Carnage Heart EXA – Q & A With Natsume’s Graham Markay

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CHEXAWith Carnage Heart EXA gone gold and headed to PSN March 19th for the PSP and Vita, I figured I’d shoot a few quick questions over to Natsume about the upcoming highly challenging strategy game. For the uninitiated, the game is divided into two modes: Plot sections, which introduce characters and advance the game’s story, and Briefing sections, where goals are established and enemies fought using OKEs (Overkill Engines), the highly customizable, programmable mechs that players will need to learn how to get up and running properly in order to succeed and survive some pretty tough missions.

Graham Markay, VP of Operations at Natsume got back to me fairly quickly with some answers, so here you go:

GW: How would you describe Carnage Heart EXA to new players as well as those older ones who remember the original PlayStation game hoping this is just as challenging?

GM: Carnage Heart EXA is a mech battling game with a twist — instead of simply controlling a giant robot, you can program your mech to do the fighting while you watch the action unfold! (Think of the old “Robot Wars” show that used to air on TV.) However, not only can you program your robot: You can also take control of your robo-battler manually, and take on the baddies that way. Therefore, if you’re a Carnage Heart veteran, or just getting into the series, Carnage Heart EXA offers something new for everyone!

GW: Other than the English localization Natsume is handling, are there any new features coming to the game?

GM: There aren’t any differences between the Japanese and the North American version. However, North American players will also have access to the SATLOKE server, which will allow players to download and upload their own OKE designs, teams, and match data. The Japanese and North American data is 100% compatible, so you can trade with other Carnage Heart EXA players, both foreign and domestic!

GW: From what I’ve seen so far, there are some fantastic mech designs in so many varieties here. Do you have a favorite robot or robot type that’s in the game?

Personally, I like the four-legged, jumping mechs, like the Grasshopper mech. Their quick jumping ability allows you dodge faster, and the weapons they can equip are relatively strong. Therefore, they’re probably the most balanced of the mechs, in my opinion.

GW: The original Carnage Heart was definitely not for more casual gamers looking for a quick action experience. However, EXA offers a Manual Control combat option that may appeal to certain players. What advice would you give to those new users who buy this or are interested in buying it in terms of starting out?

GM: Carnage Heart EXA has extensive, easy-to-understand tutorials in the Story Mode of the game, so even if you’ve never played Carnage Heart, the game explains everything in a simple, straightforward way. And if you’re still having trouble, there are example programs you can use and look at to try to figure out how to write at the perfect program!

GW: The series has continued in Japan in a few iterations (such as the two Zeus games and the later PSP entries). If EXA does well, would it be possible for those older titles to be brought to North America as updated versions?

GM: Never say never! Obviously, like you say, a lot of it would depend on how well Carnage Heart EXA does, but if it does well, nothing’s off the table!

GW: Silly question time! If you had your own robot in real life, what sort of design would it be and what tasks would you program it for?

GM: Since I’m not usually trying to fight off evil-doers, I think my own robot would be more domestic… I could have it make my meals, clean my apartment, and take out the garbage. That way, I’d have more time to focus on other things… Like playing Carnage Heart EXA, coming to the PSP this March!

Class of Heroes 2: A Crowdfunded Coolness Alert for Classic JRPG Fans…

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COH2_coversMonkey Paw Games and Gaijinworks’ upcoming Kickstarter-funded PSP sequel to Acquire’s pretty cool Wizardry-inspired RPG (say that ten times fast!) is indeed coming soon to PSN as well as selected retail outlets to be announced (I’m guessing directly through Gaijinworks to cut out the middleman expenses). But that actual concrete release date will be announced shortly by the companies. Here’s a look at the nice cover art that’s being coin-flipped by fans to decide which one goes for Kickstarter backers and which goes to those who pre-order the physical/digital combo pack. You want gameplay with that cover? OK, look up! Look down! Not too fast, as I don’t want you to hurt anything…

(*snap!* *crackle!* *POP!*)

 

 

Too late? Oops… Well, it won’t hurt for too long, as the game should be out shortly and it’s Vita compatible so you don’t have to poke around in the closet for that “old” PSP…

 

Pandora’s Tower Story Trailer: What’s in the Box Will Probably Be Hard to Find Soon…

 

Xseed Games is getting what’s probably the final great Wii exclusive, Pandora’s Tower out soon (April 16, 2013, according to Amazon.com), and the publisher has just released a trailer that introduces Elena, the cursed singer your hero, Aeron needs to bump off a bunch of bosses in order to save. I’d absolutely suggest pre-ordering this one, as it will more than likely pull in some pretty high prices once the limited amount of copies runs dry. Recently, used copies of Xenoblade Chronicles are fetching upwards of $80 (and some have gone for well over $100) and while Xseed’s own The Last Story is still in stock at their online shop and some retailers at its original price points, it looks to join that game and this one as a rare bird indeed…

Carnage Heart EXA Goes Gold, Gets Nicely Detailed Facebook Tutorial…

 

Well, Natsume kind of (and very smartly) realizes that this isn’t your garden variety “casual” game at all, so with the announcement that Artdink’s PSP exclusive,Carnage Heart EXA has gone gold and will be available for download on PSN on March 19, comes a cool link on the company’s  Facebook page that walks you through some basic “programming” skills needed to get your OKE’s up and running as they should. “What’s an OKE?” you ask? Well, dear…just go check that fb page out and see for yourself (the link should be on the right side). I’m about to run home before this stupid storm that’s about to roll through here kicks off…

Disgaea D2: A Brighter Darkness Trailer: Now, That’s More Like It (Again)!

