Three More Game of Thrones-Related Videos (But You Won’t Mind At All, Right?)

I thought not. Still, it’s been pretty amusing to listen to some people who don’t like the show because it’s “too _____ (fill in the blank)” and find out they’ve never read the books or watched more than a single episode or part of an episode before ducking out. Or worse, they always operate in Prudish Mode when it comes to their entertainment options. Color yourself No Fun Blue (it’s that crayon you never use in the big box) and put a sheet over your head, I say. Zzzzzz.

In actuality, I’ve only skimmed through one book a friend lent me before giving it back  because I didn’t want to become completely tied to the printed work like some fans who pick at the show for not following events EXACTLY as written. The Walking Dead also has some fans who get nuts about continuity, but as I’ve said before, in both cases, MORE story is always a good thing. All action all the time (or too much of it in overkill mode) gets mind-numbing fast (see Starz’ Spartacus series for a good example).

Yeah, you’re entitled to an opinion around these parts, but unless you’re running for office, you’re not entitled to letting your brain do less work than it needs to, I say. A little depth and variety goes a long way (and not only in what you watch on TV, either).

Game of Thrones Season 3 Episode 2 Recap: Not Everyone Missed (Or Was Missed, Ouch)…

In case you missed the last episode, well… you still missed it. This recap is only a minute and a half long and poking you with all sorts of pointy things so you’ll remember next Sunday. of course, having HBO on Demand helps out a lot with playing catch with the assorted residents and denizens of Winterfell as the plot twists and turns like a drunken snake trying to find its way out of someone’s stomach. How did that snake get in there anyway? Oh, you probably don’t want to know, but I’m sure it’s the reason it’s drunk. Anyway, set your Clocky or Tocky and don’t miss a minute of the next episode. Or else I’ll need to come back here and write a really terrible poem or something…

Game of Thrones Season 3, Episode 3 Teaser: Things Get Sticky…

Well, talk about a surprise ending to this week’s show. I kind of figured it would be a win or lose sword fight, but nope. Hmmm… I guess I now need to go find some some seat belts for the chair in the living room here, as it looks like things are about to get pretty damn bumpy for a few of the principals in next week’s episode. As I’ve said before, I don’t even get attached to any of these characters too much, as it’s basically the writers rolling their fates and we viewers sitting there getting our strings pulled. This arrangement… it works quite well, doesn’t it? Well, unless they kill off everyone in the last episode due to a meteorite crashing into the planet, that is…

Driftmoon Hands-On: The Top Is Down And The Weather’s Just Fine For Traveling…

Yes, it’s taken a bit of time for me to get around to playing that new Driftmoon demo I mentioned last month, but I’m absolutely more than pleased that I spent a few hours yesterday exploring the early part of the game which was awesome enough to leave me begging to see how the final build will turn out. Instant Kingdom (that’s Ville and Anne Mönkkönen, last time I checked) have created a lovely top down Adventure/RPG that can be tailored for anyone from novices who prefer a lighter combat option to hardcore players who want enemies that bite back hard. It also doesn’t hurt that the writing here is well done and often amusing in tone, offering a RPG experience that allows for different outcomes to certain quests. Toss in an excellent map system, some very well thought out combat, a great soundtrack and the ability to send feedback to the developers as you play and what’s here is shaping up to be a superb little indie game.

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Castlevania: Lords of Shadow Hands-On


At Konami's Gamer's Nite NYC event, Castlevania: Lords of Shadow was clearly the star of the show. My impressions were that Konami, developer Mercury Steam and Kojima Productions are sending notice that in the right hands, the Belmont lineage is going to be just fine as a big-budget, highly cinematic action game experience. Everything I saw, heard and played on both the PS3 and Xbox 360 versions was extremely high quality and extremely worthy of the Castlevania name. Yes, the game riffs on Shadow of the Colossus, the God of War games and a few other titles, but there are also visual and stylistic influences from Guillermo del Toro and some familiar Kojima storytelling elements that make the game highly engrossing right from the opening scene.

