Oh, Romo! You’re SO Cute And All, But I Only Have An N-Gage QD!

Hey, Keller Rinaudo? Your Romo is an interesting device and all, but my phone isn’t as “smart” as yours at all (or anything made after 2007) and I don’t plan to change that much. Hey, I only use it for getting calls (and almost no one calls me) and playing games. Sure, I can probably grab a nice used iPhone and be hip like the rest of you cool kids…. but NO iOS or Android device will play the awesome RIFTS: Promise of Power, Pathway to Glory and some other really great N-Gage games that never got released on other mobile platforms or handheld gaming systems.

Hmmm… if you can teach Romo to program games and pull some legal strings so these games popped up on devices and tablets, MAYBE I’ll reconsider. Or maybe not. I like my contract-less freedom and app-less lifestyle…

GOG.com Brings You Too Much (Again): A Weekend Interplay Sale Of Epic Proportions!

Nice! 33 Interplay games, most of them awesome all go up for a super sale this weekend over at gog.com, so if it’s going to be rainy and messy like it here right now, you’ve done all your spring cleaning (lucky you!) and need some fun stuff to melt the hours away, here you go. There’s too much stuff to recommend, but may I suggest a little Descent or Freespace, (airsickness bags not included – hope you like flying!) perhaps a side of Shattered Steel (BioWare’s first game), a side order of Stonekeep (for you dungeon crawlers out there) and absolutely try the Earthworm Jim 1 & 2 pack (EWJ 3 is an acquired taste, but interestingly weird and wacky). OK, get whatever YOU want or get them all. Hey, you’re buying, so it’s all your choice, right?

R.I.P., Lucasarts (Earn It, Mittens. EARN IT).


 

If I were a REALLY cranky and cynical bastard, I’d say Disney REALLY killed off Lucasarts (and pretty much anything Star Wars related in the game space forever) so cheaper to make casual games like Mittens could live. Sacrifice that expensive cash-draining bigger studio and two solid-looking works in progress along with that formerly proud sci-fi IP (that still has a gigantic fan base, mind you) that’s had a bunch of not-so-hot games mixed in with a few winners over the years for this cute kitten and a ton of other faster to cash in mobile and social titles? Sure, why not? Any non-gaming industry analyst worth his salt (and a few who do, I’d bet) will say it makes PERFECT economic sense at the end of the day (albeit at the cost of too many jobs at a newly shuttered studio)…

Hey, all is not lost, right? Disney still has some of its own famous (and new original) properties that are SURELY guaranteed a huge audience based on that company name recognition alone? And hey, NO one will miss Lucasarts save for a “vocal minority” (as we get called by the executive types who trumpet these casual games and their monetizing schemes over “risky” IP with a shaky track record).

Yeah, sure… that’s the ticket…

Fortunately, I’m NOT that guy… I think. So long Lucasarts. Hopefully, the Force will be with those now unemployed.

Random Indie Game of the Week: Overgrowth (Or: WIP Indie With Battling Bunnies Intrigues Me)

Overgrowth_title

 

Hmmm… I’d never heard of Overgrowth nor it’s “prequel”, Lugaru: The Rabbit’s Foot until a silly mistyped search mistake sent me to Wolfire Games‘ site, which of course meant I just HAD to download and give that Lugaru demo a try. It’s quite challenging and very well done, so of course, logic dictates that I share info on this to anyone who doesn’t know that already while pointing out that Wolfire is working on that new spiritual sequel. Above is a work in progress look at some early gameplay, so it’s going to change and change some more as the dev process continues. It’s also a bit amusing to me because of a dinner conversation had last night about cute rabbits in literature, so this is more of an anthropomorphic update on Watership Down if you think about it. Check out this “how to play” combat action from Lugaru:

Overgrowth looks to expand greatly on this, so it’s going to be a game I’m going to follow as it progresses. If it’s floating your boat as well, poke around on that game’s main page, sign up for updates, peek at the cool webcomic and get happy that you’ve just supported yet another indie developer thinking outside the box.

