Applied Design @MoMA: Playing Games in Public Reveals Some Issues…

 

Well, that darned “ringer” Pac-Man machine with the funky joystick was ONE problem and bad enough for an old gaming salt like me to come up against, grrrr. But I’ll have to kick myself harder for being SO supremely lame at vib-ribbon when I have it here and used to play it quite a lot. Granted, it HAS been a few years since I picked up that PSOne import, but still… I think someone messed with the controller, as the card next to the exhibit was off a bit. Well, the good thing was everyone who played it had problems as well. I at least managed to make it to the end of the second area on one attempt… and of course, I wasn’t filming or being films when it happened… bleh.

 

VGA 101: On Kenji Eno: A Loss Isn’t A Complete Loss If Something Is Gained In the Process…

D2_signedOne of my favorite game creators, Kenji Eno, passed away on February 20th and I’d planned to write up something memorial-esque last week, but couldn’t for a few reasons. The main one was it’s actually quite hard to write something brief about what playing through some of the games he and his studio WARP created during their brief run meant to me without actually going through the library here and taking time to do so. That’s going to get done in about a month or so, barring incident. The other was I wanted to read what some of his close friends wrote about him in order to get a better insight on the man and his work. There was also a little bit of unfinished business to take care of in getting a certain something back to a certain someone, so that had to come first… Continue reading

VGA 101: Evolution of PlayStation: Gaming (The Missing Link LIVES)…

 

Oops. I should have guessed Sony would be trumpeting its first party studios and their assorted innovations in the game space in this “final” nostalgia trip before the new era they’re about to step out and be a part of begins. So silly of me to NOT think they’d have nothing to say about THAT part of their history, given it’s so important). Still, it’s too bad some offbeat titles are missing that didn’t get the love and sales they needed at the time (Omega Boost, for one). And it’s also too bad we never got to see certain other expensive to produce titles localized for the US such as Kowloon’s Gate (an amazing 4-disc game that might have done really well thanks to it being so fresh and visually stunning for an early PSOne release), Panekit and many others…

Oh well… it looks like tomorrow we’ll be seeing the future on a few fronts and like many of you Sony fans (and yes, the haters peering over the fence, tomatoes at the ready) good, bad or otherwise, I can’t wait…

 

 

Update! Here’s the Japanese version (of course, it goes up after I’m offline. Ah well…)

Video Game Appreciation 101: PlayStation Evolution Part 2 (US/Japanese): The Plot Thickens!

 

OK, I’m too busy to comment on this cool bit of educational game history, so you get a bad poem instead – er, enjoy?

Well, part two means a clue to the future, it’s clear.
A new Sony console – no news when or where.
I’m betting not ’til mid-next year at best
as it gives time to put PS3 to rest.

We’ll find out on Wednesday, I’d say that’s for sure,
but I’ll guess not all is revealed or pure.
Hopefully, games will be shown at the event
and any new system won’t cost two month’s rent.

A price cut for the PS3 might drop too,
but I doubt that, as there’s still titles new
first party, third party, all for this year
So much going on (there’s no time for beer!)

(Hey, I never said I was good at this poetry stuff!)

 

Video Game Appreciation 101: PlayStation Evolution (US and Japanese Versions)

 

With Sony getting ready for next week’s big worldwide reveal, their Japanese branch is doing a bit of nostalgic reminiscing on YouTube. Here’s part one of what’s looking to be a fun little series (those quick bits of Japanese PlayStation ads are hilarious and make me wish Sony would devote a channel to the MANY awesome TV ads for PlayStation systems that have been shown there since 1994). Given the console’s huge impact on the gaming scene, I’m hoping we get to see this series show at some point on a Blu-Ray or online in full with additional focus on how the system hit North America in an equally spectacular manner (er, Polygon Man, the whole ENOS campaign and those silly Toshinden “Sofia Says” ads aside).

 

Thanks to dionisio for the Sofia ad!

Carnage Heart EXA: Yes, They Still Make PSP Games!

