien with glowy bits and very sharp claws an teeth staring back (eek). Veteran developer Spark Unlimited is doing its best work to date, using the Unreal engine and some great motion captured actors to create a solidly stylized vision of the cold, bleak ball of ice covered rock that is E.D.N. III.
Working class hero Jim Payton isn’t the usual lantern-jawed hero with a hefty arsenal, bulletproof shorts and an ego as big as the planet he’s on at all. He’s just a regular guy who’s trying hard to make a living in a frozen hellhole with Akrid and perhaps a few pesky space pirates ruing his workday. I’ve been hooked in since I played a demo last year and with the first two multiplayer modes finally being revealed last week, it looks as if all the pieces are falling into place for a sleeper hit that will hopefully catch the skeptics by surprise.
Capcom’s Lost Planet 3 hits PC, PS3 and Xbox 360 on August 27, 2013. Poke around below the jump for some more nice screens and artwork.
Oh, and put a hat and gloves on, dears – it’s COLD out there in space…
OK, either Capcom read my mind and had this prepared a while back or they read my post yesterday and cooked this up in a hurry. Probably neither of the above and more like it’s been in the works just to explain the upcoming game’s MP modes as I hoped they’d do. From what I got to try of the campaign, the game is solid and quite enjoyable in that “Ah, this is MUCH cooler once you give it a play” way that’s supposed to happen. Hopefully, some of the louder, lazier skeptics who love to knock anything fun if it’s not what they THINK they want will shut it and put some time into trying this one out. I’ve been sold since last year and that was without any multiplayer.
There’s been a great deal of excitement in Greenvale this week, as it’s gone out on the grapevine that there’s going to be a LOT of new visitors starting next week. Actually, some people are there already from what I’ve been seeing around town, which is both good and bad. The good is business is absolutely BOOMING at both the A&G Diner and Swery 65 Bar, the tips are generous and there are lots of new friends being made all over town. The not so good? Well, try and get a good cup of coffee or a beer in a timely manner at either place and yep, it’s suddenly a pain seeing all those new faces. FBI Special Agent Francis York Morgan (just call him York!) isn’t happy with all these new people getting in his way while he’s trying to wrap up his Red Seeds Killer case file, but he’s about to get a little more unhappy as this overly thrilled employee of the Greenvale police force runs into him and knocks him down, as he’s just heard that there’s now a game shop in the town and there’s this new title he’s been hearing about that he’s just DYING to play…
And of course, that game just so happens to be Rising Star Games’ Deadly Premonition: The Director’s Cut, exclusively for the PlayStation 3. Those updated HD visuals, PlayStation Move and 3D TV support, new DLC, Trophies and more are all getting a few citizens of Greenvale quite hot and bothered. Of course, that means more PS3 sales and less people out and about once they get their hot little hands on the game, so perhaps York is going to get some relief after all. Well, once he gets up off the carpet and has the footprints cleaned from his suit, that is… ouch.
Did you know that Game Director Swery 65 is STILL celebrating the game’s release? I asked him about this after his sixth one and was told that he’s simply taking care of all his partying at one time because of the different release dates in a few territories. He said he plans to stop and rest for a bit once the North American version comes out, but I just realized he really doesn’t need to. Why? Well, dear reader… In Greenvale, the beer can’t get you drunk at all (it’s digitally created!), so you can drink as much as you want and never feel a thing. Of course, if you play around on the options screen, you can reverse that effect and pretty much pickle your liver in about three sips… but who the hell wants to do that? Enjoy responsibly, people!
Those smart gamers who haven’t been incessantly whining about Lost Planet 3 for its working-class lead character, intentionally unexciting cover art and American developer (for no legitimate reason other than they like to whine about a game they’ve yet to play) HAVE been wondering what’s up with the silence so far on the game’s online multiplayer modes. Well, Capcom is here to clear the air with a peek at two of them, so here comes half an answer if you’re one of those folks. Me, I’m all about the single player campaign in my games, but given that action-based games such as this seem to require ways to interact with other players by running around and shooting them in the face, here you go. Well, at least the two revealed modes sound fun if you like that sort of thing (to the press release, Robin!):
Scenario Mode sets each team a series of either offensive or defensive challenges and mixes them up with the extreme and unpredictable conditions of E.D.N. III. Players can compete in both third person on-foot action and in first person combat using the futuristic Vital Suits, making this a dynamic gameplay experience.
Akrid Survivalsees two teams of three players compete independently of each other in a series of encounters against waves of hostile Akrid before the teams go head to head in a final PvP elimination round.
