
Whomever thought this one up gets big Genius Points for life in my book. Capcom (who knows their fighting game fans are absolutely crazy in the best possible way) and Namco (ditto) team up for what's going to be a major blast of fresh air for the genre. This in-progress mash-up made my eyebrow poke up for a few until I got a gander at the screen shots. Yeah, this one is going to blow the doors off, raise the roof and bust a few controllers in the process. All I'll say is stock up on arcade sticks, energy drinks and Band-Aids.
Tag Archives: Gallery
Gallery: Etrian Odyssey III: The Drowned City
A little late, but better than never! Alrighty then – here are 20 EOII screens PLUS tantalizing peeks at the 60-page pre-order art book (go pre-order the game if you want this bonus, duh!) and the very handy fold-out poster (which doesn’t require any pre-ordering as it’s packed lovingly inside the game case). Atlus just loves you now, don’t they? Remember folks, September 21, 2010 is riiiight around the corner…
(Hmmm… I could have done a lame-o “Can You Spot The Differences Between The Two Photos?” joke with those two pics, but that’s a wee bit too obvious…)
2K Games & Irrational Announce BioShock Infinite
“Look, up in the sky! It’s a bird! It’s a plane!” Er, nope, that’s the floating city of Columbia, the setting of Irrational Games’ upcoming entry in the award -winning shooter franchise. After the success of BioShock 2, I guess someone around 2K’s offices said something along the lines of “Well, we can only go up from here.” Ken Levine and the folks at Irrational took that literally and well, here you go.
Below are the first three screenshots from the newly announced title, scheduled to hit retail sometime in 2012. It’s nice to have that far of an advance notice, huh? Taking the action from deep underwater to the not-so friendly skies should be quite interesting and based on the early info, the game won’t just be the same old thing with an open-air setting.
We’ll keep an eye peeled on the game at it progresses.
Goldeneye 007 Classic Edition Hardware Bundle Revealed

I figured that there’d be some sort of peripheral tie-in to Activision’s upcoming revamped version of Goldeneye and yup, Activision has indeed delivered a cool gold Classic Pro Controller. The pad will ship bundled with the game for a very affordable $69.99, making it an absolute must for those who want a great collectable (or an extra official Wii controller that’s going to work flawlessly right out of the package).
“In addition to the Wii Remote and Nunchuk, GoldenEye will also support the Wii Zapper for ‘point and shoot’ gamers, giving players several ways to experience GoldenEye on Wii,” said David Pokress, Head of Marketing for Licensed Properties, Activision Publishing. “We also couldn’t pass up the opportunity to pay homage to the golden gun with the gold Classic Controller Pro, which looks cool and also gives shooter fans a familiar control scheme to use as they blast their way through the game.”
Goldeneye 007 hits retail this fall exclusively for the Wii – stick around for an actual release date once we get it. Here are four more screens to ogle while you wait…
Namco Bandai Announces Ace Combat Assault Horizon
Just in case you thought the PSP was the only platform getting a new Ace Combat game, Namco Bandai has just dropped news that an all-new title is coming to the PS3 and Xbox 360 in 2011. Ace Combat Assault Horizon looks to add new levels of destructibility and visual power to the long running air combat franchise thanks to planes that can be shot apart, allowing for a bit more realism in the dogfighting action. Here’s a look at some PS3 footage and a set of screen shots for your viewing pleasure.
Right now, it really looks as if Project Aces has a winner so far. We’ll have more on the game as info comes in.
Preview: Goldeneye Hands-On
One of the biggest surprises revealed for the Wii at this year’s E3 was Activision’s new version of Goldeneye 007, a complete reworking of the classic multimillion selling Nintendo 64 shooter that set new standards for console split-screen multiplayer action. Seasoned European developer Eurocom (Dead Space Extraction, one of 2009’s best Wii games) had actually been coding the game in secret for close to two years and all their hard work has really paid off. After having the opportunity to see and play the game at Activision’s press event this past Tuesday, I can more than safely say that Wii owners are going to have a high quality game their other console-owning friends just may be extremely jealous of.