Review: Alien Spidy (PC)

alien spidy art

Platform: Windows PC/Xbox 360/OSX
Developer: Enigma Software Productions
Publisher: Kalypso Media
# of Players: 1
ESRB Rating: E (Everyone)
Official Site
Score: B+ (85%)

 

Remember the days of those bright, colorful but tough as nails platformers on 8 ans 16-bit consoles? Enigma Software Productions’ Alien Spidy does a mostly stellar job of recapturing those glory days with a long and challenging game that while not flawless, is well worth playing and keeping in your library. If this were on a cart or CD back in the day, it would be a solid entry and possible new mascot platformer many would be jumping for joy over. Of course, in this era of easily forgotten digital releases, the question is “can Alien Spidy keep up the the best indie games out there?” My answer would be a two-parter, as in “Sure it can!” and “Where’s the sequel?”… Continue reading

Time to Get Jumpy! Urban Trial Freestyle Headed to 3DS, iOS This Spring

3ds_1After a fun run in February that saw the PS3 and Vita versions move in some pretty solid numbers, Tate Interactive and Shadowlands’ hot stunt bike game Urban Trial Freestyle is zooming onto the Nintendo 3DS as well as iOS devices this spring. Unlike the previous versions, the 3DSWare-only version is going to ship with a level editor that should extend the lifespan of the game considerably for owners of that handheld. I’m hoping we also end up with an update or sequel to the PS3 and Vita games that allow for rider creation (so the ladies can fly and wreck too!), track editing and other customization/sharing features.  As soon as more news on the 3DS and iOS games pop up in the inbox, I’ll let you know…

VGA 101: On Kenji Eno (2): Something Old Brings In Something New(-ish)…

Lumines ES2Lumines ES1So, as I posted last week, I finally got around to sending back that formerly long-lost Kenji Eno autographed copy of D2 about a week or so ago and got this nice surprise as a return response. A copy of Lumines: Electric Symphony autographed by the game’s producer and one of Eno’s close friends. Nice. Amusingly enough, I hadn’t played this Vita game previously, so now I get to do so and having done something nice for someone in the process. Yeah, I’m a nice guy under all that cranky. MOST of the time. Not get the hell off my lawn, you kids. Scoot! I have some games to play and no time for you whippersnappers. Git!

 

Drunk of the Dead: Zombeer Now Set to Creep Onto PS3 (& YOU Can Be In It… Sort Of)

 

Annnnd, Speaking of nights gone to hell, folks…

zombeerOK, for a while I thought this in development PC and Mac game was a very well-done Internet joke, but it seems to exist and is now also headed to the PS3 soon. Zombeer: Zombies & Beer, a “first-person-survival-horror-comedy-shooter made BY fans of the zombie genre FOR fans of the zombie genre”, according to the press release. Spain’s Moonbite Studios is cranking away on this and it does look pretty wild in a retro sort of way. The developer is also doing something special for Steam Greenlight supporters in creating a hidden Easter Egg scenario (one of many planned for the game) and putting all those names into the game’s extended credit sequence, which they say will be “the looooooooooongest and BIGGEST end titles of history of videogames”. Eeek. I can think of a few games that had insanely long credits (Super Burnout on the Atari Jaguar springs to mind, as do a few RPGs with massive staffing across many studios). Click HERE if you want to be a part of the madness. And absolutely read that Greenlight page, as the game description is hellishly priceless…

Alien Spidy Set to Crawl Onto Xbox Live, PC, Mac on March 20th

alien spidy artIn the mood for some classic platforming action? Do you like (or more precisely, are you not afraid of) SPIDERS? Well, then… Kalypso Media Digital and developer Enigma Software Productions have a fun little indie game for you (well, provided you own a PC, Mac, Xbox 360 or PS3). Alien Spidy packs in 69 levels of that aforementioned platforming straight out the the NES and arcade days with pretty HD visuals and plenty of challenge. PS3 owners? You’ll be getting a version shortly afterward and it’ll cost the same $9.99 as PC and Mac owners will pay. XBLA users have to pony up 800 Microsoft Points (which is sort of the same price, I think) for the pleasure of playing with Spidy. I’m gathering that if you haven’t hit your monitor with a shoe or sprayed it with Raid ’til it keeled over DEAD, you’re still intrigued, so here are some screenshots to ogle while you wait for the 20th to roll around…

Alien Spidy (1) Alien Spidy (2) Alien Spidy (3) Alien Spidy (4) Alien Spidy (5) Alien Spidy (6) Alien Spidy (7) Alien Spidy (8)

VGA 101: On Kenji Eno: A Loss Isn’t A Complete Loss If Something Is Gained In the Process…

D2_signedOne of my favorite game creators, Kenji Eno, passed away on February 20th and I’d planned to write up something memorial-esque last week, but couldn’t for a few reasons. The main one was it’s actually quite hard to write something brief about what playing through some of the games he and his studio WARP created during their brief run meant to me without actually going through the library here and taking time to do so. That’s going to get done in about a month or so, barring incident. The other was I wanted to read what some of his close friends wrote about him in order to get a better insight on the man and his work. There was also a little bit of unfinished business to take care of in getting a certain something back to a certain someone, so that had to come first… Continue reading