 

I had to do a genuine double take when I saw these videos Natsume sent my way. First of all, a new Carnage Heart game from Artdink? Wow. The original was a relatively obscure cult hit on the old PlayStation amongst those who dared to brave its unusual gameplay mechanics and high learning curve. A strategy game where you chose AI routines, placed them into a small team of mechs and let the game play out battles you didn’t control wasn’t exactly a system seller. That said, once you spent time poring over the manual and experimenting with customization, the game opened up considerably. There were three more PSOne games made with the Carnage Heart name (Carnage Heart: EZ Zapping and two with similar sounding titles: Zeus: Carnage Heart Second and Zeus II: Carnage Heart) and a PSP game from 2006 (Carnage Heart Portable), but none of those were ever localized. EXA is a 2010 PSP release that originally got both a retail and digital release in Japan, but Natsume is localizing this strictly for North American PSN users (a smart move given how much of a niche title this is). Custom color me intrigued. Natsume has yet to drop a release date on this one, but it’s coming this year and most likely sooner than later. I still have three working PSP’s here, so they’re practically giddy at this news…

 

Final Fantasy 25th Anniversary Box: Japanese Fans Get Lucky Again (and What Else Is New?)…

Hmmm… and wow, this is a pretty spectacular collection. I’d say this HAS to come out here in one form or another, so what about it, Square Enix? While I’m not the biggest FF fan these days, I’d actually be interested in this just for the historical value. OK, that and the chance to play the redone FF I-VI on the original PlayStation. I’m still more fond of the first nine games over much of what’s come afterwards, but there’s no denying the huge impact the franchise has had on the JRPG scene over time. Again, it’s all about RESPECT and for the most part, Square Enix absolutely deserves it for keeping this flame alive for a quarter century (and still going strong). Feel free to check out that link below if you want to see this in all its bright white packaged glory before whining that you don’t speak and read Japanese and how unfair the world all is or whatever.

You have been warned – this thing is REALLY amazing.

http://store.jp.square-enix.com/special/ff25th

Video Game Appreciation 101, Scary Side: Roxy’s – A Little Slice of Silent Hill, Circa 1960…

Edward Kienholz was an artist you may or may not have heard of (depending on your level of education), so if you know his work and happen to be a gamer, you’re smiling right now.  For those of you who are scratching your heads, I’ll let you Google him and more of his work up at your leisure. Before that, take a peek at that image to the left. Go on, it won’t bite (I think)…

OK, maybe this should be ART Appreciation 101, huh?. It’s from Roxy’s, an environmental installation piece from 1960-61 (and the artist’s first large scale work) based (loosely, I hope) on the artist’s memories of a visit to a Las Vegas bordello in the 1940’s. Long story short, I’d seen this image years ago in an art book and it bugged the hell out of me for weeks. As in seeing that figure hovering around in a nightmare or two and maybe wanting to dig my eyes out with a cold spoon after waking up bugged…

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Juggernaut: A Horror Game For Eggheads (And That’s A Good Thing)

Proof that a good horror game isn’t all about running around dispatching all sorts of hideous monsters with assorted weapons, Juggernaut is also a tough sell unless you’re looking for a game that’s very weird and intentionally slow moving that still manages to get under your skin. From the surreal visuals to the even stranger plot, the game is a three-disc descent into hell that gets stranger as the plot spools out, yet makes for a compelling experience once the game has its hooks in you. Granted, it’s an old PlayStation game from 1999, so you’d need to have an interest in revisiting that system for about a dozen or so hours (give or take). Nevertheless, the story of a guy trying to save his possessed girlfriend’s soul by taking a trip into her mind (with a little help from a creepy corrupt priest with his own agenda) just might keep you up longer than you’d like. Don’t expect this to pop up on PSN any time soon, as the game never got decent reviews other than a few of writers (yours truly included) who “got” the creativity oozing from the game in all the right places.

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Go Buy This: Tomba! Hits PSN (Thank You, Monkey Paw Games!)

I sold off my mint Tomba! and Tomba 2: The Evil Swine Return sometime last year for a nice chunk of change (I was surprised at how much they went for), but of course, I miss them terribly now, as they both were fun to play and pretty hilarious to boot. Anyway, thanks to the fine folks over at Monkey Paw Games, I can at least play the first game again, as it’s gotten a PSOne Classics reissue. Yeah, yeah, I’d prefer it on a disc with a bunch of other PSOne games, but that’s not going to happen, so this is the next best thing. Like Klonoa and before it, Pandemonium!, Tomba uses a “2.5D” perspective that combines traditional side-scrolling gameplay with occasional plane shifts into different parts of the 3D environment. It’s also got some light RPG elements (but isn’t a RPG a tall) and is one of those games that will keep a smile on your face from the moment you fire it up. I’d actually LOVE to see Monkey Paw get more PSOne games out (including a ton of the imports I have here), but I guess I should go bug them about it on their site, right?