Capsule Reviews 2: A Few More Games? Okay, Let’s Go

More bite-sized review bits? Sure, why not?

Onechanbara Z2 gals 

Onechanbara ZII Chaos (PS4, $49.99) – Budget game developer Tamsoft gets its sexy ladies onto the PS4 in a game that’s going to be loved and hated by gamers for a few reasons. While it has a super smooth 60fps frame rate, the cheesy music rocks somewhat firecely and the action is nearly non-stop (and supremely gory), it’s easy to see the easily ticked off whiny westerners losing their minds over the skimpy costumes and all-out fan service on display. Bikini, schoolgirl outfit and other fantasy femme tropes get trotted out (and that optional Banana Split pack bonus costume is too racy to show here), but the ladies are far from the helpless princess stereotype at all. Aya, Saki and the rest of the crew have been zombie killing for about a decade since their introduction on the PlayStation 2 and later Xbox 360 and Wii Onechanbara titles, so this one’s just their best looking adventure to date. While the game seems a tad on the short side, the reply value comes from unlocking outfits and having at stages again so you can better your score jut like arcade games of old. Then again, every Onechanbara game is pretty much the same: kill plenty of zombies before they kill your gal of choice and have a BIG grin on your face while doing so. Score: B (80%) 

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Capsule Reviews 1: Some Games You May Have Missed (Me Yak About)

Well, 2015 zipped by too quickly (he typed, knowing that the year isn’t quite over but hey, everyone else seems to be doing year-end articles) and I while didn’t get to write as many reviews as I’d have liked to, I took a ton of notes on things so I could sit down and catch up a some point. The best laid plans of mice and men (and Bemis!) often go wildly astray, so instead of long form full reviews, I’m going to do a bunch of capsule commentary on games, films and books over the next few days just so you have a little something to read when you pop by. Anyway, some quickie game impressions to get started: 

Tales of Zestiria Cast 

Tales of Zestiria (PS4/PS3/PC, $59.99/$49.99 respectively) – Namco’s Tales Studio pulls out all the stops in this latest installment in the long running JRPG franchise (15 Tales to date!) with a game that’s part throwback and homage to the first Tales (of Phantasia) back on the Super Famicom while bringing in an all-new cast, storyline and for the first time, an open world map to explore. Although PS4 owners get the better visual end of the deal on console, the PC version should more than please those fans who pick it up looking for something to play and show off to friends. The game is consistently entertaining from the fast-paced combat to the usual humor found in character interaction and dialog choices. Yes, the use of classic literary references, myth and other tropes is piled on thicker than your mom ever spread mayonnaise, but it works well enough to keep the game fun. I’m actually still playing this one because there’s an extraordinary amount of things to do, stuff to collect and some 93 hours in, I’m close to the endgame but will probably dive in again at some point to revisit a few save files. There are enough divergent paths and interesting encounters (make friends with the Normin you meet!) to keep this one in the play stack for a while. Score: A- (90%)
 
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Review: Earth Defense Force 2 – Invaders From Planet Space

EDF 2 VitaPlatform: PlayStation Vita

Developer: SANDLOT

Publisher: Xseed Games

MSRP: $29.99

# of Players: 1 – 4

ESRB Rating: T (Teen)

Official Site

Score: A- (90%)

As a longtime Earth Defense Force fan (since 2003’s Simple 2000 Series Vol. 31: The Chikyuu Boueigun, or Monster Attack in the UK), finally getting the chance to see the best game in the series finally arrive stateside and in its best incarnation to date is a great thing indeed. Granted, Earth Defense Force 2: Invaders From Planet Space may not convince some skeptics of how much of a must-buy title it is because at first glance it’s going to seem like less of a game than it actually turns out to be. But those of you who know the series who have yet to play this entry will be pleased to know that not only does it deliver the goods, it still holds up today as a stellar (and incredibly lengthy) game that packs in more action for $29.99 than bigger budgeted AAA titles that cost double the price. Continue reading

Review: Electronic Super Joy (Wii U)

ESJ Boxart1Platform: Wii U

Developer: Michael Todd

Publisher: Michael Todd Games

MSRP: $9.99

# of Players: 1

ESRB Rating: Shut Up & Dance!

