DuckTales Remastered Now Available: It’s Time to get Quackin’!

OK, it’s finally here and it’s a really rainy day outside (well, at least it is here, bleh!). So… you know what to do, folks. PROTIP: Play on Easy first. This way, you get to learn the levels and be prepared, as the game gets pretty darn old-school tough on the harder difficulties. That’s not my review, though – that will go up around the weekend. Shutting up now, as I have some piles of gold to collect for my bank vault/swimming pool…

Pac-Man and the Ghostly Adventures Hands-On: Pac Is Back, Junior Division (and a Fun Play, At That)…

PAC-MAN LOGO

PAC GROUP O1I think Pac-Man has appeared in nearly every game genre except for RPG, Strategy and Simulation, but with such a long history in gaming since 1980, I know I’ve yet to play every single game with the character in it. Namco has been keeping the character active over the past 33 years in a number of non-game projects and the latest is a fun kid’s CG animated 3D show on Disney DX called Pac-Man and the Ghostly Adventures, which also just so happens to be coming your way soon as a video game for Xbox 360, PlayStation 3, Wii U and Microsoft Windows. Some hands-on time reveals this one to be a light and really fun romp for the kids that’s actually worth a look if you’re a creaky old platform fanatic like I am…

Continue reading

Hands-On With Pac-Man Championship DX: Dot’s Entertainment (And How!)

Pac_Man_Championship_DXAs an old fogey, I can’t recall a year not going by since 1980 without playing a Pac-Man game. Granted, I’m sure a lot of other people can say that, but it’s pretty incredible that the dot-munching, ghost avoiding/chasing character has held up for over 30 years. Of course, next to the arcade classic, the best ways to play a good game of Pac-Man these days is by hopping online and getting in some quality time with the excellently addictive Pac-Man Championship Edition on the Xbox 360, which is finally getting a content upgrade soon in the form of Pac-Man Championship Edition DX. The original game was an Xbox 360 exclusive, while DX made its Windows 8 debut earlier this year. Pac-fans old and new will LOVE this one for its spin on the classic game, the funky HD neon visuals and the lighting fast pace of the game that’s bound to keep you playing ’til the wee hours…

Continue reading

VGA 101: Let There Be Light! (Or, John Carmack Explains It All For You)

OK, now THIS is my idea of Sunday school: here’s a VERY technical talk from legendary game maker John Carmack at this year’s QuakeCon that’s going to send your brain into a few handstands and back flips out an ear if you’ve a short attention span or just don’t give a hoot about what it takes to get lighting effects in games and how important this is (well, in more modern and future titles). I’d say this is also required viewing for you kids out there who want to show their parents that a career in making games is a GREAT deal more than sitting on one’s butt all day with a controller in hand. If you’re saying out loud something along the lines of “Huh? Light has physics?”, then yup – you need to get learned, so pay attention.

The again, this just may turn off a short stack of the lazier gamers reading and watching this while making their parents all of a sudden start pushing them like mad to get better in school so they can make those new games (and maybe prop them up with some nice retirement money at some point – hey, it’s only fair with the free food and rent you’re getting, right? RIGHT??! Yeah, I thought so.)…

The Wonderful 101 Demo Out Now: FINALLY (But Not A System Seller This Year)…

My biggest complaint about the Wii U is the lack of demos on the eShop (and yeah, yeah, I do KNOW many developers hate making demos). Anyway, The Wonderful 101 demo is now live and ready to play, so if you’ve a Wii U at home, this one’s a MUST play. Um, that is all (as I’m in the middle of downloading it myself). I can very safely say that my Wii U is VERY happy right about now… maybe I’ll post some impressions over the weekend or later. As for that title above, while I know the game will do well at retail, I don’t think it’s going to sell systems to very many people unless it’s to a handful who were waiting until the game dropped to buy in. Platinum makes some VERY excellent niche titles, but not games you want to run over old ladies to pick up a console for. Just stating the truth, kids.

That said, Nintendo has always carved its own path out in this industry, so other than some woes they’ve noted about being surprised at how difficult and expensive making the move to creating HD content has been, they’re pretty much set in their ways as to what they want to see in the future.

Beatbuddy Now Available- The Only Rhythmic Platformer You’ll Need This Month!