As the game’s now got an August 27, 2013 release date, that gives Capcom time to show off the other two MP modes and perhaps also show the really cranky skeptics out there that Spark Unlimited has done a solid job with this prequel. I still think the title is what’s confusing many more than the game proper, as I keep seeing bile-spewing posts all around where the authors believe this game takes place AFTER the events of Lost Planet 2 and not many years before. OK, Capcom – the ball is in your court again – I say get a YouTube video out with an explanation of where this game falls into place along with a nice long video of some live gameplay so people can shut the hell up and actually put more money into your pockets because they like what they see and understand it more fully. Me, I’m not in need of any further convincing because my hands-on time helped me see this one’s going to be quite good…
New visitors to otherwise sleepy Greenvale who eventually get around the town proper will soon realize that it isn’t as fancy as New York, Paris, Tokyo or some other big city packed with all sorts of fancy art galleries and museums. However, if you look around you can find art in the strangest of places. This particularly controversial piece is “Untitled” and I didn’t get the artist’s name at all (as it was scrawled in blood colored paint), but it’s a truly striking work that’s bound to raise a few hackles amongst certain viewers who see it as exploitative. I think it represents the monotonous daily grind of preparing for work each day by starting off with a hot shower or something. But I really don’t know much about art… I just know what I like.
On the other hand, the best artworks generate debate as to their meanings and just outside the location this piece was exhibited at, there are a few people having an animated discussion about the work. I didn’t want to get too close to them, as it’s rude to be so nosy, but I think they were actually convinced the sculpture inside was REAL and one of them even put in a call to that FBI Special Agent I’ve seen popping up around town over the last couple of days. Hah! just wait until he shows up here expecting to find a dead body and finds out it’s just a VERY lifelike mannequin in that working shower. Boy, I’d like to find out who made this – I’d even shake his (or her?) hand for doing something SO dramatic with the simplest of materials.
Speaking or artsy things… even though the release date is less than a week away, did you know you can stillpre-order a copy of Rising Star Games’ PlayStation 3 exclusive Deadly Premonition: The Director’s Cut before it hits stores on April 30? There’s even MORE art on display here in those updated HD visuals, PlayStation Move and 3D TV support, over 100 improvements over the original version, new DLC and more. I’d bet that playing this game will make you appreciate a few kinds of artwork you’d never have thought about until you picked up a copy of this one…
Of course, if you’re a really highbrow kinda guy like Game Director Swery 65, you know all about art and appreciating it for what it is. Hey, you don’t get to smoke huge cigars and sip fine cognac because you happen to have them lying around in the house like a can of beans, y’know. Sit down with the man for a smoke and snifter and he’ll probably regale you with tales of the good olde days of making art and how he’s turned into one of the more recognizable names in his field in such a relatively brief time. That, or he’ll just ask if you’ve played his new game and what your favorite part was. I’d say you better have a darn good answer, as those big cigars and cognac aren’t cheap. I’m betting that’s a good Croizet in that glass…
In case you’re new to Greenvale or just dropping by here for the first time, let’s talk about Sheriff George Woodman again just so you’re up to speed on the man and his antics. FBI Special Agent Francis York (just call him York!)Morgan and he don’t get along well at all for a few reasons, but as you’re new, I’ll not go into all of them today. One thing that really ticks off York is George’s penchant for awful practical jokes at his expense. It’s bad enough to get a KICK KILL ME sign taped to your back that you don’t discover for the better part of the day (and only after the gal you’ve been eying, chatting with and potentially getting closer to sees it and starts laughing at you), but lately, it seems he’d going too far…
At the A&G Diner this morning, I overheard York talking to himself (…or someone who wasn’t there named “Zach” or something) about wondering what that axe and smelly costume was doing in George’s police car’s trunk and why that jerk was pulling such a stupid stunt when that Red Seeds Killer case wasn’t even solved Man, that George… What a total loser, huh? All I’ll say is if that killer gets wind of him and his stinky replica costume, the sheriff will be the one behind bars because he’ll need to sleep in the damn jail just to be on the safe side… what a creep…
Hey, speaking of creeps, prepare to get a whole caseload of them in a week’s time when Deadly Premonition: The Director’s Cutlands in stores on April 30, 2013 exclusively for the PlayStation 3 from Rising Star Games. The updated HD visuals, PlayStation Move and 3D TV support, Trophies, all-new DLC and over 100 improvements over the original version should all have you halfway to hell or under the couch or both as you try to solve the mystery of the Red Seeds Killer before he strikes again. Personally, If I were York, I’d knock George on the head with a shovel and toss him in the trunk with his getup just so he won’t get in the way like it’s an episode of Scooby-Doo and there’s no fake killer to get “exposed” while the real one runs free. “Meddling kids!” indeed…
Hey, look! No, not here – up at that cool “launch” trailer above. Game Director Swery 65 is away today resting (so he says, but I was him in disguise at the Swery 65 Bar earlier because of the autograph seekers), so instead of a “candid” pic, you get that trailer to ogle. As for who he’s dressed as, well… I can’t tell you or he’d get upset. That said, he did leave a really tantalizing clue only a small amount of his TRUE fans can decipher. Something about a “Spy Fiction” or what have you… Hmmm…
Namco Bandai Games and developer Digital Extremes “prequel” of sorts to the upcoming Star Trek: Into Darkness has warped into stores today, but I haven’t seen much in the way of fanfare in the form of a decent TV spot. Then again, I’m not a regular TV viewer outside of some cable shows, but even when I do catch something on another channel, I haven’t seen a thing other than an ad or two for the film. Normally, this doesn’t bode well for a game, but I think that there’s the automatic assumption that Trek fans won’t need to be pressured to snap this up with big ads and too many dollars spent on hyping something many will buy without hesitation. Poking around a few message board shows that those who have the game are liking it in varying degrees, so let’s hope this one catches on as does well, as a lot of work went into it…
And you thought YOU hated Mondays? Well, imagine being some poor underemployed Shadow who can’t even have the satisfaction of having a job to get to on a Monday morning just to hang out at the water cooler and whine about how last weekend was too short and it’s back to the daily grind and blah, blah, blah. Of course, that shadow just so happens to be a resident of Greenvale, where there’s actually decent work for her type when a certain game director brings his development team into town and needs to put together an updated version of his last project. I think she’s bent over backward here because that work has come to a close and there’s nothing to do now but moan and creep around the woods scaring small to medium sized animals and the occasional tourist that strolls off the beaten path.