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Namco Bandai Lands IN NYC With Hits Galore

The great thing about not going to E3 is that the best parts of of it (getting to see and play upcoming games with not a lot of waiting) will come to you (provided you’re invited to a press event or two post-show). A few of the fine folks from Namco Bandai (or Bandai Namco) rolled into NYC with an incredibly solid lineup that should keep gamers of all stripes glued to their controllers and sporting ear to ear grins. While some of the games shown were still works in progress E3 builds, it was impossible not to walk away completely floored with anticipation about most if not all of the titles shown.

In the order which I saw and/or played them, here’s a quick rundown on what was on display:

Majin and the Forsaken Kingdom (PS3/Xbox 360) – Game Republic truly seems to enjoy making some great-looking, purely fun to play titles and this gorgeous single player experience looks to be yet another winner. You play as a young agile type who discovers and teams up with Majin, a huge stone elemental giant of sorts and soon find yourself attempting to rescue a missing princess. Graphically, there’s a fanciful stylized (yet realistic) look to the game that should please fans of ICO and Shadow of the Colossus while the gameplay excellently mixes fast-paced combat, stealth sections and environmental puzzle elements that require teamwork between the player and Majin. From the demo I got to see, this could be quite a sleeper when it lands in stores later this year.

Clash of the Titans (PS3/Xbox 360) – Yet another fun Game Republic-developed title and after a bit of hands-on time I can safely say that this one was a nice surprise in terms of its impressive level of old-school challenge and the rather large weapons selection players can accumulate. The game’s difficulty should appeal to all skill levels (just set it to Hard if you’re finding some areas too simple and you’ll be rewarded with a rather fierce challenge). However, if you have an extra controller and a buddy handy, there’s a two-player co-op mode that should help whittle the AI down to size. Thanks to QTE events during combat, you’re able to grab sub-weapons from any armed enemy to add to your armory and most of these assorted death-dealers are upgradable once you’re the new owner.

The art style and color palette are straightforward yet quite nice, recalling elements of the film while adding in new levels and enemies created specifically for the game. The mix of fast-paced hack and slash action plus stages graded by how quickly you can complete them should have those who crave perfection jumping back in to improve their scores (and bonus items awarded). Interestingly enough, the DVD drops into stores around the same time the film does, so those who liked the flick can be assured of a few more hours of fun in a lot more interactive format. “Release the Kraken!”, indeed.

 

Naruto Shippuden: Ultimate Ninja STORM 2 (PS3/Xbox 360) – Fan-favorite developerCyber Connect 2 (the .hack series and plenty of Naruto titles on the PS2, PS3 and PSP) keeps getting better and better and this impressive sequel to the formerly PS3-only release is headed to the Xbox 360 as well. The game looks incredible and controls in the short timed demo build were insanely responsive, making for a pretty slick (albeit brief) peek at what’s to come. Fans of the anime will be definitely be pleased and I think I can drop a hint to Tekken fans here that there’s a really cool surprise in store for you should this game pop up on your radar…

Pac-Man Party (Wii) – Pac-Man is 30 years old and still going strong thanks to this upcoming family friendly mix of tsuguroku and mini-games galore. While only a few of these howlers were playable at the event, what was shown was hilarious stuff indeed from both a visual and gameplay perspective. Sure, the action was simple Wii Remote shaking, tilting and swinging, but all who stepped up to give the game a shot ended up cracking up after one or two quick events. From tossing pizzas into a huge blazing oven, soda bottle jet-pack blast-offs and obstacle packed conveyor belt races, these super quick blasts of fun should keep you and the kids busy for some time.