 

“Breathe deep, the gathering gloom… watch lights fade from every room…”

Yes, Laharl and Etna and company are indeed baaaaaack in this all-new Disgaea game headed to the PS3 this fall. Expect this one to drop in standard and some sort of limited editions bound to sell out quickly, as this dark yet hilarious series has always been a fan favorite and both Laharl and Etna have some REALLY hardcore fans. Well, Etna probably has the most fans, as no one wants a tattoo of baby Laharl on that demonskin rug on their back, but I’ve seen a few cool Etna tattoos over the years inked on some fans of assorted ages. As for me, I prefer to remain non-inked (needles… NEEDLES!), but pay me a million bucks and you might get me to reconsider. Maybe. Anyway, happy days indeed for strategy RPG fans who like their games wacky, hard as heck and filled with anime goodness galore…

Nippon Ichi’s The Guided Fate Paradox Poses Some Innnnteresting Eternal Questions…

 

Oh, this one just needs to be read to be believed, so I’ll just run the description below for this upcoming PS3 exclusive RPG and let your brains have at it:

The story for this title in particular is quite unique–imagine you are at the mall and you are forced to enter a raffle they are running inside…and you win! Congratulations, you winner, you! Your prize? You get to become God! Now that you are God, it’s your beeswax to go through the mysterious Fate Revolution Circuit and guide the fates of those who have prayed to God for help!

 

I happen to love the Disgaea games on the PS2, PSP, PS3, Vita and Nintendo DS and as TGFP is from some of the same team and looks cute as hell (er, ha ha?),  I’ll probably grab this one on the PS3 when it ships out whenever. That said, I’m praying for a physical release (no, not THAT kind of release, silly!) but can see Nippon Ichi Software America needing to deal with a few particularly picky folks who like their old-time religion in a non-anime (and more vengeful if you poke fun at it) manner. Any-way… I’ll be in the back with the devil horns playing loud (Maceo!), filing my nails and tail or something. Red velvet cake for dessert later – with fresh ice cream, by the way. Bring a friend. And a few marshmallows – it’s hot as hell down here.

Applied Design @MoMA: fLow (PS3) “Dancing Bacteria?” Well, OK…

Well, I did hear someone say that’s what the game looked like at the event, so I guess that’s how it will seem to a few people who haven’t played it. I was going to title the post “Waiter,There’s a fLow in My Soup!”, but that would mean I’d need to stop writing and go eat something, as food references sometimes make me hungry. Good thing I’m at the library here “stealing” free wi-fi time or I’d be passed out at the pizza place nearby on a cheap (but REALLY good) pie, not getting any work done and feeling not too guilty about it later on.

Lego City Undercover: It’s Not Quite What You Think (Which Is Very Good Indeed)…

 

A few months back I was actually planning to ignore this entirely… until I saw a few actual gameplay trailers and read a nice preview on another site. Well, well, well… mind changed. I always knew it wasn’t a Grand Theft Auto clone at all, as the focus is on playing a good cop out to bag baddies instead of a Lego-ized criminal out to do bad. Hell, that wouldn’t pass muster with the parental units at ALL. I mean, think about it, folks (I’ll wait)… la, la, la… yeah, THAT version some were thinking this game would be would have been blasted all over the place by the media using it to say Lego was selling v-i-o-l-e-n-c-e to the kiddies disguised as a family-friendly Lego game (and for once, they’d be right). That said, I like the campy elements here and yes, the fact that the game does parody the open world elements found in the GTA games while adding in and switching up that familiar Lego gameplay.  So, yup – I’ll be adding this one to the “must play” queue for my Wii U… and you should too (OK,  that all rhymed, but wasn’t supposed to. I am a genius – at least for this post)…

BEYOND: Two Souls – Willem Dafoe Reveal/Interview: Quantic Dream Goes For A Class Act(or)

David Cage is certainly getting Quantic Dream’s upcoming PS3 exclusive BEYOND: Two Souls some big talent. In addition to Ellen Page starring in the game, Willem Dafoe has joined the cast and as you’ll see here, the dev team has captured his look and performance perfectly. Even more amazing is how they aged Page DOWN to look like a little girl here (and look!, She’s the exact same height as she is now, har har). Anyway, this one has been on my radar since it was announced last year and every bit of footage is pushing it up on my must play list. Now, I’m wondering who else is going to make an appearance in the game. If Cage gets Charlotte Gainsboug in here, I may run out of air from screaming, as she and Dafoe were quite freaky and frightening together in Lars von Trier’s Antichrist (one of the more disturbing but amazingly shot “horror” films you’ll see)…

The Last of Us Dev Diary 1: Hush (Well, After You Gag From Looking At That Creature)…

 

Naughty Dog’s upcoming survival adventure isn’t quite the last great PS3 game, but ever since the amazing E3 demo from last year, PS3 owners have been keeping their eyes peeled for anything and everything about this one. Well, it looks as the developer diaries are getting rolled out on YouTube and I’d gather we’ll see more of these all the way up to the game’s June 14 launch. System seller this late in the game? I think so, for some who still might not be ready for a new console and want something they’re going to play and be knocked off their feet by. Then again, I can’t see anyone looking forward to this with a PS3 holding out for a shinier and more visually spectacular version (which isn’t going to happen anytime soon, folks). This is the work of a dev team at their best, so don’t pass it up at all…