What Team Ico “Should”* Do Next (After The Last Guardian, That Is)…

I’ve been kicking this silly idea around for a while (over 10 years), but I’m no game developer at all, just an old gamer and sometimes “idea guy” with a lot of thoughts about how to make good games better and better games even more fun. By the way, game companies DO NOT HIRE IDEA PEOPLE (trust me, I’ve asked). So er, don’t get any wild ideas about becoming that person who thinks it’s a good idea that Nintendo or whomever will want you and your notebooks full of Mario or Metroid levels just because you and your friends think they’ve never been done before. Now, where was I? Oh, right.

Since Fumeta Ueda and company are so great at making beautiful worlds and combining them with thought-provoking stories that don’t use a ton of words to express a wide range of emotions, I’d actually love to see them remake an old favorite of mine that, while not a “classic” at all, is a very intriguing game that has a number of similarities to their work. Continue reading

Random Game of the Week: FOTONICA

Indie game development is all the rage these days to the point that it’s changed the way games are made and marketed (some would say for the worse in the long run, but I don’t agree and that’s another article for another time). I often play way too many of these when I should be doing more important things, but it’s always great to discover buried treasures before they get uncovered by the usual suspects and dragged out into the sunlight for all to play as some sort of next big thing.

Anyway, Santa Ragione’s spectacular FOTONICA was recommended by a friend and I’m glad I took his advice. It’s a simple, one button game with a stylized look and fast-paced, but easy to grasp gameplay you’ll want to experience for yourself. PC and Mac compatible the game is also a free download (but there’s a suggested ‘pay what you want’ donation I’d suggest you use just to support the developer). Anyway, enough blabbing from me. I’ve a busy day ahead – go play a game today!

Dragon Ball Z Ultimate Tenkaichi Hands-On

If there was any doubt that Dragon Ball Z had staying power after all these years, Namco Bandai’s upcoming brawler should squash that like oh so many bugs under a hard heel. The game is intense, insane and from what I played last week at their NYC press event, pretty non-stop in terms of the all-out action fans expect. Looking even better than the anime it’s based on, the game might even get some non-DBZ fighting game fans to pick up a controller once they get a peek at the speed and visual flash of the battles. Yes, there are indeed quick time events in these fights, but both players can either get in attack or defense moves by being the fastest to jam on a certain button when prompted. The Super attacks are impressive and can absolutely turn the tide in battle, provided you’ve been beating on your opponent enough so your cinematic blow can get.

Controls are solid, as noted, the game looks fantastic (the huge destructible environments get blasted up pretty good) and yup, there are ridiculously fun boss fights that feel like something from a classic 3D platformer, memorizing pattern attacks and all. The boss demo ended JUST as things were getting good, so it looks as if we’ll have to wait until October to see how it all turns out. PS3 and Xbox 360, of course…

E3 2011: The Lord of the Rings: War In the North Trailer: Massively Impressive Multiplayer, But Also Solo If You Want It!

 
Like a lot of you out there, I’m a HUGE admirer of Snowblind Studios’ gorgeous work, so every bit of info on this one has been swallowed whole and digested so it’s absolutely on my most wanted list. This tiny teaser of things to come shows promise and I can’t wait to dive into the more brutal (and accurate) version of Middle-Earth the team has crafted. Let’s hope there’s at least ONE portable version in the works (Vita, Vita, Vita!). Even if I don’t magically get a review copy, I’m buying this outright, day one…

E3 2011: Captain America: Super Soldier Prologue: Secret Level’s On the Right Track…

Can Cap rescue Sega from the not quite stellar superhero game doldrums? Well, I think it can, but I guess it’s up to you guys and gals with the wallets to decide. Here’s a look at a cool CG movie from the upcoming game. Remember kids, “When he’s led to a fight and a duel is due, then the red and the white and the blue will come through…”

Review: Trinity: Souls of Zill O’ll

Platform: PlayStation 3

Developer: Omega Force


Publisher: Tecmo Koei


# of Players: 1


ESRB Rating: T (Teen)


Official Site


Score: B+

If you’re a big fan of hack & slash action RPGs and happen to own a PlayStation 3, Trinity: Souls of Zill O’ll is going to be right up your alley. Omega Force’s latest is a solid dungeon hack with a few splashes of familiar genre influences (both Eastern and Western) from Diablo to Demon’s Souls. If that puts a grin on your face, you’re all set for many hours of quality monster slaying, loot grabbing and quests galore. The game’s non-linear structure allows for enough freedom that the main plot of a half-elf’s revenge against the evil overlord that killed his family almost takes second place to the sheer amount of rescue/escort missions, fetch quests, arena challenges and other RPG staples. I say almost because while the story does pick up as the game goes on, the simple, yet challenging gameplay is the star when it needs to be. While it isn’t perfect, Omega Force deserves a ton of credit for making such a fun to play experience that’s guaranteed to steal many hours from those players that fall under its spell.

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