Just like the first game, Acquire is keeping things light and humorous in Clash of Heroes 2 when needed, as you’ll see above in this slightly spoiler-y (but not spoiled!) gameplay footage. I sunk way too much time into the first game and this one looks twice as fun. Now, all I need is a release date. Gaijinworks and Monkey Paw Games should get that out within the next week or so, I’m gathering, but I hope they let us poor press folk in on the news through a more direct means (like an email), as I’m not living on Twitter or Facebook like I used to back in the “old” days…
And hey, you may not live there or anywhere else online either, so I’ll do my best to dig up whatever info drops into my inbox and share it with you once I finish dancing around the room like a nut. hey, I like this old-school meets new school stuff – what can I say?
With Carnage Heart EXA gone gold and headed to PSN March 19th for the PSP and Vita, I figured I’d shoot a few quick questions over to Natsume about the upcoming highly challenging strategy game. For the uninitiated, the game is divided into two modes: Plot sections, which introduce characters and advance the game’s story, and Briefing sections, where goals are established and enemies fought using OKEs (Overkill Engines), the highly customizable, programmable mechs that players will need to learn how to get up and running properly in order to succeed and survive some pretty tough missions.
Graham Markay, VP of Operations at Natsume got back to me fairly quickly with some answers, so here you go:
GW: How would you describe Carnage Heart EXA to new players as well as those older ones who remember the original PlayStation game hoping this is just as challenging?
GM: Carnage Heart EXA is a mech battling game with a twist — instead of simply controlling a giant robot, you can program your mech to do the fighting while you watch the action unfold! (Think of the old “Robot Wars” show that used to air on TV.) However, not only can you program your robot: You can also take control of your robo-battler manually, and take on the baddies that way. Therefore, if you’re a Carnage Heart veteran, or just getting into the series, Carnage Heart EXA offers something new for everyone!
GW: Other than the English localization Natsume is handling, are there any new features coming to the game?
GM: There aren’t any differences between the Japanese and the North American version. However, North American players will also have access to the SATLOKE server, which will allow players to download and upload their own OKE designs, teams, and match data. The Japanese and North American data is 100% compatible, so you can trade with other Carnage Heart EXA players, both foreign and domestic!
GW: From what I’ve seen so far, there are some fantastic mech designs in so many varieties here. Do you have a favorite robot or robot type that’s in the game?
Personally, I like the four-legged, jumping mechs, like the Grasshopper mech. Their quick jumping ability allows you dodge faster, and the weapons they can equip are relatively strong. Therefore, they’re probably the most balanced of the mechs, in my opinion.
GW: The original Carnage Heart was definitely not for more casual gamers looking for a quick action experience. However, EXA offers a Manual Control combat option that may appeal to certain players. What advice would you give to those new users who buy this or are interested in buying it in terms of starting out?
GM: Carnage Heart EXA has extensive, easy-to-understand tutorials in the Story Mode of the game, so even if you’ve never played Carnage Heart, the game explains everything in a simple, straightforward way. And if you’re still having trouble, there are example programs you can use and look at to try to figure out how to write at the perfect program!
GW: The series has continued in Japan in a few iterations (such as the two Zeus games and the later PSP entries). If EXA does well, would it be possible for those older titles to be brought to North America as updated versions?
GM: Never say never! Obviously, like you say, a lot of it would depend on how well Carnage Heart EXA does, but if it does well, nothing’s off the table!
GW: Silly question time! If you had your own robot in real life, what sort of design would it be and what tasks would you program it for?
GM: Since I’m not usually trying to fight off evil-doers, I think my own robot would be more domestic… I could have it make my meals, clean my apartment, and take out the garbage. That way, I’d have more time to focus on other things… Like playing Carnage Heart EXA, coming to the PSP this March!
Monkey Paw Games and Gaijinworks’ upcoming Kickstarter-funded PSP sequel to Acquire’s pretty cool Wizardry-inspired RPG (say that ten times fast!) is indeed coming soon to PSN as well as selected retail outlets to be announced (I’m guessing directly through Gaijinworks to cut out the middleman expenses). But that actual concrete release date will be announced shortly by the companies. Here’s a look at the nice cover art that’s being coin-flipped by fans to decide which one goes for Kickstarter backers and which goes to those who pre-order the physical/digital combo pack. You want gameplay with that cover? OK, look up! Look down! Not too fast, as I don’t want you to hurt anything…
(*snap!* *crackle!* *POP!*)
Too late? Oops… Well, it won’t hurt for too long, as the game should be out shortly and it’s Vita compatible so you don’t have to poke around in the closet for that “old” PSP…
Of course, that’s a limited time deal, ladies and gents. January’s #1 selling Vita game can now be yours (and a few friends of yours,of course) for ten bucks cheaper until April 2, 2013. Given that Earth Defense Force 2017 Portable packs the possibility of well over 50 hours of play (and then some) into that PSN download, it’s still a bargain at its non-sale price. Of course, I’m COMPLETELY biased in saying you NEED to buy this game, what with me being a fan of hard working Japanese developer Sandlot and their games. Then again, I’m gathering you’d want someone who knows what they’re talking about to recommend something like this to you, right?