Enslaved: Odyssey  to the West (PS3/Xbox 360) – Ninja Theory’s absolutely gorgeous follow-up to Heavenly Sword is once again, a single-player focused experience that looks to combine cinematic storytelling with high-action gameplay sequences and so far, it’s a formula that’s working for me. The rich visuals and fine level design are looking impressive and after going though the demo build, I’m extremely looking forward to the final version. And yes, Andy Serkis is doing a stellar job, the facial animations are fantastic and once you see how effortlessly fluid the controls are, the game is a dream to play.

As a totally unique take on the Monkey King legend, it’s mind-blowing how well the dev team has transformed the main character, Monkey into a burly yet agile hero and placed him into a blasted out wasteland that’s actually quite colorful. Even more incredible is the dev team is making a Teen rated game that’s got as much visceral punch as some top M-rated titles. By the way, look for Trip, the game’s AI partner to set new standards in CPU-controlled AI. Although you can’t really control her directly, she reacts and moves almost like a living person would (and has some pretty funny dialog with Monkey). This is one title I want to cover in a bit more depth, so expect a gallery to pop up at some point.

Splatterhouse (PS3/Xbox 360) – Rising from the dead with a major graphics overhaul and tons of pure, unadulterated gore galore, Rick and his evil mask are back in action after far too long away from consoles. The game is looking superbly twisted with a dark yet crazily funny vibe running throughout the demo build. Fans of the originals will be more than pleased to see their favorite monsters rendered in beefy 3D as well as cool side-scrolling sequences mixed in with the more modern action. There are also plenty of cinematic angles that add a modern horror kick to the game and both lighting and color usage were brilliant in the demo build.

This one’s clearly shooting for a Mature rating, as the blood and chunks flow, splash and fly freely. That and Rick’s gal, Jennifer appears in some rather er, saucy collectible photos as the game progresses. Speaking of collectibles, players can expect to see all the console Splatterhouse games (and I believe the original Arcade version) on the game disc as a pretty awesome bonus. No concrete release date on this baby just yet, but I expect Halloween or sometime thereabouts would be fitting. Of course, we Splatterhouse fanatics want this one to bee cooked perfectly, so even if the date slips, it’ll be because the game is being polished to an even finer shine.

Time Crisis: Razing Storm (PS3) – This latest in the long running arcade gun shooting franchise looks to be the best yet thanks to a ton of content and PlayStation Move support. With the super intuitive design of the Move controller, the game is so much fun to play (yes, it’s a total blast) that it was hard to put down after a few stages. The again, the few stages I got to play with a fellow editor in co-op blew by so fast and had so much destruction going on that we were both sweating bullets in that air-conditioned hotel suite. By the way, if you don’t want to get a Move on, the game will also support the Guncon 3.

There’s a very heavy emphasis on destructibility here, as nearly every bit of scenery seems as if can be shot up by yours or the enemies’ bullets. You’ll also see levels wrecked by mid-level and end mission bosses that are huge, surprisingly fast and extremely deadly. Not only will you get a few different single and multiplayer modes in the main game, Namco is actually adding both arcade hits Time Crisis 4 and the swashbuckling Deadstorm Pirates to the disc as very sweet bonuses (arr!). As a longtime light gun fan ready to embrace a “new” way of playing a favorite genre, I can safely say the this one’s going to be played to death and beyond around these parts. No matter how awful a day you’ve had, you can always rely on a Time Crisis game to get the adrenaline pumping.

I’m kicking myself because I didn’t stick around to check out Ace Combat Joint Assault (there was only one PSP demo unit on hand which was running Dragon Ball Z: Tenkaichi Tag Team, a multiplayer focused fighter that looked cool but was a bit chaotic as a single player experience). I think I spied a demo build of Dragon Ball Raging Blast 2 as well, but I was headed for the door after a good chunk of time spent being wowed by everything else. Ah well… guess I’ll have to send up a flare for review copies. Anyway, galleries and movies to follow on the games listed – stay tuned…

Muramasa: The Demon Blade Update #2: Momohime!

