Wii U on the Way. November 18 Is the Day.

Let’s keep it simple: The Wii U is coming. North American launch date: November 18 (Europe, you’re up November 30). Two different models: $299 for a Basic white system: a console with 8GB of memory, one GamePad, AC adapter, sensor bar, and HDMI Cable. $349 nets you a black console with all of the above, but 32GB of memory, a copy of Nintendo Land and to push digital a bit more, a promotion that allows buyers of the more expensive system access to a rebate system for purchases made online. Guess which one I’m recommending. Bet on black, kids. YES, the console is indeed backward compatible with current Wii titles (but forget about GameCube functionality, something missing since the Wii was streamlined into its current incarnation). WIll the console support standard RCA jacks for those who still aren’t set up for HD? Probably, but I’d imagine you’d want to poke around Nintendo’s site to double check (use the first link above, of course)

There’s also TVii, a function I personally will never use, but one Nintendo is targeting at those millions of more connected users and consumers who love watching their favorite shows in a more social manner (I call it “Distracted Viewing” but hey, people seem to love doing this, sooo…):

Anyway, there will be a raft of games on the way from the launch onward, notably some amazing exclusives as well as titles Nintendo-only fans will be thrilled to see- but those (well, SOME of them) are below the jump…

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One Piece: Pirate Warriors – Taking Musou To A New Level Of Awesome

 
 

Namco Bandai and Koei Tecmo’s Omega Force team up once more for hard-hitting multiple enemy on screen massiveness, but this time, it’s the cult hit One Piece getting the full-on Sengoku Musou treatment. One Piece: Pirate Warriors takes the familiar Dynasty Warriors formula and kicks it up a few notches with the show’s trademark oddball humor, some excellent visuals and gameplay that’s actually a lot more dynamic and frantic than what’s usually found in the DW series. From the level I played as Luffy, everything clicks into place and PS3 owners who can download this game should absolutely put this one on their radars. Controls are solid, with specific combos needed to pull off certain moves and yes, there’s a killer special attack you can unleash once that meter is filled. Enemies aren’t shy about batting you around the map if you’re too slow, a good thing for players who like a bit of challenge.

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E3 2012: Dead or Alive 5 Trailer: As Long As It Makes Me Forget About That Film…

With Virtua Fighter characters on board (thank you Sega!), the crossover appeal here is off the charts unless you’re a total purist with no sense of fun in your bones. I say give this a shot just to see what the mix of fighting styles plays like. Heck, you already know it’s going to be one of the best-looking fighters on the market, so I say trust the gameplay as well. I don’t think you’ll be too disappointed at the end of the day…

Review: Ninja Gaiden 3

Platform: PlayStation 3 (also on Xbox 360)

Developer: Team Ninja

Publisher: Tecmo Koei

# of Players 1 (Online 2 – 8)

ESRB Rating: M (Mature)

Official Site

Score: C+ (75%)

Team Ninja set itself up with quite a paradox-shaped pickle when they set about designing Ninja Gaiden 3. The particular problem plaguing them? How to make a game for new casual players (and those who hated the supreme challenge of the older Ninja Gaiden games) and while pleasing the more hardcore fans of the franchise (some from the arcade and NES days) who wanted something brutally difficult that took a great deal of effort to master. Now, some of those more loyal hardcore Ryu Hayabusa fans would  simply say “screw the noobs!” or something far less print-friendly. However, these days it’s getting much harder to sell some “core” games so far within a niche and make a decent profit. Yes, that’s pretty awful if you think about it, but broadening the base has worked well for certain other franchises and genres, right?

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Warriors Orochi 3 Has Over 120 Playable Characters. You’ll Need A Few New Controllers Before It’s Done, I’d Bet…

Of all the Dynasty Warriors-inspired games out there, only Koei’s assorted development teams (primarily Omega Force) have really nailed them perfectly. They not only invented the sub-genre of beat ’em up the games fall into, they’ve also been doing them for so darn long that even the ones that aren’t so hot are still incredibly addictive to play.  Warriors Orochi 3 is looking as if it will the ultimate in fan service hack ‘n slash greatness as it packs in characters from nearly every Dynasty Warriors and Samurai Warriors game ever made (except the DW Gundam series, no doubt for licensing reasons and the fact that it would be deadly stupid to have life-sized heroes fighting 30-foot mecha). That and you get playable characters from other Koei games such as Ninja Gaiden, Warriors: Legends of Troy, Bladestorm, Trinity: Souls of Zill O’ll and Dead or Alive. Yikes.