Official Site

Score: A (95%)

ESJ screenshot+(3) 

Prepare to dance a lot and die even more in Michael Todd’s excellent retro platformer, Electronic Super Joy, out now for the Wii U. The game is both a throwback and a keeper, one that will test your skills while making your brain bubble and fingers tingle long after you’ve put down that controller. The game is a pixel-packed near-perfect hard as hell and absolutely hilarious as it hits you on the head with assorted wacky text as you’re trying to concentrate on completing a level. The game works on a pure “shut up and PLAY!” level where the music (by EnV) and simple visual style hook you in and you find yourself learning the basics for a few quick stages before all hell breaks loose. Continue reading

Review: The Last Crown: Midnight Horror

TLC_MC header
 

Platform: PC
Developer: Darkling Room
Publisher: Iceberg interactive
MSRP: $4.99
# of Players: 1
ESRB Rating: N/A
Official Site
Score: B+ 85%

As adventure games go, The Last Crown: Midnight Horror works exceptionally well as both an entry level point & click game for those new to the genre as well as a game fans of ghost hunters Nigel Danvers and Lucy Reubans’ previous (The Lost Crown) and future (The Last Crown: Blackenrock) exploits. The tone is lighter and the humor ranges from sly to flat out intentionally corny, but it all works quite well in this short taste of Halloween-themed horror. Even better, it’s only five dollars and worth every cent you’ll pay and then some. Continue reading

Review: Adventure Time: Finn & Jake Investigations

Adventure Time Finn & Jake Wii UPlatform: Wii U (also on PS3/PS4, Xbox 360/Xbox One, Nintendo 3DS)

Developer: Vicious Cycle

Publisher: Little Orbit

MSRP: $39.99 (PS4/Xbox One, $49.99, 3DS $29.99)

ESRB Rating: E 10+ (Everyone 10 & up)

Official Site

Score: B (80%) 

As someone who likes all the console and handheld Adventure Time games, it’s good to see a new one arriving so soon that’s even more of a throwback than the more action oriented titles that have come before. Adventure Time: Finn & Jake Investigations is a fine homage to old school classic point and click adventures with some nifty combat portions to keep your fingers limber. While the game isn’t all that difficult to complete (particularly if you use the hint highlight system to find clickable objects and locations), it’s a great diversion for a rainy weekend as well fun enough to warrant additional installments. It’s also the first Adventure Time game with rendered 3D characters and environments with developer Vicious Cycle doing a mostly excellent job in making Finn and company look great in polygonal form.

BMODance (Custom) 

The game is set up as a series of “graybles” as (re)told by the alien Cuber (voiced by Emo Phillips) from his space station. While it’s not quite Game of the Year material, the story is pure Adventure Time: pretty darn amusing and as usual, chock full of goofiness and tossed off references fans will knowingly nod and grin at. Fans of the show new to this style of game will find that it’s easy to get into and play, but experts at pointy and clicky stuff new to the show may find the game lacks a certain level of challenge save fora few puzzles that require knowing how certain episodes play out. Then again, unless you’re really bad at following prompts and using a tiny bit of deductive reasoning, you can do a bit of trial and error with not a failure state in sight.

There are five “cases” to tackle in the Land of Ooo that have Finn and Jake meeting up with the usual suspects from the show and everyone is voiced perfectly as you’d expect. In terms of gameplay, most of the game relies on a simple menu system that allows you to choose Finn to do most of the investigative work while Jake assists in getting him in and out of trouble or to seemingly inaccessible spots in the environment. Talking to everyone if you’re stuck will get you some clues that range from mostly direct to somewhat obscure (yes, like the show), but you can solve bits of some cases before you’d think if you have just enough info and accidentally or intentionally talk to someone who starts giving you a short quiz about evidence you’ve gathered.

GnomeZap (Custom) 

At certain points during play, “Combat Time” sequences become available, adding a bit of button jamming action to things. These sections are short and easy to beat, offering simple rewards in the form of collectibles Finn and Jake can use to decorate their fancy over-sized tree house. The game probably would have been fine without the swordplay and special attacks, but someone generally gets some sort of beat down at some point on the show, so you get to dish out the digital pain on a few folks who probably deserve it. Then again, without these smack laying down parts, the game might be less amusing and fun to play to some fans who expect a knockout or three (or more) before all is said and done.

While the game isn’t all that lengthy (as noted, it’s a rainy weekend special), it’s well done enough to warrant a sequel or two in the same style or at least more Adventure Time games down the road. Actually, it would also be really interesting to see if Vicious Cycle can handle the crazy and contagious energy of a more recent Cartoon Network smash hit, Steven Universe. It’s a completely different look and vibe on that show, but so far, every tie-in from the comic to the sole mobile game Attack the Light has been very well received. As usual, we shall see. In the meantime, you may as well support Little Orbit and Cartoon Network by taking Finn & Jake on a few Investigations, I say.