Wow. Super catchy tunes, classic platforming action, awesome retro/modern visuals and more, all now ready to snap up in Beatbuddy: Tales of the Guardians. The game’s developer, THREAKS has cooked up a really cool treasure that’s part throwback and part modern classic that’s going to bring grins to anyone who remembers the glory days of popping in 16-bit carts on a rainy weekend and tap-tap-tapping the hours away. Now, if only this was on a cartridge (or the PS Vita!). OK, time for the not so gory details, folks. Beatbuddy: Tale of the Guardians is available now on Steam for $14.99 on PC, Mac, and Linux and even better, there’s a nice 10% off sale, meaning you probably should take advantage of this deal while it lasts if this game happens to float your boat…

Random Game of the Month (JRPG Edition): Tales of Xillia

TOX_L_03_chara_06 

It’s finally here and it’s going to be a game genre fans should buy for a few key reasons from the mixed art styles working amazingly well, the stupidly deep amount of stuff to do in this installment (it’s the biggest Tales game to date), the “open world” feel to the gameplay experience plus all the usual stuff that has fans of this series sometimes buying specific consoles to play a single game in the long-running franchise. Tales of Xillia is all that and more, folks.

I’m betting at some point over the next day or three Mr. Baba and the dev team will probably be sitting at home (well, at their separate homes, as I’d hate to know what happens with such a large bunch of people living together biting their nails at the same time each Tales game is released) and wondering right about now how many fans in the US and other territories this is coming out in will be snapping up this one in the Standard, Limited or Collectors Editions. I need to get this one myself, as my backlog is SO huge this year that it’s worth doing a flowchart on (and I did – it’s terrifying). Anyway, if you’re an fan of anime/mamga-styled Japanese RPGs, yeah, you need to buy this game.

The Elder Scrolls Anthology: More Proof Physical Product Isn’t Dead Yet…

TES_anthology_logo

TES_anthology front (Custom)

BOOM. Nine game discs, five maps, hundreds (if not thousands) of hours of gameplay, a custom package to die for and something hard to hit the digital-only detractors upside their harder heads with, Bethesda Softworks upcoming must-buy The Elder Scrolls Anthology has officially and instantly made it to my Holiday Gift Guide 2013 list, gaming division. While it’s missing the LONG out of print standalone TES: Battlespire and Redguard side-story adventures (which I say NEED to get re-released one of these days), $80 for the entire main Tamriel saga (including expansions AND the Morrowind Construction Set!) is an absolute BARGAIN when you consider some of the games here are still a bit expensive when bought in either their original or Game of the Year formats as individual packaged products…

Continue reading

Indie Gala Tempts Me Mightily With Bullet Hell and More…

Argh. Here I am, PERFECTLY pleased with only spending the barest amount possible last month by NOT buying a thing during that insane Steam sale (only to be lightly bludgeoned over the scalp by an unbeatable Bundle Stars deal) and now my inbox tells me Indie Gala is running a sale of almost equally epic deal proportions. Fie and a pox on you and all your digital houses. Granted, I totally stink at those Japanese arcade shmups with all those tiny bullets closing in on my poor cute character or spaceship, but they certainly get the adrenaline going when needed. That and a few of the other games look pretty neat. I may pass on trying out the train simulators, though. Not because they’re NOT good, mind you – I just know a few train fanatics who play some of these or other games and yeah, they LOVE them (a bit too much, perhaps… but it keeps them from trying to fondle moving freight cars as they slowly trundle past their favorite hangouts). OK, this time I’ll flip a coin and then decide what to do. Wish me luck and go buy this set of thirteen titles (which will be fourteen when that bonus unlocks on Steam) for yourself or as a gift for that gamer in your life…

Bundle Stars Superfly Indie Bundle Breaks My Sale-Ignoring Streak

Yeah, I managed to make it through the ENTIRE month of Steam’s summer sale without spending a damn dime, but I saw this pack of games at Bundle Stars about two weeks back and also ignored it mainly because I thought I had Disciples III: Renaissance already (bought in another Bundle Stars deal a few months back). Well, it turns out I actually had Disciples III: Resurrection from that older bundle. Oops! That and a few of the other games in this new deal were ones I’ve wanted to play but haven’t yet, so there goes my $4.93 off to charity (adjusted to $5.11 with the Paypal fees, boo! But hell, STILL an incredible deal) and I now have ten more games I’ll slowly but surely get to at some point.

Shakes fist at screen: Damn you Bundle Stars (and digital games in general)!!!

(digital eel’s Weird World: Return to Infinite Space looks pretty cool as well – another reason I bought this bundle!)

*Sigh* anyway, if these came in boxes, I’d HAVE to pass them up because I have no room for more physical product here in the home office. At this point, if I dedicated all my free time to going through my stupidly large lot of digital titles from all these bundles I’ll be playing my current digital backlog until 2018 at the earliest (and yes, I did the math for that)…