Earth Defense Force 4.1 Livestream: Bigger, Badder, Buggier (But That’s A Compliment)

EDF 4.1 home imageA little fun from Xseed Games as tomorrow is the BIG day PS4 owners in North America and EDF fans have been waiting for as Earth Defense Force 4.1: The Shadow of New Despair hits retail and digital (via PSN).

I’ll shut up now and let you watch the video before you bust down your own door in order to run to your favorite game emporium and snap up a copy of the game. And a PS4 because you should have one already. That recent price drop seems to be making Sony pretty happy as more folks make the move from PS3 to PS4 or just grab one for the first time for their entertainment purposes.

And if you’re a Vita owner, guess what? Earth Defense Force 2: Invaders From Planet Space is out tomorrow as well. Retail and digital, just like the above. Yeah, you need this game. Trust me – it’s a complete time eater and a solid action game in its own right. While different in tone (thus the campier titling), it’s a pretty hardcore game on the higher difficulty levels that should test the skills of the best gamers on the planet.  Inferno Mode will school you in the many ways of getting chomped on by big bugs, stomped on by giant robots and otherwise probed by assorted spaceships and other enemies is all I’ll say.

“He’s Making A List And Checking It Twice…”

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Image courtesy atarimania.com (thanks!)

Yeah, yeah. I’m in the middle of a little (but not little at all) listing project for the fine folks over at Digital Press where I’m one of a few staff wroters who still works on the print ‘zine that gets published whenever we have time to get an issue out.

Everyone contributing to the next issue is going to be submitting a list of 30 “best” console or PC titles from each era 1971-2004 (for a total of up to 90 games from each writer) and those lists will get tallied up and then blurbed for readers to debate about later and perhaps get into unnecessary fisticuffs over.

Okay, that’s NOT the goal at all, but you know how the internet reacts to the most humble stuff these days. Then again, the DP readership is generally more mellow and reserved (well, usually). So I’m gathering whatever pops up from the staff collision at the end of the month will be quite a read. My own list is made up of mostly common games with a few oddball entries added in because they were and still are games that made quite an impression on me back in the day.

Anyway, let me get back to my compiling. I’m having a big brain battle over the final era thanks to so many systems to choose from, way too many PC games being too good and me trying to squeeze a mere 30 games out of thousands that also deserve to be included. Ah well -small world problem, right? If I don’t post anything again today, have a Happy Thanksgiving passed out in front of your TV or wherever else you’ll crawl for a nap after your turkey overdose.

Gallery: Thea: The Awakening

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cover_art_thea (Custom)Described as “a strategic survival game steeped in Slavic myth and monstrosity”, developer MuHa Games’ formerly Early Access turn-based strategy game, Thea: The Awakening is nor available for purchase on Steam. As this is the first I’m hearing of it, I’ll just say that the nice visual style and music caught my eye and ear respectively and that’s why you’re reading about the game here.

The game also features procedural map generation as well as a non-linear story, which means no two players should experience exactly the same game twice. Check out the art and screens below and if you like what you like what you see, you know what to do, right? You’re welcome.

 

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Earth Defense Force 2 and EDF 4.1 Get Dated: Prepare The Time-Sink Ray!

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Excellent. Between the new trailers above and below, the brand spankin’ new official site and the fact that both games come out on the same day as retail (YES!) and digital product, it’s a fine and dandy day for fans of Earth Defense Force 2: Invaders From Planet Space (PS Vita, $29.99) and Earth Defense Force 4.1: The Shadow of New Despair (PS4, $49.99). That lovely release date of December 8, 2015 means that plenty of fans of both titles are getting exactly what they’ve wanted from Santa, Krampus or whomever else buys their gifts. Buy someone a copy of this game and you won’t see them for weeks because all they’ll be doing in their spare time is blasting big space bugs and bigger spaceships, robots and other space beasties all day and night. Yes, your inner eight-year old kaiju fan will be wholly pleased, but don’t expect this to be an easy ride at all.

Getting these as physical copies (thanks Xseed!) is going to make a lot of EDF fans happier because it’s something they’ve desired with every game in the series and Xseed kept its ear to the ground and made it happen. As for the EDF 4.1 blooper reel below… er, well… I’ll give Xseed a pass on that one because the game is so much fun that a little comic relief won’t hurt it one bit.

Anyway, go get some finger exercises in and ask the boss for some time off in December. Once these games land in stores and on PSN, you’re not going anywhere for a while.