Naturally, Greenvale’s actual residents aren’t really to scared of these shadows, as they’re quite used to all sorts of weird happenings in their town. If you’re headed there for vacation and want to give one or more of them a nice ego boost, pretend to be totally freaked out when you see them and run around in a circle for about thirty seconds screaming like a squeezed duck. That should make someone smile and tell their Shadow friends that they “got another one!” when they’re having that beer party on Friday behind the Swery 65 Bar…
By now, you know that you should be thrilled that there’s only a week until Rising Star Games gets Deadly Premonition: The Director’s Cut for the PlayStation 3 into stores. This PS3 exclusive features updated HD visuals, PlayStation Move and 3D TV support, Trophies, all-new DLC and over 100 improvements over the original version. Your next Monday won’t be spent griping and groaning at all unless you’re somehow facing the wrong way when you start playing and complaining that you can’t see anything. Just don’t do that with someone else in the room of they’ll call you crazy and have the men in white coats come to take you for a ride. Then you’ll REALLY have something to whine about when you end up not being able to play the game at all until you get released…
One person who’s very probably having an ABSOLUTELY fine Monday is Game Director Swery 65. I’d bet he’s pretty much sitting around in a bar or coffee shop somewhere checking his email, having a(nother) tasty burger and beverage combo while updating his Facebook page with a quick post or Instagram photo (or both) and just hanging out enjoying himself while he waits patiently for the first reviews to roll in. I’d say he’s got nothing to fear in terms of too many gamers and editor-types NOT liking the game, as it’s already gone through that wringer once and is now seen as a genre classic by many who fell under its strange spell…
Watching and listening to series Producer Hideo Baba talk about his beloved Tales franchise will make anyone want to pick up a controller and play whatever lands on these shores. The latest in the long-running franchise (which started on the Super Famicom back in 1995), Tales of Xillia breaks new ground for the series by combining the distinctly different art styles of the series two key character designers (Kosuke Fujishima and Mutsumi Inomata), blending them flawlessly in a larger and prettier overall game. Toss in “Empress of Pop” Ayumi Hamasaki singing the theme sone, a refined battle system and the usual Tales quality bumped up to a nice PS3 shine and you get a game fans should be more than pleased to play…
One more cool thing about Greenvale is its terrific road system made up of plenty of nicely paved streets and is fairly light in terms of traffic. It’s a good thing this little town’s roads aren’t as busy as some bigger metropolitan areas around the country, as it would be much harder for FBI Special Agent Francis York Morgan to get around and gather clues in his attempt to shut the book on that Red Seeds Killer case file. Of course, it’s also REALLY easy to be distracted by Greenvale’s other sights such as the A&G Diner’s excellent espresso, The Swery 65 Bar and its quality selection of beers and spirits and of course, a certain pretty girl who also happens to be in law enforcement. If this weren’t a murder case, it would be some sort of spring fling fueled by caffeine, pie and alcohol with a few smooches and hugs for good measure. But that sort of idyllic daydreaming can be troublesome with a ritualistic killer on the loose who’s got no compunctions about dispatching anyone he sees fit to if they get in his way…
(Cue dramatic music) To be continued…
The good thing about dropping into the formerly sleepy until those bizarre killings took place town called Greenvale is you don’t even need to have a REAL driver’s license, folks. That and the nicely improved driving controls are just ONE of over 100 great improvements to Deadly Premonition: The Director’s Cut, coming exclusively to the PlayStation 3 from Rising Star Games on April 30, 2013. Featuring updated HD visuals, PlayStation Move and 3D TV support, game-expanding DLC and MORE, you’ll want to spend hours driving around exploring every street in your hunt for clues to stop that mad killer or helping out any citizens who need a bit of assistance.
Hmmm… I was wondering earlier today if Game Director Swery 65 actually drives a car in Japan or is he a public transportation sort of guy? Not that it matters, mind you – it’s just that the driving mechanics in the first version of the game were notoriously wonky to some critics and gamers. Granted, once you got used to them, they weren’t that bad. I actually kind of think this was part of the plan, as the game plays with its players on a few core levels from its visual style to smashing expectations of what a lead character in a game can be. York’s certainly a memorable main character loads of new players won’t soon forget. Of course, this just means more well-dressed cosplayers at the next big convention all York-ing it up and making Swery smile even more so than usual…