Review: The Park (PC)

THE PARK bannerPlatform: PC
Developer/Publisher: Funcom
MSRP: $9.99
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: B (80%)

Although it’s set in The Secret World universe, no previous experience with that MMO is needed to get a jolt or two from The Park, Funcom’s short psychological horror adventure that’s both a nice looking and eventually haunting game experience. It’s not without flaws that make parts a lot less immersive than they should have been and as an experiment in storytelling it relies on too much inner dialogue from the main character that makes her sound more like a writer working on a short story in her head more than a worried parent. That said, if you’re in the right mood on the right dark night, the game will eventually get its creepy points across and right under your skin.

The_Park_Screenshot_6_1080 

When her child, Callum, goes missing during a trip to a shuttered amusement park with his single mother, Lorraine, she heads into the gloomy, deserted venue in order to track him down. That’s the simplistic way of telling the story without spoiling much because the game experience is actually fairly short, clocking in at about two hours if you take your time and do as much as possible. As Lorraine makes her way around the park calling out her son’s name, she ends up making the rounds of the few rides and attractions while talking to herself (internally and externally), finding newspaper clippings and other notes that detail the park’s not so safe past history. Continue reading

Review: Poncho (PC)

Poncho logo

Poncho Banner NewPlatform: PC/PS4/Mac/Linux
Developer: Delve Interactive
Publisher: Rising Star Games
MSRP: $14.99
# of Players: 1
ESRB Rating: E (Everyone)
Official Site
Score: B+ (85%)

With pixel-packed “retro” games showing no signs of stopping, it’s great to see Delve Interactive shake up the scene with Poncho, a game that’s both new and nostalgic with a side of super challenging for good measure. The open world side-scrolling platformer features multiple layers of parallax scrolling to hop in and out of in order to progress and this is both excellent and a tiny bit frustrating until you get your sea legs. The game’s depth also extends to the minimalist but somewhat deep story of Poncho, a cute little robot who finds himself going where no man has gone before because there aren’t any humans left in the world the game takes place in.


 

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Review: Whispering Willows (Wii U)

WW_Wallpaper1920x1080Platform: Wii U (via Nintendo eShop)
Developer: Night Light Interactive
Publisher: Reverb Triple XP
# of Players: 1
ESRB Rating: N/A, but probably T (Teen)
Official Site
Score:A- 90%

While its methodical pace won’t be for all tastes, Whispering Willows is a great example of an indie game that does some cool things with an ancient formula. It’s a light horror adventure game that happens to be side-scrolling and going to be visually familiar to fans of many arcade and console titles. There’s no run button here, so young Elena Elkhorn’s exploration efforts will be a languidly paced but somewhat spooky journey in and around the haunted mansion she’s searching for her lost father in. That slow pace noted above means your character and the game she’s in requires you to take in every sight and sound offered (which is fine as a lot of work went into making the game). But as this isn’t action heavy at all, the bulk of the story is told through journal notes found while walking about and you don’t want to go into this expecting to be frightened out of your seat by anything resembling a jump scare or gore galore.

That said, the game’s frights come in a few forms from creepy-looking ghostly things only Elena’s spirit form can see to areas where darkness and strange visual elements make Elena’s trip mildly to moderately terrifying if you’re into the vibe the game creates. The dev team also deserves major props for making Elena of Native American descent, which explains her helpful spirit-walking powers she can use thanks to an amulet gifted to her by her father. Continue reading

Review: Slender: The Arrival (Wii U)

Slender marqueePlatform: Wii U
Developer: Blue Isle/Parsec Productions
Publisher: Reverb Triple XP
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: B- (75%) 

07
 

Nowhere is safe in Slender: The Arrival, a somewhat polarizing first-person horror game that’s made the rounds on PC, PS3/PS4, Xbox 360 and Xbox One and has finally arrived on the Wii U in time for Halloween. As someone who’s avoided the game in its previous incarnations thanks to not being into the whole Slenderman myth (that some take way too seriously), I have to say I was pleasantly surprised that the game is actually more than a little frightening.

Or should I say unpleasantly surprised that I found myself backing out to the HOME screen on my Wii U after a few particularly well-placed random jump scares. At the right time (after midnight) and under the right conditions (big headphones on in a dark room, rainy and miserable outside), I found myself unable to push on during one part where that damn skinny suit-wearing freak kept popping up and making me squeal like a trapped piglet. Squeee! Squeeeee! Yipes. That’s the game doing its job quite well despite some flaws in the ointment. Continue reading