Lumber Island Chapter Two: Two Bucks Gets You Scared Half To Death? That’s A Buy!

 
Dean Forge’s unsettling little Unity game, Lumber Island just got an update with a new chapter that worth picking up if you like scary game experiences that have you off kilter from the start. In the first chapter, your character wakes up on a rowboat that’s headed for a dark and not so deserted island and has to deal with a frightening… thing out in the night that seems to want him very dead. The fact that you had no clue as to why you woke up in that boat in the first place coupled with the darkness and disorientation that comes from arriving in a new place in such an abrupt manner made the game a sleeper for me, and this sequel looks even more chilling.

That and those eerie notes that you find that spell out bits of the back story make this a fine little read as well as a game best played in the dark (headphones on at your peril, as you’ll probably keel over dead if someone walks into the room behind you and taps you on the shoulder). At only $1.99 (but you know you NEED the first chapter for an extra $1.99, right?), this one will keep your spine shaking so much for about four to six hours that you won’t even be able to move around using that mouse and keyboard. Yeah, you KNOW you want it… so go get it already!

Batman Arkham Knight Reveal Trailer: Rocksteady Is Back With A Killer Finale…

 
Yeah, yeah… it’s JUST a CG trailer and not gameplay, but this year’s E3 will probably feature a bigger reveal of that which everyone wants to see. Only two things bugged me about this otherwise drool-worthy teaser. One: A voice mail message from Thomas Wayne? Hmmm… TOO convenient and somewhat corny in a way, but I’ll forgive the team if they twist that up into a villain being behind that ruse or something like that. Two: Catwoman. Where is she? I think she NEEDS her own game to play around in just to wash the residue of that gawdawful Halle Berry flick and even worse video game from about a decade ago or so. I still cringe when I think of how lousy both were (sorry, Halle!).

Anyway, I do hope we see Cats in her own game at some point, as she could be a more empowering character (and not a cara-cat-ure, ha!) than even Lara Croft is if done right. Other than that, a Batmobile we can drive in this one is fantastic and makes me thing Knight will have a more GTA-like open map to get around in, something the series has been needing since Arkham City. Given that Lego Batman 2 did the open world thing quite well (albeit in a campier manner), Rocksteady is on the right track with what’s looking like a game with even more replay value. Back with more on this biggie soon…

South Park: The Stick of Truth Now Available: Obsidian’s Got A Solid Hit, It Seems…

 
I normally avoid reading other reviews until after I write my own, but the two I’ve seen for this game are pretty favorable and only knock the game for some bugs and technical issues that need patching up and some repetition in attack animations (a common complaint for RPGs for ages). This bodes well for developer Obsidian and publisher Ubisoft, who rescued the game from oblivion after original publisher THQ folded a few years back. Now, if only Obsidian could get a few more RPGs made using a similar combat engine (but a different visual style), I’d be even happier. Well, this goes on the buy list and in the “Play It!” queue (which has grown by a few too many titles as of late).

Namco Bandai’s Offices Just Got A Nice New Mascot…

 
Ooooooh. Okay, I want one of these. Well, to more precise, I’d WEAR an actual suit of armor like that it if were in my size. I wonder how much that would cost and how I’d live with one less kidney and lung if I had to pay for the thing. I’d store it right by the door near the coat closet here and ONLY wear it on special days. Like when I’m writing or going shopping. No one messes with a fully armored knight…. well, other than some mean-ass bunny rabbit, King Arthur and his Round Table buddies. “It’s only a flesh wound!” indeed. In the case of this game, there ARE no flesh wounds – your character lives or dies by the sword or any other weapons you’d better get quite good at if you intend to survive. The game’s tagline, PREPARE TO DIE isn’t a joke at all, that’s for sure.

Dark Souls II is out on March 11, 2014.

