E3 2014: Grim Fandango is Coming BACK? Commence The Room Running Around And Joy Squealing!

 
Wow. Like a good deal of old adventure game fans, I believe 1998’s Grim Fandango is one of the best games ever made in that genre. It’s been one of those most requested titles on sites that carry well-aged classic games and abandonware, but thanks to all sorts of copyright and other issues, the ONLY way to get this legally was to shell out a premium for a disc version and hope a newer PC could run it. Now, thanks to Double Fine Studios and 2 Player Productions and some wrangling with Disney on the rights front and Sony on the money front, it’s coming back as a complete remake for the PlayStation 4 and Vita with the possibility of other platforms later. Yep, this news got me yelping and spinning in my chair for a bit, so the meter has been set to “whenever it’s done!” and the wait begins for more info. This one’s a legend that I think more people have claimed to play than have actually played it (or they just never paid a dime for theirs), so it will be interesting to see how well this one does once it’s complete. I say it’ll be a big hit because everything great said about it is true and then some. I can’t wait…

E3 2014: Kingdom Under Fire II: Blueside’s RTS/MMO Hybrid Fights for Mass Appeal On The PS4

 
Well, holy hell, it’s been a LONG while since I even thought of Kingdom Under Fire, so this new trailer for the upcoming PS4 game, Kingdom Under Fire II kind of knocked me back on my butt. Developer Blueside seems to be taking their PC MMO/RTS and bringing it to the PS4 with the ability to play solo (and hopefully offline, like the previous games in the series) and if they can manage a lengthy campaign and multiple characters like the other installments, genre fans will have a new best buddy for as long as it takes to play through each character’s lengthy campaign. Another one to keep an eyeball peeled on means I need a fresh bag of eyeballs… again. More on this one soon!

Big PSN Flash Sale! 34 Games, 99 Cents Each! Stock Up NOW Or Miss Out!

PSN Flash Sale 
Yeah, I’ve gone and used a few too many exclamation points above, but this is a super deal no one with a PSN account should pass up. Sony is letting loose some more great deals in this PSN Flash Sale and you don’t even need a PlayStation Plus account to take advantage of this offer. However, the catch is this sale ends on Monday at 7am Pacific time so you’ll need to snap up what you want FAST. My bet is PSN takes a hit on its servers thanks to these deals, but we’ll see.

Anyway, here’s the complete lineup of titles with their original prices (if you’re too tired to click that link):

Back to the Future: The Game – Full Series $0.99 $19.99
Blast Factor $0.99 $9.99
Braid $0.99 $14.99
Crash Bandicoot $0.99 $5.99
Crash Bandicoot 2 $0.99 $5.99
Crash Bandicoot 3: WARPED $0.99 $5.99
Crash Commando $0.99 $9.99
CTR: Crash Team Racing $0.99 $5.99
echochrome ii $0.99 $9.99
Everyday Shooter (PS3) $0.99 $9.99
Everyday Shooter (PSP | PS Vita) $0.99 $7.99
Gex: Enter the Gecko $0.99 $5.99
Gotham City Impostors $0.99 $14.99
Jurassic Park: The Game – Full Season $0.99 $19.99
Plants vs Zombies $0.99 $10.49
Red Faction 2 PS2 Classic $0.99 $9.99
Red Faction PS2 Classic $0.99 $9.99
Red Faction: Battlegrounds $0.99 $9.99
Retro City Rampage (PS Vita) $0.99 $9.99
Retro City Rampage (PS3) $0.99 $9.99
Retro/Grade $0.99 $9.99
“Sam & Max” The Devil’s Playhouse $0.99 $19.99
Spyro 2: Ripto’s Rage! $0.99 $5.99
Spyro: The Dragon $0.99 $5.99
Spyro: Year of the Dragon $0.99 $5.99
Stuntman: Ignition PS2 Classic $0.99 $9.99
Super Stardust HD $0.99 $9.99
Tales of Monkey Island $0.99 $19.99
Tokyo Jungle $0.99 $14.99
Urban Trial Freestyle (PS Vita) $0.99 $9.99
Urban Trial Freestyle (PS3) $0.99 $14.99
When Vikings Attack (PS Vita) $0.99 $9.99
When Vikings Attack (PS3) $0.99 $9.99
World Gone Sour $0.99 $4.99

Uh-huh. PS1 and PS2 Classics, PSP, Vita and PS3 games all up for grabs in a crazy deal that even if you despise digital, is very tough to pass up. I have a bunch of these already as physical copies, but a few of the games I don’t are tempting me a buck at a time.

