Prometheus Update Double Shot: Wondercon 2012 Trailer + TV Spot

 

More glorious sneak peeks at the upcoming Ridley Scott film plus a link to what looks like the official website. Lovely and a lot of Hmmm, here: It seems that some folks dinking about on the internet still don’t get that this isn’t an Alien “remake” at all or a “direct prequel” to the 1979 film, but I’ll worry less about that crowd unless they stupidly decide that Ridley isn’t worth their idea of “respect” because he’s doing something they can’t easily digest thanks to their own ignorance. And so it goes, I guess (but I really, REALLY wish people were smarter these days. or at least didn’t waste so much time being wrong)…

 

Sleeping Dogs’ “Undercover: Hong Kong” Trailer: Square Enix Is Pitching Woo, Big Time

Clearly, the team at United Front Games has a lot to live up to, but it looks as if gamers fond of the True Crime series (warts and all), will have a completely new game experience from a different publisher and developer that just may make them forget about that series (or at least, make them stop comparing it to this new IP). Hey, as long as I don’t have to worry about having a rapper as an unlockable character or anything overtly silly like that, I’m a happy camper. As I say again and again, We. Shall. See… (but I DO think Square Enix is on quite the publishing roll these days)…

Review: Street Fighter X Tekken (Special Edition)

Platform: Xbox 360 (also on PS3)

Developer: Capcom

Publisher: Capcom

# of Players: 1 – 4

ESRB Rating: T (Teen)

Official Site

Score: A-

Capcom’s Versus fighters have a definite appeal to gamers that crave taking their favorite characters from different media and pitting them against each other in some truly outrageous battles and in terms of reinventing that particular wheel, Street Fighter X Tekken may be their best game to date. Although the Xbox 360 version is sorely missing the offline tag-team mode found in the PS3 version, there’s absolutely no reason to miss out on this game if you’re a huge fan of either franchise. From the outstanding visuals and animation to the excellent tutorials that will get any new player into the game with ease, this one’s a no-brainer for fighting games fans. Sure, there are some quibbles with the total number of unlocked characters versus who’s available as paid DLC, but this is one of those games where if you’re hooked in, you probably won’t mind paying a bit extra for even more fun.

Continue reading

It’s A Reality With a Name: NeoGeo X Coming To North America in Q2 2012

Well, that was quick. I’d imagine the rivers of drool and pools of fan sweat have convinced some smart folks at distributors Tommo, Inc. here in the US and Blaze overseas to get to it and get the newly christened NeoGeo X to gamers sometime within the next few months. While no price point has been officially announced*, the 20 games packed into the handheld have been:

ART OF FIGHTING
BASEBALL STARS
CYBER LIP
FATAL FURY
FATAL FURY SPECIAL
FOOTBALL FRENZY
KING OF THE MONSTERS
LAST RESORT
LEAGUE BOWLING
MAGICIAN LORD
METAL SLUG
MUTATION NATION
NAM 1975
SAMURAI SHODOWN
SENGOKU
SUPER SIDEKICKS
THE KING OF FIGHTERS’94
THE ULTIMATE 11
TOP PLAYERS GOLF
WORLD HEROES

*Note: I’ve seen posts on some sites that note Blaze quoting a ridiculous £500 (currently US$785) price tag (!), but I’m hoping that’s the worst typo I’ll see this week or even better, that figure was incorrectly derived on those sites where editor-types who tend to misread important stuff just jumped the gun without getting the FACTS straight. Hell, even the most die-hard NeoGeo collector would balk at the price of a dedicated device that costs more than the home version of the original console…

Back with an update soon (and hopefully, an actual retail price point)…

Driftmoon Hands-On: The Top Is Down And The Weather’s Just Fine For Traveling…

Yes, it’s taken a bit of time for me to get around to playing that new Driftmoon demo I mentioned last month, but I’m absolutely more than pleased that I spent a few hours yesterday exploring the early part of the game which was awesome enough to leave me begging to see how the final build will turn out. Instant Kingdom (that’s Ville and Anne Mönkkönen, last time I checked) have created a lovely top down Adventure/RPG that can be tailored for anyone from novices who prefer a lighter combat option to hardcore players who want enemies that bite back hard. It also doesn’t hurt that the writing here is well done and often amusing in tone, offering a RPG experience that allows for different outcomes to certain quests. Toss in an excellent map system, some very well thought out combat, a great soundtrack and the ability to send feedback to the developers as you play and what’s here is shaping up to be a superb little indie game.

Continue reading