Nope, I’m not taking ALL of today off, folks. Here are a trio of nice ads for Sony’s upcoming Vita exclusive which is headed stateside soon enough (oh, alright… I’ll be nice – it’s headed to PSN and HOPEFULLY retail in North America on April 30, 2013).
Granted, non-Vita owners hoping for the portable to slide into oblivion while they diddle away playing Fruit Ninja or whatever are more likely than not shrugging away or not taking much notice as they’re rubbing their fingerprints off on some tablet or phone. On the other hand, The core Vita fans who support the handheld know this is a key release coming in a pretty hectic year for the system.
Hmm. My long list of stuff to play has now officially reached “Too many games!” status. But according to experts in the field of “Hey, you have waaaaay too many games!” it’s been that way for a while.
Platform: PlayStation Vita (via PSN)
Developer/Publisher: Ratloop Asia
# of Players: 1 (online 2 – 4)
ESRB: Rating: M (Mature) Official Site Score: A- (90%) Before you even ask, nope, Rocketbirds: Hardboiled Chicken has absolutely NOTHING to do with Angry Birds. Zero. Zilch. So, please clear that Jenga with a slingshot game out of your heads before reading further (I’ll wait)… and if you happen to have grown up playing classic NES side-scrollers, a few too many platform-based puzzle games and maybe a few oddball arcade flight shooters, well… this game’s got your name on it somewhere. Ratloop Asia (sorry, but that studio name makes me want to avoid eating Chinese food for a few days) has cooked up a tasty bird buffet that’s a tad spicy for the kids thanks to a bit of foul (or is that fowl?) language, blood and lots of stabby and shooty violence. But for those of you Vita owners with a sense of humor and a few bucks in your pocket, it’s a guaranteed fun time while it lasts. A few new Vita-exclusive elements added makes this the most complete version out there and yes, it’s a definite must-buy if you’re looking for a solid adventure that, while not the longest game out there, is going to get a few replays and perhaps even stay on that memory card long after you’re all done.
Namco Bandai Games is turning into quite the busy bee of a publisher these days, picking up distribution rights to a bunch of cool-looking titles from a few developers. Milestone’s upcoming MUD FIM Motocross World Championship is coming to the PS3, PS Vita and Xbox 360 on February 26, 2013, so here’s a look if you haven’t seen it yet. The game combines simulation and arcade racing with some real-life riders and racing that’s based on the FIM series plus some stunt-heavy maps to tool around on when you’re not racing. While it probably won’t wow the graphics hounds out there, the game looks decent enough and might be a bit of a fun diversion for those seeking a bit of bouncy bike action in an off-road flavor. You can catch bugs in your teeth at home when the game jumps into stores next week (and on PSN for the Vita).
Put on a pot of whatever and pull up a seat. Here’s the full press event I didn’t get to see live, so whee, we get to watch it together! Hey, it’s NOT a rerun if you’ve never seen it, right? Hmmm. this brings back memories, though. I need to interview Mark Cerny at some point, as he’s been missed for a while on the gaming scene. KNACK looks like a classic PSOne platformer remade with amazing physics and I can’t wait to see more. Amusingly enough, I haven’t seen Dave Perry in years (he’s something like seven feet tall in person), but I remember a chat we had about Shiny’s development on The Matrix: Path of Neo and some other fun stuff a few years back at a loud Atari event. Enjoy the ride, folks… Sony’s just getting started.
Below the jump is the official press release (I fixed a silly spelling error I caught), as I’m too busy to edit the darn thing down, you get to pore over every official word and hold Sony to the fire if they don’t deliver the goods…
OK, OK – you’ve been asking me to give more stuff away, soooo here you go. Thanks to the fine folks at Tate Multimedia, I have threeUrban Trial Freestyle PS3 and three Vita codes here (for the North American PSN store) burning a hole in my inbox. I think six DIFFERENT people out there could use a fun blast of slick visuals, challenging stunt and speed-based gameplay and a ton of replay value to keep them busy for a bit. I think that YOU just might be one of those people, right? So, HOW do you get one of these codes, you ask? Well, just head below the jump and find out. Don’t take too long to respond, though…
While it could use a level editor, some Excitebike-style multiplayer and a few more rider types to choose from (where’s the cool biker chick?), everything else is near flawless in Tate Interactive’s superb stunt-based moto romp. If you’re a PS3 and/or Vita-only owner, Urban Trial Freestyle is going to be your go-to brag about how cool it all is game in the vein of Red Lynx’s mega-hits Trials HD and Trials Evolution games on the Xbox 360. Fantastic visuals, excellent physics and a ton of replay value are all packed into this download-only release that’s well worth the price (and will be an even better value as the dev team adds more content over time).