In this second character profile from Ignition’s upcoming Wii exclusive, Muramasa: the Demon Blade, it’s ladies night, as we get to meet the lovely yet deadly Momohime, complete with screenshots of her in action.

Additionally, the game’s official website is finally live, offering up some cool content that includes an art contest (I’d enter if I had time to sit down and do an illustration, but that’s kind of against the rules), media, some great wallpapers and lots more. Pop on over after you check out Momo’s profile and screens (below the jump, of course):

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Gallery: Demon’s Souls

Hands-down, one of my favorite game developers ever is From Software. I’ve been a huge fan of their games for close to 15 years thanks to many unforgettable hours playing their King’s Field series. While the US only saw four of the seven total games released to date, the combination of Western RPG aesthetics, challenging gameplay and interestingly doomed characters (the series has a rather NPC high mortality rate) made for memorable times indeed.

Between the mighty Armored Core franchise, Chromehounds, the two stellar Xbox Otogi games and one-shot brilliance of Kuon, there’s a lot to love about From’s games. That love also extends to From oddities such as Evergrace/Forever Kingdom, The Adventures of Cookie and Cream, Lost Kingdoms, Enchanted Arms, coolimports such asSpriggan: Lunar Verse, Frame Gride and Metal Wolf Chaos. Not to mention the underrated Echo Night games, Eternal Ring, Shadow Tower and Shadow Tower Abyss (one of those great import-only titles that would have been an excellent addition to the US PlayStation 2 library). Of course, not every developer can have a perfect track record. Between you and me, well… we’ll kind of forget about a couple of those later Tenchu games. OK? Continue reading

Cursed Mountain Cover Art Revealed

Gallery

This gallery contains 12 photos.

What’s with the Wii being the go-to console for scary games in 2009? Between Silent Hill: Shattered Memories, Ju-on: The Grudge, Dead Space: Extraction and now this, things are definitely looking up for folks like me who like to play … Continue reading

Update: Valhalla Knights: Eldar Saga Online Co-op Mode Details

Ask and it shall be answered department: As I forgot to bring my tape recorder to the Xseed event, I sent off a quick query to the company’s Product Manager, Jimmy Soga regarding the online co-op gameplay featured in the upcoming RPG Valhalla Knights: Eldar Saga. Here’s what he said:

“Below is some information regarding the Co-op play for VKES. Basically it is similar to the PSP ad-hoc co-op. You will be able to tackle any quest together and any items you find in co-op you will be able to bring back to your single player game.

NETWORK GAMING (Co-op)
For this mode, the player must have access to a network connection. Enter a friend code to register a friend. With no friends registered, the Wi-Fi game mode cannot be played. Select a friend to go on an adventure with (limit 1 friend per adventure).

Once on the field, the game plays similarly to the single player mode. Cooperate with your friend to complete the quest. When either the player or friend is defeated in battle, the fallen character must wait for the other to come and revive them. The players may only be defeated three times before the quest automatically fails.

If either party decides to retire, the quest will stop and will be considered called off.

Communicate
To communicate with a friend while on the field, hold down on the B Button and press left or right on the +Control Pad. Pressing left will active the Emote Mode where various icons can be selected and pressing right will activate the Gesture Mode where various actions can be selected. Either mode is useful in communicating one’s situation or feelings.”

Based on the description above, it looks like the game is going for a simplified Phantasy Star Online approach to things, although the online limit of two players per session might disappoint those expecting more of a MMO-style community experience. As you’re not able to use mercs in co-op mode (this keeps the frame rate stable, folks), this should certainly make for a more challenging game, particularly when dealing with the ridiculously huge bosses or more densely enemy-populated maps.

As more and more info arrives, Valhalla Knights: Eldar Saga is absolutely becoming one of those Wii titles I’m really looking forward to experiencing more of and I’m sure hardcore fans of the franchise will also be all over this new entry once it hits retail later this year.