Message board denizens knocking the game based on low-resolution movies or single screen shots can pretty much get a new hobby complaining about some other game they haven’t yet played. Once you actually see the game live (and hell, play it), you’ll be sold thrice over. What’s here shows a developer and publisher dedicated to pulling out all the stops to show that the Wii can indeed do a serious shooter. Rare’s game was indeed great, but times and tech have changed for the better since the cartridge days. From the moment you get your first mission briefing (voiced by Dame Judi Dench, naturally) and the camera zooms into the first-person perspective of Daniel Craig’s harder-edged Bond, the level of immersion is completely believable and yes, makes you feel as if you’re really playing as 007.
For those of you whining about the lack of a pure port of the Pierce Brosnan version of the game, get over it. He’s not playing Bond anymore and has no interest in having his likeness used in the game, period. I could go into a long lecture on how most actors like to move on to other roles and not just be recognized for a character that’s more or less a replaceable template every few years, but I won’t. What I would suggest is some of the more negative folk out there track down and read some of Sir Ian Fleming’s original Bond novels and discover that that Bond wasn’t exactly a Saint (pun intended), nor always the suave lady-killer with a wisecrack for every occasion. For the record, my generation’s Bond was Sean Connery, but as much as love watching Goldfinger or Thunderball endless times even I wouldn’t want to see him pop up as Bond in a new game again any time soon.
If you were expecting the new Goldeneye to be on rails like so many other Wii shooters or a simplistic game with nothing but straightforward pathways through cardboard AI, you’re in for a very huge shock. Right from the start, a few hidden and not so hidden multiple paths tempt you to not quite play follow-the-leader. I happened to look right as Bond jumped down next to the bridge Agent 006 crossed and saw a small tunnel before he hopped up and moved around the back of a sentry tower. I asked and was told that yes, players will be able to freely choose how they tackle parts of certain missions. This should add to the replay value for those that want to go back and see what’s off the beaten path.
For the demo purposes, we had Bond sneak up and around the back stairway of that sentry post. A great context-sensitive physical takedown led into the first big gunfight as a small group of Russian soldiers rushed the bridge from the right side of the tower. A few well-placed sniper rounds (and an assist from 006) later, both agents headed to a nearby truck which was commandeered and steered up to an enemy checkpoint. The game flows so seamlessly from play to first-person cut scenes that even the “quiet” parts are cool. Inside the truck, a brief dialog sequence blended right into the next action sequence. A pair of guards came over to check out the truck and after they not so kindly asked the 00’s to step out of the truck, things got hot. 006 shoots the guard on his side then Bond’s, puts the truck into gear and floors it through the checkpoint as 007 picks up what looked like an AK-47…
This part was pure chaos out of a Call of Duty car chase with Bond shooting, Russian trucks exploding, rolling over, or in one case, flying wildly off a bridge and into a ravine. The ride came to a nasty ending as 006 rolled the truck and hopped out. Poor 007 seemed to take a few extra lumps as the truck flipped over to a stop, landing in a crunched heap. This made me grin, as Craig’s Bond has gotten his share of realistic bumps and bruises during his brief tenure. Once 006 yanked Bond from the truck, the pair hoofed it to a nearby broken elevator. A bit of button jamming helped open the doors and shimmying down the elevator cable led to an encounter with a few unlucky troops caught off guard once the door was breached. The breach effect led to a great “bullet-time” moment where Bond had a few seconds to target the enemy guards to add a little lead to their diets before an alarm could be reached.
Our single player session abruptly ended here, but it was clear that Eurocom has done some mighty fine work in crafting one of the best-looking Wii games to date. The detailed visuals, destructible environments and solid lighting effects along with plenty of smoke and debris (all running in HD, I might add) were mind-blowing and prove that you don’t need fancy bump-mapping on every surface to make a game work. That the gameplay packs a similarly varied punch to a Call of Duty game isn’t something to knock it for at all. In fact, two of the sheer thrills of this new Goldeneye are the wider variety of interactivity plus those “Did you SEE that?!” moments as you survive some tense encounters. Once you actually see the game up close and personal and get that controller in your hand, you’ll be a believer, that’s for sure.