Sure, the 120+ roster isn’t as nuts as the 210 playable fighters found in Squaresoft’s still amazing Tobal 2 by a long shot. Then again, I’d rather play as Areus, Ryu Hayabusa or Joan of Arc than the bottom head of a totem pole, a pile driver or an over-sized polygon star any day of the week. Yeah, I want this one, but I hope I’ll actually have the time to finish the game with a few favorite characters, as I know doing it with all 120 will take a bit longer than one should camp out in front of the TV. Crazy me will probably do this, but obviously, I won’t get to ALL 120 characters for a review. I’d need a time machine and a box of Dual Shock 3’s for that…

Ninja Gaiden 3 Drops In Like A Ninja Should…

Mystically, a review copy of Team Ninja’s latest appeared yesterday (as in out of the blue via Fed Ex), which caught me quite off guard. I guess that means Ryu Hayabusa’s job security is still intact (at least with me). Anyway, I’m in the process of going through it now and while it’s definitely DIFFERENT than previous installments, it’s not the completely horrific experience a few reviewers are bleating on about.

It’s obviously wearing a few modern influences on its bloody sleeves thanks to certain other popular action games out there and thanks to that, it loses some of what made the earlier games great in the process. On the other hand, if it wasn’t a Ninja Gaiden game, I’d bet good money that a lot of the bile directed against it wouldn’t be there at all. Anyway, back to playing some more – my full review should be up this weekend (if not sooner)…

Dead or Alive 5 GDC 2012 Trailer: So, Crossovers Are The Next Big Thing (Again)? Bring It.

While Capcom has perfected the art of the crossover franchise fighting game, as you can see here, Team Ninja (with a little help from Sega) also wants in on the spectacular fan service with their own key franchise. I’m psyched for this one because the VF series has always been a more technically demanding game than DoA (as some of those crazy Japanese gameplay videos have proved that for a while). While this doesn’t seem to be a FULL crossover game in terms of the total number of VF characters, I’m hoping we see one at some point. In terms of 3D fighters, both VF and DoA do things that Capcom’s awesome arcade hits haven’t on the 2D plane. I guess we’ll see what sort of craziness is going on in future videos, right?

(Thanks to XboxViewTV for the video!)

Retro Exploration: Dreamcast (Part 3, Swimsuit Edition!)

Tecmo added different sets of omake images on the Japanese and US versions of Dead or Alive 2. Tina to the left there and the seven pics below the jump are from the US version of the game and the next five are taken from the Japanese Limited Edition release. I’ll need to see if the Japanese standard edition of the game has the same bikini shots as the US version, but I actually prefer the art from the LE disc a lot more.

More updates to come later tonight and tomorrow – stay tuned…

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TGS 2011: Dead or Alive 5 (Pre-Alpha) Gameplay Footage

Nice. Self-shadowing on the characters, still wickedly fast and while yes, not as “technical” as some other fighters, the game still packs quite a (wait for it) punch. PS3 and Xbox 360, sometime in 2012, I’m guessing. Expect more trailers with the ladies of DOA to show up at some point, as they’re the draw for some of this longtime series’ fans.

Review: Trinity: Souls of Zill O’ll

Platform: PlayStation 3

Developer: Omega Force


Publisher: Tecmo Koei


# of Players: 1


ESRB Rating: T (Teen)


Official Site


Score: B+

If you’re a big fan of hack & slash action RPGs and happen to own a PlayStation 3, Trinity: Souls of Zill O’ll is going to be right up your alley. Omega Force’s latest is a solid dungeon hack with a few splashes of familiar genre influences (both Eastern and Western) from Diablo to Demon’s Souls. If that puts a grin on your face, you’re all set for many hours of quality monster slaying, loot grabbing and quests galore. The game’s non-linear structure allows for enough freedom that the main plot of a half-elf’s revenge against the evil overlord that killed his family almost takes second place to the sheer amount of rescue/escort missions, fetch quests, arena challenges and other RPG staples. I say almost because while the story does pick up as the game goes on, the simple, yet challenging gameplay is the star when it needs to be. While it isn’t perfect, Omega Force deserves a ton of credit for making such a fun to play experience that’s guaranteed to steal many hours from those players that fall under its spell.

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