I’m not a fan at all of this pesky practice of slicing pre-order bonuses up to different goodies unless the content advertised shows up at some point for EVERY player who has ANY copy of the game in question and wants those goodies unlocked through playing normally. This isn’t Capcom’s “fault” entirely, as the big three shops here all want YOUR pre-order, so how better to do so than to tempt you into a three-way that’s impossible (hey, just like real life!). Ugh.
Well, hopefully Lost Planet 3 will sell well enough to warrant a Game of the Year edition so everyone who wants this DLC can get it. Of course, you can definitely complete the game without ANY of this content – it’s just a pain to see two versions (or three if you don’t use Steam, PSN or Xbox Live) of bonus gear that’s inaccessible unless one has a decent connection and the proper accounts set up.
And by the way, the game’s release date has dipped into August, as I just noticed way at the bottom of the press release Capcom sent along (eek). According to that last line, Lost Planet 3 arrives on August 27 in North America and August 30 in Europe for PC, PlayStation 3 and Xbox 360. That’s actually a good thing on this end, as it will give me more time to complete a few epics I’m playing or haven’t fired up just yet…

If you’re a creaky old horror film buff like me, Tim Burton’s 1999 film Sleepy Hollow is a nice little love letter to a few classics. Of course, going in not knowing what the director is paying homage to works just fine, particularly if you also toss out ANY notions that he’s going to to a straight retelling of the original Washington Irving short story. Granted, I’d bet most people who went to see this back when it was released weren’t stuffy critics who poked at the movie for not staying close to that moldy lore at all (or had even read the story, for that matter). If you wanted a well-paced horror flick with some solid performances, great visual effects and a few shocks along the way, you got that and then some. Those of us who saw this with one eye out for the director’s reference material were more likely than not a great deal more giddy by the time those credits rolled…
Well, well, well. Digital games are good for something after all. I’d purchased an inexpensive boxed copy of 



It just hit me a few days ago that Francis York Morgan (just call him York!) looks a little like the late film actor Montgomery Clift. Now, I haven’t mentioned this to him just yet, as he’s been out and very busy on this Red Seeds Killer case, but it’s a striking near-resemblance, don’t you think? Well, OK, the hair is different, but it’s raining in that screenshot. Here’s something tragically hip, though. Just as Monty had a terrible auto accident in 1956 that left scars and forever changed his life, York arrives in Greenvale thanks to a car wreck of his own. He’s unhurt, however… but like this real-life Hollywood actor, he’s got some demons to deal with both inside and out on his strange journey in and around that sleepy little town plagued by a vicious killer. Hmmm. I wonder if there’s a movie being made about this particular incident and who’s going to be cast as the handsome, troubled profiler with an unusual past? I’d bet it would be Monty Clift if times were shifted and he was around today looking like he did in this photograph… “There I go again shaking, but I ain’t got the chills…”
Hmmm… One of these days I’ll need to ask Game Director Swery 65 about his cinematic influences when creating this game. I know it started life as an homage of sorts to David Lynch’s amazingly weird and wonderful Twin Peaks, but once you play the game, you’ll see other elements pop up. Hmmm… how does the man find the time to watch movies when he’s got all of Greenvale to watch over to make sure only the strange stuff that HAS to happen there happens when it needs to happen? Oh well – I’ll let him finish that beer before I bug him about this. I don’t want to interrupt anyone enjoying an adult beverage with any silly questions…