So far, so good and a LOT of changes in the visual style from the older games. That's a nice new controllable mech from one of the game's loading screens above. The two gameplay movies I'll post later show off much better character animation and some nice visual effects, but I do miss Pale Wing's cute getup and the bigger, slower moving shiny Hectors. That and a few other things (such as seeing more enemies onscreen in future builds), but overall, I'm excited at how well the game is looking with quite a while to go before its Spring 2011 launch. More EDFIA updates as they come in – stay tuned…
Tag Archives: Screenshots
Gallery: Resident Evil Revelations
My first thought (given the Capcom press page has this listed as a regular DS game) was: Wait…. these are Nintendo DS screens? Of course, you'd be a bit confused too, especially if you also saw those similarly eye-popping screens for the upcoming 3DS RE Mercenaries title. Then I realized that it's going to be one of those 3DS titles that you don't need the “3D” effect on to enjoy. Still, for a handheld with FAR lower resolution than any current TV or monitor, what's here is pretty amazing stuff. Go Capcom!
Gallery Update IV: Splatterhouse
The three screens I can run on this more family-friendly blog are below. As for the rest… well, you know where to find them, don't you? Only a few more weeks to go, ladies and germs! More gallery updates to come shortly, as Namco Bandai seems to be adding even more gorgeously gruesome screens as the game approaches its ship date.
Mastiff’s Deer Drive Shoots Onto Nintendo DS


A hunting game on the go? Yes, indeed says Mastiff. The publisher has brought a portable version of its popular Wii simulation, Deer Drive to the Nintendo DS and it's now available at retailers across North America for a mere $19.99. Given that the Wii version moved around 400,000 copies, I'd say DS owners might make this one as much of a hit, if not more of one. Box art above, screens below with a bit of game info from the press release. Loyal hunting dog, Elmer Fudd cap and orange safety vest not included.
3D Dot Game Heroes Gets Updated… Now With Sackboy!
Atlus has released a great update to its excellent retro action RPG, 3D Dot Game Heroes. Players who already own the game as well as those new to the awesomeness will find a nice surprise in the form of over 50 new playable character models including Little Big Planet's popular Sackboy. Additionally, the game will feature a couple of fixes and tweaks… but you'll have to click below to read that part!
Gallery: Knights Contract

Namco Bandai's PS3 and Xbox 360-bound super-stylized hack & slash (set for a 2011 release) is looking pretty interesting to my eyes. I love the freaky-looking enemies along with the wild color usage in these screens. The game's plot has a resurrected witch (Gretchen, on the left) and her executioner (Heinrich, right) traveling a decimated medieval land eliminating assorted beasties. Expect the game to most likely garner a Mature rating, thanks to quite a bit of blood and gore.
Review: Halo: Reach

Platform: Xbox 360
Developer: Bungie
Publisher: Microsoft
# of Players: 1-16
ESRB Rating: M (Mature)
Official Site
Score: A
If you even thought Bungie was going to make their final Halo title for Microsoft some sort of rushed to market affair with a big “seeya, suckers!” plastered into the end credits, you'd be dead wrong. Halo: Reach closes up shop more than nicely enough to be an instant classic no fan of the franchise should miss. From the solid campaign mode to the ridiculous amount of customization and user-creation options that guarantee the game's place among the most played Xbox 360 games, there's nothing that should stop you from owning (and keeping) this one in your collection. Granted, if you're a straight-up Halo hater for some reason, the game won't do much to sway your opinion. On the other hand, it's impossible not to recognize how solid Reach is as a total package.
Earth Defense Force Insect Armageddon Update: No Sandlot (!), BUT It’s Still Going To Be A Blast

In only slightly shocking news (well, to some of you out there – I predicted this a few weeks back), Earth Defense Force series creator Sandlot is not involved in the development of the upcoming Earth Defense Force Insect Armageddon. Instead, D3 has announced that veteran developer Vicious Cycle (Dead Head Fred, The Return of Matt Hazard) has taken on programming duty for the upcoming third-person shooter set for the PlayStation 3 and Xbox 360 as a Spring 2011 release. The company's Vicious Engine is quite a versatile one, so I'm expecting the game to be a more than worthy expansion to the groundwork laid by Sandlot.
Breaking down the announcement piece by piece, let's start with the cover art:
Excellently done and it's nice how it's a riff on the cover to EDF 2017 (I see flying ants or wasps are back in the mix – yes!). So far, so good…
As for the developer… Even if you've never heard of Vicious Cycle, I'll bet you've probably played some of their games…
Update: Knights in the Nightmare PSP Screens
Six new screens from the upcoming PSP strategy/RPG/”bullet hell” shooter hybrid (*whew!*) set to hit retail and the PlayStation Network Store on November 9, 2010. Remember, for a limited time, buying a copy of either the retail or PSN version of the game nets you a FREE digital copy of the excellent PSP remake of Yggdra Union. Check out our other coverage of KITN here and here.
TGS 2010: Capcom & From Software’s Steel Battalion Relaunch Gives Me The Kinect Jones
If it hasn't happened yet thanks to Demon's Souls and some of its other recent titles, From Software just might be a household name thanks to Capcom, Keiji Inafune and the return of a little game called Steel Battalion. The original was an Xbox exclusive produced in limited quantities and packed in a huge box with an amazing table-sized controller (complete with foot pedals, multiple switches and a working eject button). The game became an instant collector's item and has been for years, one of the most desired “niche” games on any platform. The sequel, Steel Battalion: Line of Contact was an online only expansion that (in my humble opinion) SHOULD have had an offline mode as not everyone who shelled out for the original game had an Xbox Live account. Nevertheless, both games were impressive hardcore mech simulations that required complete concentration and deft controller work in order to achieve success.












