Tower of Samsara on Kickstarter: Get This Unique Platformer Well-Funded

Tower of Samsara KS 

Welcome to Tower of Samsara

 

The wheel of life runs indefinitely. Just like the path that you’ll take through the planets of our solar system living your adventure and making your choices so you can build yourself to reach nirvana.

 

 

So many Kickstarters, so little time (and money)! That said, Martelo Nero’s interesting-looking indie game Tower of Samsara has enough going for it that I shot a few dollars its way as soon as the funding went live. It’s been a few days since and guess what? A Vita version has been announced as a stretch goal. Hmmm. Time up up my pledge, it would seem. The stylized visuals and karmic elements of the gameplay noted on the KS page are what lured me in, and with time to go before pledges are all taken and a 2018 release date, it’s a hopeful sign that ToS is climbing its own tower to its goal.

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Review: Electronic Super Joy (Wii U)

ESJ Boxart1Platform: Wii U

Developer: Michael Todd

Publisher: Michael Todd Games

MSRP: $9.99

# of Players: 1

ESRB Rating: Shut Up & Dance!

Official Site

Score: A (95%)

ESJ screenshot+(3) 

Prepare to dance a lot and die even more in Michael Todd’s excellent retro platformer, Electronic Super Joy, out now for the Wii U. The game is both a throwback and a keeper, one that will test your skills while making your brain bubble and fingers tingle long after you’ve put down that controller. The game is a pixel-packed near-perfect hard as hell and absolutely hilarious as it hits you on the head with assorted wacky text as you’re trying to concentrate on completing a level. The game works on a pure “shut up and PLAY!” level where the music (by EnV) and simple visual style hook you in and you find yourself learning the basics for a few quick stages before all hell breaks loose. Continue reading

Extreme Exorcism: This Ghost-Busting Retro Game Will Haunt Your Every Move

Extreme Exorcism Logo
 

Until a few minutes ago I’d never heard of NYC-based Golden Ruby Games. Now I want to be their best friend or something like that. The indie developer’s upcoming PC (and hopefully console bound soon) Extreme Exorcism is yet another one of those inspired “retro” games that looks to give fans of both single player and co-op games something to grin about. While this teaser trailer is way too short, it certainly made me smile and want to see more:


 

The gameplay seems straightforward, but EE’s AI happens to be programmed to repeat the controller moves you’ve made to dispatch each enemy when the next one appears. This means even “perfect” players who can clear the initial few maps will soon
find themselves dealing with enemies that are as good as they are in higher numbers. The longer it takes you to dispatch that next ghost, the harder it becomes to get rid of the next one. I’m gathering the game will drop enemies onto maps one at a time at first, as it’s going to be a rage-fest for players who let themselves get overwhelmed when things get trickier.

Anyway, a handful of screens below. Keep an eye peeled for this one as it’s still in development and there’s no concrete release date. As far as publishers go, Ripstone Games is getting it out and I’m hoping we see a PS4 and Vita version with the possibility of a Wii U port down the road. As usual, we shall see.

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Bard’s Gold: Throw Down The Gauntlet (And Your Controller) In This Instant Classic

Bard's Gold Logo 

If you remember way back when games didn’t hold your hand at all or you’re a newer gamer who wants a game that’s going to test your skills while teaching you some patience, welcome to Pixel Lantern’s Bard’s Gold. Available NOW on Steam, this retro platformer is neither another “Metroidvania” retread nor some speed-runner’s dream frenzy of the week. The game is a deliberately slower-paced side-scroller with an extreme difficulty that the developer (or at least the PR guy working for them) claims it’s the “hardest game on Steam”.

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Now, I can’t say whether or not this is true, but that trailer below sure doesn’t make it look anything close to “casual” at all.

Anyway, color me sold on this one. A request for a Steam code has been made, so we’ll see how tough this one is. Given the comments I’ve scanned so far, I’m expecting to be needing a new controller at some point.

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Curses ‘N Chaos: Time For The Monster Mash, Retro Style!

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Until today I hadn’t heard of Montreal-based indie developer Tribute Games or Curses ‘N Chaos (headed to the PS4, PS3 and PS Vita soon). Thanks to my inbox poking me in the eye with the game’s latest trailer above (Ow.), I’m now all over this one like duck feathers on a duck. Here’s a synopsis for you now that I have you in my clutches:

SMASH MONSTERS, ESCAPE DEATH!

CURSED! When brawny bounty hunters Leo and Lea are cursed by Algarr the Wizard King, they’re swarmed by all manners of creatures and monsters! Alchemist Allison knows one way to get rid of the curse: The Elixir of Life! But the only way to get the Elixir’s ingredients? SMASH ALL THE MONSTERS!

Hey, look! I found another cool trailer (It followed me home, Ma! Can I keep it?):


 

As you can see from the those two nice slices of game footage, the game screams NOSTALGIA in big blocky neon letters and everything from the lovely and well animated pixel art to the sound effects just plain WORK. The game is an arcade style scrolling brawler with plenty of cute but deadly monsters to kill and what looks like some challenging boss fights. Players can expect some classic couch co-op action along with online play for those of you who want to hop on the internet and make a few new annoying friends you’ll never meet in real life. Or you can avoid getting an elbow to the head from that “friend” who likes to distract you when he or she pops over for a visit and any game you play turns into an actual fight for survival.

