OK, so it was the SUPREMELY challenging, yet even more rewarding new PSP game Carnage Heart EXA from Natsume I was trying to play while feeling under the weather yesterday and part of today that had my head spinning around a wee bit too much. It’s actually a game NOT for the short attention spanners out there or those looking for some sort of JRPG-lite with nonsense squeal-voiced characters. Anyway, I took a break after about a dozen tutorials (yes, the game is THAT complex), sat down and sort of hashed out a new MS Paint sketch, which isn’t so good, but made me feel a lot better and a bit less mushy upstairs. Well, my cold has gotten a lot less lively after chicken soup, aspirin, water and orange applications during the day, so it’s probably back to regular posting tomorrow. Whee! Hell, I may even hit 200 posts this month (which would make me pretty pleased)…
Natsume and Artdink have a nice and challenging little treat for you if you happen to have a PSP or Vita in your hot little hands. Carnage Heart EXA will be hitting PSN tomorrow and promises to be a pretty deep and engaging experience for all comers. Packing in loads of customizable mechs and the ability to “program” their moves for real-time battles is cool enough, but CHEXA also offers direct control for those gamers who want a bit more action as well as wi-fi play for that versus action you’re craving. Of course, there’s a Story mode to play through for you solo play junkies reading this, but it seems the game will find a nicely sized audience among online and offline mech-heads in the mood for something unique.
I believe I’ll reviewing this at some point before the month is out. I was planning to dig out my PSOne and copy of the original Carnage Heart to see if I was a terrible as I recall, but I haven’t had the chance to do so what with so many other things happening. This is probably a good thing, as this newer game seems to be a bit more user friendly yet still as tough if you go in unprepared.
Just like the first game, Acquire is keeping things light and humorous in Clash of Heroes 2 when needed, as you’ll see above in this slightly spoiler-y (but not spoiled!) gameplay footage. I sunk way too much time into the first game and this one looks twice as fun. Now, all I need is a release date. Gaijinworks and Monkey Paw Games should get that out within the next week or so, I’m gathering, but I hope they let us poor press folk in on the news through a more direct means (like an email), as I’m not living on Twitter or Facebook like I used to back in the “old” days…
And hey, you may not live there or anywhere else online either, so I’ll do my best to dig up whatever info drops into my inbox and share it with you once I finish dancing around the room like a nut. hey, I like this old-school meets new school stuff – what can I say?
With Carnage Heart EXA gone gold and headed to PSN March 19th for the PSP and Vita, I figured I’d shoot a few quick questions over to Natsume about the upcoming highly challenging strategy game. For the uninitiated, the game is divided into two modes: Plot sections, which introduce characters and advance the game’s story, and Briefing sections, where goals are established and enemies fought using OKEs (Overkill Engines), the highly customizable, programmable mechs that players will need to learn how to get up and running properly in order to succeed and survive some pretty tough missions.
Graham Markay, VP of Operations at Natsume got back to me fairly quickly with some answers, so here you go:
GW: How would you describe Carnage Heart EXA to new players as well as those older ones who remember the original PlayStation game hoping this is just as challenging?
GM: Carnage Heart EXA is a mech battling game with a twist — instead of simply controlling a giant robot, you can program your mech to do the fighting while you watch the action unfold! (Think of the old “Robot Wars” show that used to air on TV.) However, not only can you program your robot: You can also take control of your robo-battler manually, and take on the baddies that way. Therefore, if you’re a Carnage Heart veteran, or just getting into the series, Carnage Heart EXA offers something new for everyone!
GW: Other than the English localization Natsume is handling, are there any new features coming to the game?
GM: There aren’t any differences between the Japanese and the North American version. However, North American players will also have access to the SATLOKE server, which will allow players to download and upload their own OKE designs, teams, and match data. The Japanese and North American data is 100% compatible, so you can trade with other Carnage Heart EXA players, both foreign and domestic!
GW: From what I’ve seen so far, there are some fantastic mech designs in so many varieties here. Do you have a favorite robot or robot type that’s in the game?
Personally, I like the four-legged, jumping mechs, like the Grasshopper mech. Their quick jumping ability allows you dodge faster, and the weapons they can equip are relatively strong. Therefore, they’re probably the most balanced of the mechs, in my opinion.
GW: The original Carnage Heart was definitely not for more casual gamers looking for a quick action experience. However, EXA offers a Manual Control combat option that may appeal to certain players. What advice would you give to those new users who buy this or are interested in buying it in terms of starting out?
GM: Carnage Heart EXA has extensive, easy-to-understand tutorials in the Story Mode of the game, so even if you’ve never played Carnage Heart, the game explains everything in a simple, straightforward way. And if you’re still having trouble, there are example programs you can use and look at to try to figure out how to write at the perfect program!
GW: The series has continued in Japan in a few iterations (such as the two Zeus games and the later PSP entries). If EXA does well, would it be possible for those older titles to be brought to North America as updated versions?
GM: Never say never! Obviously, like you say, a lot of it would depend on how well Carnage Heart EXA does, but if it does well, nothing’s off the table!
GW: Silly question time! If you had your own robot in real life, what sort of design would it be and what tasks would you program it for?