Omega Boost 1995/1996: A Work In Progress Before Some Big Changes…

Omega Boost Demo 0 OB_Cyber Head Logo OB_WIP Omega Boost Demo TS OB_HTP screen OB_HTP_SC2 OBS2 OBD_Cockpit View Omega Boost Demo 1

PC_Vol.2Well, now. That wasn’t hard or annoying after all except for two things. One quick download of an emulator, some fast configuring and popping in the demo disc I have here and boom – pictures of the first of three Omega Boost demos that appeared on Japanese PlayStation Club discs from 1996 to 1999. The game went through some major changes in those three years, but even as a 30% complete version in these shots it’s pretty darn interesting from a technical standpoint.

I believe the demo runs at 60 frames per second, it has three selectable viewpoints (first person/cockpit/third person), a full 360 degrees of freedom and is pretty fun overall for what it is. Granted, I took these screenshots at the library while dinking around on a keyboard because I didn’t bring a controller with me (oops) or else there would have been about 30 more images here. I also didn’t tinker with the visual settings on the emulator to make the game prettier because I like the look of many early PlayStation games.

Finally, I need to find out who made up Cyber Head, which seems to be the development team behind the first two builds. Based on some other games I’ve played, it seems that in the early days of PlayStation development, a few studios didn’t mind sharing talent to help each other out as the new hardware was being explored to see what it could really do. Hmmm… I smell a longer story here at some point. I wonder if there’s anyone still around from those days with some helpful info?

Hey, Polyphony Digital? Where’s That Omega Boost Remake/Sequel?

(thanks, Maya Rudolph!)

OB_JPSomewhere before and in between Gran Turismo and Gran Turismo II, members of Polyphony Digital (seemingly working under the name Cyber Head) worked on a little game called Omega Boost which was released for the PlayStation in Japan in April of 1999, the US that August and in Europe a month later. Japan got the awesome and hilarious TV ad above for the game (the US ad was amusing, but not as nuts as the Japanese one) and when the game arrived at the small indie game shop I worked at, it spent a decent amount of time in the store play stack. Back then, the game was impressive to me and many others right away thanks to the opening movie that still packs a punch:

(thanks, Cacophanus!)

Thankfully, other than the slightly unwise replacing of the Queen-style rocker that opens the import with some alternative tune that’s OK in terms of it’s title (“Fly” by Loudmouth) but lesser than the original theme music in terms of impact, the US version got the same explosive intro:

(thanks, vision2098!)

OB_NABy the way, note the “Marilyn Monroe/Norma Jean” autograph reference – I loved that tiny bit of fluff because it was a little detail only a film buff would latch on to right away and smile at. As far as the gameplay went, it was an arcade-style space shooter with 19 stages, some cool planetary and tunnel missions along with a number of intense boss battles and a ton of cool bonuses for the dedicated players out there. Some game critics unfairly compared it to Sega’s Panzer Dragoon games, which only made sense as a frame of reference if you were a PS owner who also happened to have a Sega Saturn in the house. There were some minor similarities, but Omega Boost was more a technical showcase for the PlayStation hardware than Panzer Dragoon ever was on the Saturn.

The game was actually in production as early as 1996 (or perhaps sooner), as a series of Japanese demos I have here shows the early work on the game back then was making for a very different-looking experience running at 60fps with simpler polygon visuals and a few more viewpoint choices. Oh, you want some videos of that for proof? Well you’ll need to come over if you want to see them, silly. I’d thought someone would have posted them on YouTube already, but nope and nope so far. Get on it collectors who never open your stuff, I say!

Oh, all right. One day I’ll get off my butt, dig out those PlayStation Club demo discs and have someone shoot footage of me playing them, but I just haven’t had the time to get onto that and some other projects. As usual, I digress. Anyway, the game wasn’t exactly a “blockbuster” in terms of sales or review scores, but it’s definitely one of those side projects where you could see the quality right from the beginning. Of course, with Polyphony so darn occupied with the vastly more popular Gran Turismo series of games, it’s hard to even think of a new OB rolling out from them any time soon. That’s not to say that is SHOULDN’T be done at all, folks. I’m just hoping that if there is a follow-up or remake, it gets the attention it should on a few fronts the original certainly didn’t.

