Alien Isolation Update: The Sounds Of Nostalgia Recreated For Your Screaming Pleasure…

 
What’s looking like the best Alien game to date is getting even better thanks to the development team’s focus on getting every element right as rain. Jerry Goldsmith‘s score to Alien was and in not only one of his best works, it’s one of the best genre soundtracks ever created (even though the original film drops a chunk of it in favor of cues from Goldsmith’s score to Freud and some classical tracks). I could write an entire post on the score alone, but I’ll wax poetic on it at some point in the future, as I’m kind of otherwise occupied with a living pile of work shuffling around the room here and making a nuisance of itself. Anyway, as you can see and hear here, Alien Isolation will get an additional layer of creepy thanks to the sound design and as a huge fan of the original film, I couldn’t be happier.

Alien Isolation lands on PC and PS3/PS4, Xbox 360/Xbox One on October 7, 2014. back with more once Sega hits the inbox with an update…

Alien Isolation “Creating The Alien” Trailer: Shaping Your Fears Is Tough Work…

 
So, that’s how it’s done, hmmmm. Okay, now we need to see the underwear factory churning out adult-sized diapers with the Alien Isolation logo on them that will be packed in that Collector’s Edition of the game along with a pocket defibrillator and smelling salts. The folks at The Creative Assembly seem to be making the Alien game to end all Alien games because it’s closer to the first Alien film than a few of the more action-packed sequels ever were. Granted, there’s something to be said for those awesome Rebellion-made Alien vs. Predator PC games and yes, a few of the other games in this long running franchise have been quite well done and thrilling. But this may be the first game that feels frightening thanks to it looking to capture what made the original work all too well. Pre-alpha footage means there’s a long way to go before this one’s all wrapped up, folks. I’m betting it’s a big fat face-huggy surprise when it’s all done.

As usual, we’ll see…

Alien Isolation “Transmission” and “Origins”: Puzzle Pieces Falling Where They Need To…

Hmmmm… As predicted, with The Creative Assembly on the case this time out, Sega’s upcoming Alien Isolation is looking pretty impressive in this introductory teaser and developer diary. Hopefully, the story will work as intended, as I can see some folks not being all aboard the playing as Ellen Ripley’s daughter thing. Me, I’m a wait and see guy myself because I trust The CA to do their best and they’ve always done just that when they make their games. I do like that it’s turning out to be NOT a stupid shoot everything that moves experience and seems to be focusing on story and characters first and foremost.

The only major sticking point to some will be the lack of a Wii U version as the gameplay seems perfect for that GamePad, but such is life in this generation of consoles I suppose. Someone HAS to get a suitable Alien game out on that system one of these days, I say. I’m not sure who, but it would be nice to see one at some point…

Get Even Teaser Trailer Gets Really Even With My Skeptical Self But Good…

Yes, it’s ONLY a teaser trailer and yes, it’s a bit on the “too much grey” for my tastes, but considering I was a bit of a pesky Land Snark a few days earlier when I saw screenshots of the up until then title-less game being worked on by developer The Farm 51, it’s gone and made me cut a small slice of crow pie and heat it up for later tonight. Now, this doesn’t mean I’m giving this upcoming PC shooter a hook-less release at all. Those graffiti-covered walls do indeed look fantastic and all, and the premise and promise of solo and multiplayer action being intertwined is intriguing. Hopefully this can be pulled off and done up right so that I can start a review out with a “Finally, someone gets this FPS thing RIGHT.” or something similarly pompous-sounding. Oh wait, that would most likely require me to buy a new PC, as both the desktop and laptop I use are still rockin’ Windows XP (hey, my hundreds of older games LOVE it and my experiences with Windows 8 and 8.1 have been… how do you say, “eeeeennnnteresting”.

Eh, we’ll get to something more modern soon enough. This game’s still in the oven for a while yet and I’m gathering some hands-on time at a press event will help make me more of a decision maker. Of course, that’s usually a bad idea, me making decisions. Last week, I decided to print my own currency and no one would take any G-Bucks. Crap. That’s what I get for NOT deciding to invest in that Bitcoin deal some guy hit me over the head with out of the blue in a Starbucks. “It’s a SCAM!” I thought. “A fool and his money and all that rot” Yeah, a good hundred buck investment to a total stranger (friendly and chatty as he was) seemed like a REALLY lousy idea (He said, crying on his keyboard)… Ah well. Perhaps I’ll get lucky and find I have a skill people will pay real money to utilize… what-ever could that be, I imagine?

Random Indie Game of the Week: Overgrowth (Or: WIP Indie With Battling Bunnies Intrigues Me)

Overgrowth_title

 

Hmmm… I’d never heard of Overgrowth nor it’s “prequel”, Lugaru: The Rabbit’s Foot until a silly mistyped search mistake sent me to Wolfire Games‘ site, which of course meant I just HAD to download and give that Lugaru demo a try. It’s quite challenging and very well done, so of course, logic dictates that I share info on this to anyone who doesn’t know that already while pointing out that Wolfire is working on that new spiritual sequel. Above is a work in progress look at some early gameplay, so it’s going to change and change some more as the dev process continues. It’s also a bit amusing to me because of a dinner conversation had last night about cute rabbits in literature, so this is more of an anthropomorphic update on Watership Down if you think about it. Check out this “how to play” combat action from Lugaru:

Overgrowth looks to expand greatly on this, so it’s going to be a game I’m going to follow as it progresses. If it’s floating your boat as well, poke around on that game’s main page, sign up for updates, peek at the cool webcomic and get happy that you’ve just supported yet another indie developer thinking outside the box.