Borderlands 2 Update: Say Hello To Handsome Jack (He’ll Be A Big Pain Later On, I Bet)…

 

Looks like those of us who played the original Borderlands will get a nice treat with this DLC, er, provided we go the pre-order and Premiere Club route. Of course, as much as I love Gearbox’ great series, I’m a bit aginst this sort of buying into content, as sticking it on the disc (or the inevitable Game of the Year Edition) will serve the needs of those who dislike pre-ordering or buying digital content. We. Shall. See, I suppose. As it is, Borderlands 2 is going to be a pretty huge hit without the need for extra content, but this should do well among the most rabid fans who want everything before those of us who can wait a bit longer (because the main game will be so darn HUGE)…

Sleeping Dogs Launch Trailer: As Long As It’s True To Itself (And Well Done), I’m Happy…

 

I’m a story guy first and foremost, so I’m hoping the game has a well-written plot to go with all that expensive voice talent. I don’t care much for yet another open world urban game experience, so if I do review this one, it’ll be all about the story, characters and gameplay as opposed to how many billions of mini-games there are and how huge and accurate United Front’s version of Hong Kong is compared to the real city I’ve never been to. Of course, replay value also makes a difference, but for me, even if a game is relatively short and linear, I’ll play it a few times if it’s entertaining and yep, well done.

WRC 3 Update: Vodafone Rally De Portugal Gameplay

 

Milestone keeps the good times rolling with this latest work in-progress trailer. I’m liking what I see here a lot, but as always, the proof is in the playing. Still, the developer has a decent track record with a nice lineup of racing games for different platforms, so my fingers are crossed that they go the extra mile in doing the WRC license justice. I’ll probably go for the PS3 and Vita versions, as it’ll be fun to compare the two in terms of features and see how much the dev team has managed to fit onto a Vita card. OK, it’s getting late and I’m running out of gas in terms of the auto-related puns. Back with more on this one as new footage magically appears on the internet…

BioShock Infinite Drops Its Multiplayer Modes. I Am Happy As Hell It Did So.

Yes, and Yes! and thank you, Irrational Games. Sure, running around and shooting each other in the face would have brought in more of that crowd who loves this sort of thing in other genres, but for my money (and despite the second installment’s inclusion of MP), the BioShock series has ALWAYS been about the solo experience and the story. Period. This latest move in a game that’s currently in a rather bumpy development cycle/delay phase will in fact, be a MUCH stronger game experience now focused on storytelling and pure immersion in the world Ken Levine and company want to create. The primary issue with most all MP modes in a story-driven game such as this is they require a much larger suspense of disbelief than the single player campaigns (why am I running around shooting other people in the face? Where does this fit into the overall plot and why should I care if it has nothing to do with the main narrative and reason i bought the game in the first place?).

Additionally, as much fun as multiplayer modes can be, in the case of games such as this, Hal-Life, or Dishonored, they can be seen as a pure waste of resources if you consider the overall power of each game’s storytelling. This is especially valid if the main game suffers because of a multiplayer focus that’s unnecessary and only designed to boost sales to a crowd that has a huge variety of games focused on their needs. Of course, some will disagree entirely with my happy dancing ways, but I’m betting that the end result of all this rejiggering will be worth any additional delays added to the game’s development schedule. Off to find something appropriate to dance around the room to…

Sega’s Hell Yeah!: This Rabbit Tale Is Getting Curiouser and Curiouser…

Fun and funky visuals aside, I’m still trying to figure this game out and I can’t quite put my finger on why I like it despite it trying to be too, er…. something. Well, it’s not a bad thing that quirky still tickles my fancy and Hell No!, I’m NOT one of those mildly angry internet folk clamoring for Sega to make a Sonic game that looks something like this. As usual, some hands-on time will clarify and crush any doubty rumblings I may have, but overall, I like what I see, pushing the crazy vibe overkill and all. Go, Sega!

Laugh of the Day (Sort Of): A Patch, Reviewed


While patching console games seems to be the new black these days, it’s rare that you see reviews of that patch being used in an ad. Actually, this is the first time I’ve ever seen this and I thought it was a joke until I poked around online a bit. Somehow, this is hilarious and terrifying and annoying all at the same time. Anyway, you can grab your own copy of Persona 4 Arena HERE. Of course, you need an Xbox Live account in order to grab that patch, but you already know that, correct?

The Prequel To Sacred 3 Is A Downloadable Side-Scrolling Brawler. This Could Go Two Ways…

Well, I didn’t see this coming at all, but here you go: SACRED Citadel in all its work in progress glory (complete with corny captions trying too hard for that “hip” angle).  Let the scalp scratching commence.  Naturally, haters (and people who can’t read the description of the game on the official site) are gonna hate. That said, once I got over the shock and took another look, the game does look nice enough and could be quite fun for what it is. As a longtime fan of the Sacred series and old-school side scrolling games from the 80’s until today, I give my official DAF stamp of approval. Of course, If you know me, you also know I’ll wait until the game is actually out and playable before forming a more reliable opinion. That said, I hope to hell that this shows up as part of Sacred 3’s retail edition (as in on the game disc, grrrrrr!) so those who hate digital media can actually play it. That seems to be the big mistake developers and publisher keep making with some of these cool projects, but that’s a complaint for another post. Anyway, 2013 is looking more interesting by the minute…

Aliens: Colonial Marines Developer Diary 2: Gearbox Wants You Playiing From Under The Couch

More fun with fast-moving Xenomorphs in this latest dev diary from Gearbox Software and Sega. You can definitely fell the love these guys have for James Cameron’s second installment in the popular film franchise, which will hopefully translate into a game for the ages that’s as scary and action-packed as everyone wants it to be.

RAMBO: The Video Game In Development (It’s 1988 All Over Again!)

Granted, the teaser site just has a nice image and that film clip heavy trailer doesn’t reveal much in the way of gameplay (as in no gameplay at all, so I’d gather the project is still early in the dev cycle), but I’m sort of positively ambivalent about the whole thing. Well, positive yet ambivalent if that’s an actual emotional state. If the game is based on the last Rambo film with the hyper-realstic violence and interesting pro-rebel attitude, it’ll be a game worth checking out to see how far it takes its story and violence. Hey, the whole archery thing is big in games these days (not that it went away for us die-hard RPG players out there), so at least I’ll enjoy those parts. And hell yeah, the game had BETTER use some of the late, great Jerry Goldsmith’s music (if legally possible).

On the other hand, if it’s another 80’s throwback with angry Russians, rescue missions in Cambodia or wherever and nostalgically crappy (and completely unnecessary these days) USA!, USA! jingoism permeating the entire project…. I’ll go play something more relevant like Dynamite Duke instead. As usual… we shall see… Don’t blow it, Reef.

Dishonored Brings The Nice Noise With Key Voice, Music Talent

 

“Having such talented actors voice Dishonored’s compelling cast of characters adds a rich, powerful element to the game,” said Raphaël Colantonio, president of Arkane Studios. “We want to draw people into this virtual world and make it feel real. This celebrated cast adds wonderful depth and credibility to the overall Dishonored gameplay experience.”

 

Well, well, well. As expected, Bethesda and Arkane Studios are making sure Dishonored hits retail packing some fine voice talent to go along with the innovative gameplay. A bit more press release action below, as I’m working on a bunch of stuff at the moment and can’t jazz things up like I usually do: Continue reading