Super Star Wars Lands on PS4, Vita: The Force Is Strong With This One

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It feels 100% weird to say this, but there’s an old Super Nintendo game on a new Sony console and not so new handheld that’s a nice surprise for any Star Wars fan. Granted, Super Star Wars was also on the eShop for the Wii back in 2009, but this updated version for the PS4 and Vita offers a number of tweaks that include new save features, leaderboards, trophies, and updated display and controller options. Nope, it didn’t get a big HD visual overhaul at all, so hopefully you’re happy with the original 1992 SNES visuals in all their 2D and Mode 7 pseudo 3D glory:

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if you’re grinning like a loon because you have a PSN account, a PS4 or Vita (the game is Cross Buy, by the way) and $9.99 ready to fly out of your wallet, you’re already buying this before you’ve finished this sentence. Me, I’m still a little freaked that there’s a SNES game on a non-Nintendo platform and the earth hasn’t exploded from that fact. Oh,and new players to this one will find it hard as hell and a bit janky in spots. But it’s still a ton of challenging fun as well as a nice nostalgic trip into the past. Whatever strings Disney pulled to get this to happen (I’m thinking that this was a Sony Imagesoft-produced game back then may have helped) sure worked out alright although it would have been a better deal to get the SSW trilogy out for something like $20 or so.

Eh, we’ll see what the future brings for those ancient games about a galaxy far, far away. This new deal has me hoping that Star Wars: Knights of the Old Republic I and II show up on a Sony console at some point. Playing both of those classics on my Vita would be a total mind-blowing thing to see happen in the near future..

Vendetta: Curse of Raven’s Cry: Arr, Yeah – It’s Not Dead In The Water

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News3Remember a game called Raven’s Cry that was supposed to pop up a while back on PC and consoles? Well, it sort of did (on PC) but didn’t survive the harsh critical waters thanks to a number of issues. Reality Pump Studios moon-walked off the plank it was on, went back to the drawing board and has polished up their open world pirate RPG to what looks like a tasty finish.

The newly titled Vendetta: Curse of Ravens Cry has a release date of November 20 (hey, tomorrow!) looms on the horizon for Mac, Linux and SteamOS in both Standard and Digital Deluxe Editions for users who want their games in that particular format. Console and packaged retail versions of the game will arrive sometime during Q1 2016, but don’t expect to see this on the PS3 or Xbox 360 at all as those “old” systems have of late been consigned to Davey Jones’ locker when it comes to getting new releases, arrrr!

Five screens below and publisher TopWare Interactive has just put up a nice interactive map of the places you’ll go on your ship with your not so jolly crew. As far as I can tell, there are no whales to deal with in the game, but as you can see, Here There Be Tygers… er, leopards. That screen is kind of amusing because it looks as if both that feline and that pirate are thinking of that new coat they’re going to be wearing when the smoke clears.

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As to the seaworthiness of Vendetta, it’s probably safe to say that Reality Pump has set the ship righter that it’s previusly been, but the proof will be in the parrot pudding starting tomorrow.

Review: The Last Crown: Midnight Horror

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Platform: PC
Developer: Darkling Room
Publisher: Iceberg interactive
MSRP: $4.99
# of Players: 1
ESRB Rating: N/A
Official Site
Score: B+ 85%

As adventure games go, The Last Crown: Midnight Horror works exceptionally well as both an entry level point & click game for those new to the genre as well as a game fans of ghost hunters Nigel Danvers and Lucy Reubans’ previous (The Lost Crown) and future (The Last Crown: Blackenrock) exploits. The tone is lighter and the humor ranges from sly to flat out intentionally corny, but it all works quite well in this short taste of Halloween-themed horror. Even better, it’s only five dollars and worth every cent you’ll pay and then some. Continue reading

Land Of A Thousand Gransys: Today Is For The Birds

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Ouch. HOT. So, it turns out griffins absolutely hate fire. At least in the land of Gransys, that is. While Kentucky Fried Griffin may sound like a tasty meal, you may want to put down those 17 herbs and spices and pick up the phone and call for some takeout from somewhere in Gran Soren. It seems that griffin meat is pretty tough, tendon-packed and somewhat rancid before its cooked and very much like cheap supermarket fowl, is better stewed for a few (dozen) hours in lots of wine and plenty of vegetables in a gigantic kettle. Coating it in batter and frying it would just give you a nice crispy outer shell that wouldn’t taste all that good and unless you’re cooking outdoors (the smell alone would scare anything human or animal away), you’d probably set your home ablaze from the inevitable grease fire.

Yes, this is not so secretly a plug for the PC version of Dragon’s Dogma: Dark Arisen, headed to PC in January 2016. It was the game that kept giving on consoles and it should do the same and more for PC gamers who dive in feet first. Anyway, I’m still working on some stuff here while dealing with a sluggish network and cranky computer, so today has been an off day as far as getting things done. Back tomorrow with some fun stuff as among other things, I got a new cookbook to read in the post and it’s quite fantastic.