Speaking of controls, the game not only supports the Wii Remote and Nunchuck, but you can play with the Wii Zapper, Classic Controller Pro and (I believe) Game Cube controller, so finding a favorite method should not be an issue at all for console FPS fans. We had Classic Controller Pros all around, so it was a dual analog paradise party for four player multiplayer action. Our sessions took us to two different maps (one indoor and one outdoor), both featuring four of the over 40 unlockable playable characters. The first map was a straightforward deathmatch set in a two-story structure that had tight turns, stairways and a few choice kill zones. I chose Oddjob, a very fun character to use thanks to his sub-weapon, a deadly razor-ringed bowler that was good for one-hit kills when thrown.
Our second map was an outdoor construction site of sorts with ramps, a giant pipe, scaffolding and concrete ditches plus a train in one part that became quite a setting for close-in shootouts. Here, we played Golden Gun Mode for a few rounds, and fans of the original will be pleased to know that the rules are indeed the same. Whomever grabs the gun gets the ability for one shot kills, but they’re also easily targeted by the other opponents. In multiplayer, Eurocom has dropped some of Rare’s more comical bonuses but has emulated some of the elements from the N64 original such as the red blood effect when you die. Even with the game engine running four action-packed screens, the speed was excellent with no slowdown or glitches. The level of detail in the characters and backgrounds was solid (very slightly lower than the main game), but to tell you the truth, I was too busy having a blast to find stuff to nitpick over.
Of course, you, dear reader are the final part of the puzzle. It’s clear that both Eurocom and Activision are supremely excited about the project – all they need are gamers to stuff away those preconceived notions of the Wii as a “casual” game system that can’t pull off a top drawer title. Although we only had about a half-hour with Goldeneye, it’s definitely one game fans of the original should put on their must-have lists (yes, even if you still don’t own a Wii). We were also told that as good as the game looks, it’ll get even better as Eurocom is tweaking the code even more to add extra visual effects.
Finally, while the complete set of split-screen and online modes haven’t been revealed yet, Activision plans to announce them as the game approaches its Q4 launch. One we get a final release date, mark your calendars and hit your favorite game emporium to pre-order as this one’s definitely going to be a hell of a ride for Bond fans of any console generation.
Gallery Update: Lost In Shadow

Oops. It's not that I'd been ignoring Hudson's really interesting looking adventure/platform hybrid, folks. It just got Lost in the Crunch of far too many other games coming out this year. Anyway, here are a bunch of recent (and not so recent) screens from the upcoming Wii exclusive. As noted in last year's preview, there's bit of an ICO vibe in the graphics that I find rather pleasing. However the gameplay is looking a bit different than that found in Sony's cult classic.
The big question is: will Hudson have a huge enough hit with LOS or will it be yet another solid niche title lost to the bargain bin, ignored by all but those looking for something different on the system? I guess we shall see at some point, now won't we? My money is on it at least being one truly memorable experience for Wii owners.
Gallery Update: Splatterhouse

More magnificently (and only mildly) gory Splatterhouse screens for you to pore over. This one is looking better and better with each new batch. Keep those fingers and toes crossed that we actually see this one hit stores before the end of the year. I can’t wait to put Rick through his paces, that’s for sure…
Preview: Mafia II Hands-On
With 2K Games set to strong-arm Mafia II into stores on August 24, I had the opportunity to play a demo of the PS3 version at Sony’s Holiday showcase in NYC. The build had a brief taste of game’s driving and shooting mechanics and featured spectacular visuals, deadly enemy AI, partially destructible environments and some excellently acted and voiced cinematic sequences. So far, 2K’s Czech studios has crafted a dynamic, violent crime saga with what’s looking to be a richly developed plot. Granted, a great deal of what’s here is clearly inspired by Rockstar’s epic GTA juggernaut. However, the time period and overall visual quality of Mafia II’s Empire Bay looks as it will be a bit more realistic in some aspects.
Gallery: God of War: Ghost of Sparta
Want even more Kratos? Well, here you go! Ready at Dawn and Sony Santa Monica Studios are doing wonders with the PSP hardware as you can see in these massive (and massively gorgeous) screens. Best-looking PSP game to date, I say (and it plays pretty damn well to boot!). Between this, Metal Gear Solid: Peace Walker, Persona 3 Portable and a bunch of other excellent exclusives, it’s definitely looking like the best year for Sony’s handheld wonder.

















































