Legionwood 2 Out Now, Nice Changes In Tow…

legionwood 2 logoOops! I missed an update from the game’s site, but that’s alright because Legionwood 2 is DONE and ready for purchase from Dark Gaia Studios nifty online shop. The game is now a full game and not half of one, retails for a mere $5.99 and yes indeed there’s even a FREE DEMO to try out so you can see if you like it. My poor backlog of games needs some whittling down, but this one’s on my list of stuff to grab once I knock down two more games off my too long list of things I’m playing. I have to do it this way or I end up buying stuff or getting review codes and forgetting I have them on a drive somewhere. Yeah, I’m a physical product person because it’s easier to keep track of games you can SEE. That said, I liked the first Legionwood a great deal, so I think this one won’t go forgotten at all…

Dark Souls II: March’s Game of the Month (And It’s Not Even March Yet)

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Yes, I’m a little early, but based on some demo time and the fact that veteran developer FromSoftware didn’t water the experience down one bit (in fact, in a few ways the games is more challenging than previous Souls titles), Dark Souls II is my Game of the Month for March. Offline play is key for me and many others and while the game does have that wonderful and extremely annoying element of other live players being able to pop into your online game to stalk or assist you (or both), it’s in the solo mode where many new and veteran players will first poke around just to see if the game is as intense as ever (it is and then some).

 
Add in the new game engine (which makes for some even lovelier character models, creepy as all get out enemies and lush, deadly environments – see the site banner and background), improved gameplay, a much bigger world to explore and a massive amount of replay value for an instant classic.  No matter which version you get your hot little hands on, you’re guaranteed a VERY well crafted and rather intense and gloomy singular experience that’s also pretty interesting to watch someone play if you’re not into the gaming thing. March 11 is the date for the North American launch and I’m expecting some people to contract a strange flu-like non-flu for a few days around that time (myself included)…

Dark Souls II Collector’s Edition Reveal: I Need To Put Up Some Shelves, It Seems…

 
Well, wow. I have no room for those big box set Limited and Collector’s Editions some (and some would say too many) games get these days, but I’d sell someone’s kidney for this one. As usual, I have to say “someone” because I rather like both of mine (we’re VERY close) and I think I can find a willing volunteer if I look hard enough. Hmmm… I wonder how I can word that Craigslist ad so it makes it look appealing that some sap willing victim soul would be more than happy to go under the knife AND sell their own part (or parts if there are any other organs they thing they have no use for) on the black market AND deliver me the cash (cash ONLY!) before the game ships out on March 11? What, that’s TOO much to ask for? Nonsense, I say! Heck, I’d go to GameStop myself and BUY the game after all that, so it’s not as if I was asking that fool person to do that (which is the most painful thing of all if you’re like me and hate going to GameStop)…

You know where to reach me, folks. I just need ONE sucker volunteer…

Up For Air From Some Tales Action…

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Okay, Tales of Symphonia Chronicles has been keeping me occupied today, so I haven’t posted much since that Godzilla trailer. This former GameCube exclusive to PS3 enhanced port is nice and old-school Tales action through and through, including the difficulty early on if you’re silly enough to run into fights unprepared or think that cuteness means the game will be easy. HA. Tales of Symphonia Chronicles laughs at your silly self as its monsters eat you senseless (they start at the head, and work their way down it seems).

Anyway, a review is forthcoming, but not ’til the weekend or so. I need to knock out more thoughtful Toy Fair wrap up posts, dink around with some games in my queue and otherwise stay out of trouble. The cold weather has returned (booo!) and I’m not too pleased about that nonsense. back in a bit…

Castlevania: Lords of Shadow 2 Launch Trailer: Vampire Post-Weekend Busts Up The Monday Blahs…

Well, here’s a fine way to kick off a Monday, folks. Knowing that Tuesday will be better because Castlevania: Lords of Shadow 2 is arriving in stores and online here in the US (Europe and the UK get theirs a few days later). Well, tomorrow is a big launch day for a few titles, but I’m thinking this one will be the one many are looking forward to the most. With developer MercurySteam going out in style here, it’ll be interesting to see what new plans Konami has for the franchise in the future. As for the present (today) and near future (tomorrow), I’d say fans and new players should enjoy what’s here quite a lot.

Deception IV: Blood Ties Gets Me In A (Badly) Rhyming Mood…

Deception IV logo 
Here comes a lazy redirect
on a foggy Friday gray
Five new Deception IV game screens
from Sony’s PS Blog page.

The fun is back, oh sweet revenge!
Your victims will soon feel
Humiliation and then death
From a banana peel!

Oh, yeah, I’m on a roll now, kids. Well, perhaps not. I wasn’t planning on writing a crappy poem today, but it just popped out when I saw that screen with the gal slipping on the banana peel. Yep, the deception series is back in a big way, goofy humor and bloody demises and all. Deception IV: Blood Ties slides into retail and onto PSN for the PS3 and Vita on March 25, 2014.