Let’s Play “I’d Rather Fight A Hydra Than…”

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Let’s see now: if I small world this little game and not think of current events beyond my control, “…deal with more dopey computer issues!” is the first thing that comes to my mind. Yep, still having some issues with a few things. But not for long. While that hydra above (courtesy of Dragon’s Dogma: Dark Arisen which is finally making its way to PC in January 2016, thank you much Capcom!) is confident it will win because it’s been reading old issues of Strange Tales for those Nick Fury stories (“Hail Hydra! Cut off one head and two more will take its place!”), it’s going down for the count so one of those heads can get transported to Gran Soren as a gift for the somewhat unbalanced Duke who resides in the castle there.

I’m sure that’s a metaphor for something, but I need to pop up this post before my laptop craps out and blue screens me again. It’s down to twice a day, though… so that’s “good”. I guess. Back in a bit or sooner as my backlog is lightening somewhat, but I do need to tackle posting a bunch of stuff with my fingers crossed that it gets up without any rebooting needed.

Review: Adventure Time: Finn & Jake Investigations

Adventure Time Finn & Jake Wii UPlatform: Wii U (also on PS3/PS4, Xbox 360/Xbox One, Nintendo 3DS)

Developer: Vicious Cycle

Publisher: Little Orbit

MSRP: $39.99 (PS4/Xbox One, $49.99, 3DS $29.99)

ESRB Rating: E 10+ (Everyone 10 & up)

Official Site

Score: B (80%) 

As someone who likes all the console and handheld Adventure Time games, it’s good to see a new one arriving so soon that’s even more of a throwback than the more action oriented titles that have come before. Adventure Time: Finn & Jake Investigations is a fine homage to old school classic point and click adventures with some nifty combat portions to keep your fingers limber. While the game isn’t all that difficult to complete (particularly if you use the hint highlight system to find clickable objects and locations), it’s a great diversion for a rainy weekend as well fun enough to warrant additional installments. It’s also the first Adventure Time game with rendered 3D characters and environments with developer Vicious Cycle doing a mostly excellent job in making Finn and company look great in polygonal form.

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The game is set up as a series of “graybles” as (re)told by the alien Cuber (voiced by Emo Phillips) from his space station. While it’s not quite Game of the Year material, the story is pure Adventure Time: pretty darn amusing and as usual, chock full of goofiness and tossed off references fans will knowingly nod and grin at. Fans of the show new to this style of game will find that it’s easy to get into and play, but experts at pointy and clicky stuff new to the show may find the game lacks a certain level of challenge save fora few puzzles that require knowing how certain episodes play out. Then again, unless you’re really bad at following prompts and using a tiny bit of deductive reasoning, you can do a bit of trial and error with not a failure state in sight.

There are five “cases” to tackle in the Land of Ooo that have Finn and Jake meeting up with the usual suspects from the show and everyone is voiced perfectly as you’d expect. In terms of gameplay, most of the game relies on a simple menu system that allows you to choose Finn to do most of the investigative work while Jake assists in getting him in and out of trouble or to seemingly inaccessible spots in the environment. Talking to everyone if you’re stuck will get you some clues that range from mostly direct to somewhat obscure (yes, like the show), but you can solve bits of some cases before you’d think if you have just enough info and accidentally or intentionally talk to someone who starts giving you a short quiz about evidence you’ve gathered.

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At certain points during play, “Combat Time” sequences become available, adding a bit of button jamming action to things. These sections are short and easy to beat, offering simple rewards in the form of collectibles Finn and Jake can use to decorate their fancy over-sized tree house. The game probably would have been fine without the swordplay and special attacks, but someone generally gets some sort of beat down at some point on the show, so you get to dish out the digital pain on a few folks who probably deserve it. Then again, without these smack laying down parts, the game might be less amusing and fun to play to some fans who expect a knockout or three (or more) before all is said and done.

While the game isn’t all that lengthy (as noted, it’s a rainy weekend special), it’s well done enough to warrant a sequel or two in the same style or at least more Adventure Time games down the road. Actually, it would also be really interesting to see if Vicious Cycle can handle the crazy and contagious energy of a more recent Cartoon Network smash hit, Steven Universe. It’s a completely different look and vibe on that show, but so far, every tie-in from the comic to the sole mobile game Attack the Light has been very well received. As usual, we shall see. In the meantime, you may as well support Little Orbit and Cartoon Network by taking Finn & Jake on a few Investigations, I say.