Eh, perhaps I’ll bite the bullet, download a PlayStation emulator from somewhere and figure out how to record some gameplay. It shouldn’t be that hard to do, although I generally dislike using emulators over an actual console…

VGA 101: Fighting Games I’d Rather Be Playing Other Than Killer Instinct…

Xbox OneHmm. So, a friend who snapped up his Xbox One at midnight called me over today to play some games and Killer Instinct was one of them. I was not impressed. Granted, I’ve never liked KI all that much for a few reasons, but I respect anyone who can put up with its quirks on the SNES and even more of its quirks as a launch title for Microsoft’s $500 ego-center deluxe. Paying for characters piecemeal in a fighter may be the hot new thing, but while I was combo-ing away like a chump and winning a few rounds against my pal (he still kicked my butt around the room after about 20 minutes of us both fiddling with those yuck-worthy triggers on that new controller which work BEAUTIFULLY in Forza 5 but not for a fighting game), I kept thinking of the somewhat lousy pay to unlock “deal” going on here.

fighters_1 (Custom)After about two hours of next-gen thrills, I hoofed it home thinking of something to write about and ended up walking in the door, yanking a few fighting games (or fighting game hybrids) I’d rather have played down from the PlayStation section of the library, snapped a few pictures and here you go. As many characters as you can stand all on discs and not stacked with fees or “coming soon” features. Granted, you cool kids who don’t mind the enforced evolution of mandatory DLC and playing games that aren’t exactly finished because you’ll be buying in for as long as you can stand it (or longer as you get lured into the pay schemes here and on the way) will be all over this one like bees on a bear trying to steal their honey. Me, I’m a plug an play guy for life and it seems some of these new consoles and me won’t get along like best buddies anytime soon. But if this sort of thing floats your particular boat, knock yourself right on out and pay (and then pay again)…

fighters_2 (Custom)

The Great (and Not-So-Great) RPG Sale Is Temporarily Postponed (Obviously)…

great and not so great rpg sale

I’d been planning this sale of some fun stuff from the collection for a while and had initially wanted to kick it off this week, but as you can imagine, it’s being pushed back for the time being. Update to follow in a bit…

Do We REALLY Need A Ratchet & Clank Movie? I Guess We Do. Maybe.

OK, I know I’ll get beat up by the more cranky fans of this franchise, but I’d much really rather see whatever money that’s going into this otherwise SPECTACULAR looking new film (set for a 2015 release, mind you) go into a new game (or games) instead starring these characters. Or even better, a game that combines this look (which the PS4 can handle with no trouble, I’d bet) in a game that’s packing movie-quality looks and gameplay flawlessly. Sure, this will absolutely rake in the megabucks as soon as it hits theaters, but I know that there’s an audience for CG animation that automatically shows up and buys into that first weekend or two just because it looks cool. I know that if the film references the older games too much, most of those jokes will soar over the heads of that non-gamer crowd while those who DO know what’s being talked about will be falling into their buckets of popcorn laughing.

On the other hand, this COULD be the best thing since sliced hamcheesebread if this is some sort of trial balloon for a future animated series or new game tie in. THAT said, it’s going to be interesting to see if this video game series that got its start on the PlayStation 2 eleven years ago is still relevant two years from now. I’d like to think Insomniac Games would want to move onto better and brighter things, but try and tell that to the rabid fans who want them to churn out the same types of games endlessly and gripe if they want to do something different. Then again… it’s kind of hard to pass up on making more money from something so cool if there’s enough of a demand for it. Ah, the eternal cycle continues, I suppose…

VGA 101: On Kenji Eno (2): Something Old Brings In Something New(-ish)…

Lumines ES2Lumines ES1So, as I posted last week, I finally got around to sending back that formerly long-lost Kenji Eno autographed copy of D2 about a week or so ago and got this nice surprise as a return response. A copy of Lumines: Electric Symphony autographed by the game’s producer and one of Eno’s close friends. Nice. Amusingly enough, I hadn’t played this Vita game previously, so now I get to do so and having done something nice for someone in the process. Yeah, I’m a nice guy under all that cranky. MOST of the time. Not get the hell off my lawn, you kids. Scoot! I have some games to play and no time for you whippersnappers. Git!

 

Carnage Heart EXA Goes Gold, Gets Nicely Detailed Facebook Tutorial…

 

Well, Natsume kind of (and very smartly) realizes that this isn’t your garden variety “casual” game at all, so with the announcement that Artdink’s PSP exclusive,Carnage Heart EXA has gone gold and will be available for download on PSN on March 19, comes a cool link on the company’s  Facebook page that walks you through some basic “programming” skills needed to get your OKE’s up and running as they should. “What’s an OKE?” you ask? Well, dear…just go check that fb page out and see for yourself (the link should be on the right side). I’m about to run home before this stupid storm that’s about to roll through here kicks off…