Anyway, some gamers are tired of these bit-crazy retro games, but those are more than likely gamers who think “good graphics” circa whatever will blow up their PC’s 3D cards make a game worth buying. Foo to that. Curses ‘N Chaos will probably make some of those folks bust a controller over their collective kneecap because it’ll be too tricky for them to complete. Or perhaps some small amount of respect should be given to indie developers like Tribute that make games that keep the flames from the past burning and unforgotten? That’s a big, fat “Yep” from me. More on this one in a bit.

Review: High Strangeness (Wii U)

High Strangeness Start ScreenPlatform: Wii U (also on PC)
Developer: Barnyard Intelligence Games/Crystal Labs
Publisher: Midnight City/Majesco
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: B+ (85%)
 

HS 12-bit technology
 

While “short” by whatever “today’s standards” for game length is, High Strangeness is actually about as long as many of the 8 and 16-bit games it’s inspired by. A few too many gamers today are a wee bit spoiled by the still baffling comparison of game length somehow equaling overall quality so it’s great to play a new “retro” game that doesn’t wear you down with too many gimmicks before the ride is over. What’s here is a pretty cool throwback that bridges the game between the two eras with a “12-bit” approach that allows players to travel back and forth between two distinct visual styles. There’s also a mix of sci-fi and light horror vibes going on here with creepy-looking enemies, a big mystery and even a sentient cat to keep you dialed in from start to finish.

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Continue reading

High Strangeness: What A Way To End A Week!

High Strangeness Logo While it’s also available on PC via Steam, High Strangeness makes for a more interesting experience on the Wii U thanks to the whole “retro” vibe it gives off. Barnyard Intelligence Games‘ “12-bit” action/adventure is so far one of those games that is pretty amusing, weird as heck and fun to play. However, I’m hoping it can sustain those high notes until the ending as sometimes nifty ideas and amusing dialog can’t keep some games out of trouble in their latter portions when both run out of gas and things coast to a cliff edge. We shall see come review time next week, but for now it’s a recommended title on a console going through some ups and downs of late.

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Review: La-Mulana EX (Vita)

La-Mulana EX CoverPlatform: PlayStation Vita

Developer: Pygmy Studios

Publisher: Rising Star Games

Genre: Archeological Ruins Exploration Action!

# of Players: 1

MSRP: $19.99

ESRB Rating: T (Teen)

Official Site

Score: A- (90%)

“Welcome to the jungle, we got fun and games…”

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Yeah, I see you looking at those handsome La-Mulana EX screens and that exciting trailer and thinking “Oooh, a new ‘Metroidvania’ game to play and beat in a day or two!” Ha. La-Mulana EX laughs at your brimming overconfidence. Let me be the first (or perhaps last, as this review is a bit late) to inform you that going into this game with your dreams of adding a fast notch to your speedrun belt will have you lose that belt and perhaps your Vita right out the nearest window or under a speeding bus or some other method you choose to remove that handheld from your possession.

 

 

No, the game isn’t “bad” by any stretch of the imagination. Not at all. It’s just going to be one of the toughest games you’ll play if you’re not willing to read the digital manual and pay close attention to the basic to advanced techniques you’ll learn. In fact, what’s here will hopefully make you remove the word “Metroidvania” from your gaming vocabulary, as it’s a meaningless description that’s also a bit lazy in how it fails to actually describe a game as deep as this one. Continue reading

FUND THIS! Toe Jam & Earl: Back in the Groove Kickstarter

Toe Jam and Earl BITG KSSix days to go and I wish I had about a half million bucks to throw at this Kickstarter project just so it could get onto the Wii U as a stretch goal. Still, with just about $70,000 left to go before it’s fully funded as a PC, Mac and Linux game, it’s worth helping get ToeJam & Earl: Back in the Groove made if you remember the original Sega Genesis/Mega Drive game and its somewhat under appreciated sequel, Panic on Funkotron. Here’s a peek at an early version of Back in the Groove from the game’s KIckstarter page:


 

In terms of the art style of the new game, I like it quite a lot, but the more colorful and distinct look Panic on Funkotron had made such a strong impression on me that I’m slightly sad to see it not make a complete comeback. That said, those “stacked” levels are awesome to see in that early footage. Also great is the return to the roguelike play of the original that featured randomized levels, enemies and presents. Couch co-op is back, but with four players instead of two and online play is on board for those friendless types who need to reach out and touch someone. Just kidding on that last sentence, but TJ & E was (and is, as I still have my Genesis copy that gets whipped out from time to time) a game that worked best with a buddy next to you on the couch to work with. Or elbow in the ribs at when they weren’t doing what they needed to do.


 

Anyway, if you like what you see, do what you need to do and tell some friends about this one. They need some old-school retro rap roguelike love in their lives too you know…

Retro Sunday: The Maze of Galious

The Maze of GaliousSo, I’m soaking in La-Mulana EX on the Vita (or, it’s kicking my butt six ways ’til Sunday and today’s Sunday!) and I finally realized one game that was a huge influence on it is still out there and free for anyone to try. The Maze of Galious is an excellent fan-made remake of Konami’s 1987 MSX classic Knightmare II: The Maze of Galious.

Anyway, if you’re up to the challenge of a game made to test your skill while showing off some cool features implemented by the team who remade it, go grab this now and take it for a spin. You’ll get two playable characters, a HUGE map to explore in any order you wish and ten bosses to face off against. It’s “pay attention!” gaming at its finest, as while you can go anywhere you like, death awaits at the slightest mistake on your part. Have you got what it takes to get Popolon and Aphrodite to the end of their journey? I can very safely say that this game sure doesn’t think so because it tries its hardest to stop you from succeeding.

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