GM: Since I’m not usually trying to fight off evil-doers, I think my own robot would be more domestic… I could have it make my meals, clean my apartment, and take out the garbage. That way, I’d have more time to focus on other things… Like playing Carnage Heart EXA, coming to the PSP this March!
Monkey Paw Games and Gaijinworks’ upcoming Kickstarter-funded PSP sequel to Acquire’s pretty cool Wizardry-inspired RPG (say that ten times fast!) is indeed coming soon to PSN as well as selected retail outlets to be announced (I’m guessing directly through Gaijinworks to cut out the middleman expenses). But that actual concrete release date will be announced shortly by the companies. Here’s a look at the nice cover art that’s being coin-flipped by fans to decide which one goes for Kickstarter backers and which goes to those who pre-order the physical/digital combo pack. You want gameplay with that cover? OK, look up! Look down! Not too fast, as I don’t want you to hurt anything…
(*snap!* *crackle!* *POP!*)
Too late? Oops… Well, it won’t hurt for too long, as the game should be out shortly and it’s Vita compatible so you don’t have to poke around in the closet for that “old” PSP…
Well, Natsume kind of (and very smartly) realizes that this isn’t your garden variety “casual” game at all, so with the announcement that Artdink’s PSP exclusive,Carnage Heart EXA has gone gold and will be available for download on PSN on March 19, comes a cool link on the company’s Facebook page that walks you through some basic “programming” skills needed to get your OKE’s up and running as they should. “What’s an OKE?” you ask? Well, dear…just go check that fb page out and see for yourself (the link should be on the right side). I’m about to run home before this stupid storm that’s about to roll through here kicks off…
Well, well, well… I didn’t even know Japanese developer/publisher Kemco was still around these days, but thanks to Natsume deciding to localize the company’s iOS RPG Fantasy Chronicle for North America as Mystic Chronicles for a summer 2013 release, I’m a bit happier to see the developer still cranking out fun games that more genre fans here in the US will get to enjoy. Tile-based 16-bit visuals straight out of the SNES and Genesis days? Check. First-person field and dungeon combat (and turn-based at that)? Check. Cute anime/manga art all over the place (like it or not – I happen to like it a lot in this type of game). Check.
All I need to know now is when it’s coming out and how much I need to spend to get my grubby paws on it (retail is preferred, but I’ll take a PSN code to get my fix). Hey, I have three PSP’s here, at least one of which gets regular usage (Earth Defense Force 2 Portable has been on constant play here since I got it from Play-Asia), so I won’t be needing to go nuts digging through the Bins of Doom here looking for them.
Anyway, onwards to the gallery with you! Watch your step and duck, as it’s below the jump… Continue reading →
Hmmm. There’s a day to go before the big PlayStation event but we’re already out of systems to cover. I guess that tomorrow’s video will be all about the PlayStation Network or something I’m not thinking of right now because I’m full of coffee and need to pee, but I can’t do that just yet because I’m typing this while sitting in a Starbucks and I have a few too many windows open and need to save stuff (or finish typing like mad), close all those windows, pack up the PC and do a fast trot to the loo. OR… I could type the previous sentence and hope it transfers the sudden urge to pee to you folks reading this, thus lightening my bladder’s brain considerably. Hey, it’s working! OK, now that YOUR eyeballs are floating, hopefully you’re closer to a working toilet than I am. Hmmm, now that I don’t have to go, I just HAVE to go so I don’t get caught off guard on the walk back home.
I had to do a genuine double take when I saw these videos Natsume sent my way. First of all, a new Carnage Heart game from Artdink? Wow. The original was a relatively obscure cult hit on the old PlayStation amongst those who dared to brave its unusual gameplay mechanics and high learning curve. A strategy game where you chose AI routines, placed them into a small team of mechs and let the game play out battles you didn’t control wasn’t exactly a system seller. That said, once you spent time poring over the manual and experimenting with customization, the game opened up considerably. There were three more PSOne games made with the Carnage Heart name (Carnage Heart: EZ Zapping and two with similar sounding titles: Zeus: Carnage Heart Second and Zeus II: Carnage Heart) and a PSP game from 2006 (Carnage Heart Portable), but none of those were ever localized. EXA is a 2010 PSP release that originally got both a retail and digital release in Japan, but Natsume is localizing this strictly for North American PSN users (a smart move given how much of a niche title this is). Custom color me intrigued. Natsume has yet to drop a release date on this one, but it’s coming this year and most likely sooner than later. I still have three working PSP’s here, so they’re practically giddy at this news…
And you thought you’d seen the last PSP game ages ago, huh? Well, there are a handful of releases still popping up such as Xseed Games’ Corpse Party: Book of Shadows, set to hit PSN on January 15 for $19.99. If you’re into horror-themed games with a twisted sense of humor and a flair for the dramatic (as in creeping you out in all the right places), well, you can either unearth your old PSP from its dusty grave or whip out that Vita, as the game will indeed run perfectly fine on that newer handheld. And yes, you should probably play the original Corpse Party (also available on PSN), as this game focuses on eight in-between stories from events in the first game. Stylish visuals, a nice amount of M-rated content and a pretty creepy soundtrack are all lurking in the corner waiting to jump out and bite your brain… so what are you waiting for?