More fun with fast-moving Xenomorphs in this latest dev diary from Gearbox Software and Sega. You can definitely fell the love these guys have for James Cameron’s second installment in the popular film franchise, which will hopefully translate into a game for the ages that’s as scary and action-packed as everyone wants it to be.
Tag Archives: PC Games
Random Incomplete Indie Game of the Week: Dungeon Crawl
Yeah, that title is as generic as they come, and it needs a bit more work, but don’t let that stop you from trying out this cool little free game. What’s cool about it is how developer Liberty has tweaked the extremely familiar anime/manga style RPGMaker 2003 visuals to a simpler top-down viewpoint while limiting the cute stuff down to some well-written dialog sections between characters.There’s also a lengthy intro sequence that’s well done, pulling you into the story and game world, making you eager to jump in and experience the challenge ahead.
Gameplay isn’t quite what you’d expect from a game called Dungeon Crawl, but that’s a good thing. Rather than being combat focused, success in the game relies on careful exploration, avoiding traps and using resources you find wisely. You’ll also need to deal with a few other adventurers in the dungeon, some of whom will try to take advantage of you. You can choose to be nice and help them out, or be a total jerk and blow up that bridge you just made or refuse to aid someone who needs a helping hand. Everything you do affects one of (currently) ten different planned endings and each of the three classes plays slightly differently. The save system is a bit quirky, but manageable once you understand you can’t save wherever you’d like and may need to retry some areas if you run out of health. For a rainy day or if you’ve got a few spare hours to burn, this one’s a charmer that sneaks up on you and keeps you playing longer than you’d probably expect.
RAMBO: The Video Game In Development (It’s 1988 All Over Again!)
Granted, the teaser site just has a nice image and that film clip heavy trailer doesn’t reveal much in the way of gameplay (as in no gameplay at all, so I’d gather the project is still early in the dev cycle), but I’m sort of positively ambivalent about the whole thing. Well, positive yet ambivalent if that’s an actual emotional state. If the game is based on the last Rambo film with the hyper-realstic violence and interesting pro-rebel attitude, it’ll be a game worth checking out to see how far it takes its story and violence. Hey, the whole archery thing is big in games these days (not that it went away for us die-hard RPG players out there), so at least I’ll enjoy those parts. And hell yeah, the game had BETTER use some of the late, great Jerry Goldsmith’s music (if legally possible).
On the other hand, if it’s another 80’s throwback with angry Russians, rescue missions in Cambodia or wherever and nostalgically crappy (and completely unnecessary these days) USA!, USA! jingoism permeating the entire project…. I’ll go play something more relevant like Dynamite Duke instead. As usual… we shall see… Don’t blow it, Reef.
Dishonored Brings The Nice Noise With Key Voice, Music Talent
“Having such talented actors voice Dishonored’s compelling cast of characters adds a rich, powerful element to the game,” said Raphaël Colantonio, president of Arkane Studios. “We want to draw people into this virtual world and make it feel real. This celebrated cast adds wonderful depth and credibility to the overall Dishonored gameplay experience.”
Well, well, well. As expected, Bethesda and Arkane Studios are making sure Dishonored hits retail packing some fine voice talent to go along with the innovative gameplay. A bit more press release action below, as I’m working on a bunch of stuff at the moment and can’t jazz things up like I usually do: Continue reading
The Maze of Galious: How Fan-Made Games Should Be Done
I’ve played and still play a lot of fan-made games and while many are really great, too many are trying to masquerade as unofficial side stories or sequels that fail to do justice to their source materials. On the other hand, sometimes a remake is the best way to go if you’re new to a certain classic you may never have heard of before.
An excellent example can be found over at Santi Ontañón’s Brain Games. Hop on over for a visit and you’ll find some really cool remakes of classic Konami PC and console games that aren’t (surprise!) Castlevania, Contra, Metal Gear or other games you’d expect. Fortunately, Konami had many other games that became fan favorites outside of those three cash cows and the amount of care that went into these updated versions is quite impressive. Of all the games there, I currently love The Maze of Galious (aka Knightmare II: The Maze of Galious), a tough side-scrolling action game with a few minor RPG elements that some have called one of Konami’s best games ever.
As I haven’t yet finished the game myself, I can’t say much other than so far, it’s definitely really good (and really hard at times). This remake features a few different custom graphics that can be toggled through as you play (including the original MSX version), some excellent tunes and you’ll definitely want to read up on how to solve a few of the game’s trickier mysteries, as things can get baffling if you aren’t paying attention. If you like MoG and want more, there are some other nifty remakes on the site to check out and they’re all free to download and play at your leisure.
Aliens: Colonial Marines Developer Diary 1: Bug Hunting (In More Ways Than One)…
2012 is going to be a REALLY good year for Gearbox Software, what with Borderlands 2 looking to outstrip the original in every way (and how). But let’s not forget the thrilling xenomorph-packed surprise they have coming up in 2013. Granted, I’m someone who liked Alien 3 when I first saw it (and like it even more today thanks to that Assembly Cut version), so I’m not one of those folks who thinks what’s here is replacing that film at all. Of course, if Fox decides to go on ahead and make a movie out of this new game, the crazy paradox time shift that will happen when some poor developer that’s not Gearbox tries to make a movie based off a game based off a film series… well, that just might cause the planet to collapse in on itself in confusion.
Melon Journey: Kind Of A Hello Kitty Episode Directed By David Lynch
Thanks to its charming tone and visuals, quirky yet descriptive writing (“He is singing a quiet song about eating vanilla ice cream in a warm room”) and low-key but catchy MIDI score, this short and sweet adventure game by RPGMaker.net users Mario & Karolina (almondmelon on the site) comes highly recommended. It can easily be completed in one sitting (about 2 hours or so) and when you’re done, you’ll wish it was a bit longer. Gameplay revolves around locating items within and around the village, which in turn nets you other items you can use or trade in order to progress further in the story. There’s a tiny bit of an Animal Crossing vibe here as well, but the game’s brevity and offbeat style makes it a bit better in my opinion. Saying more will spoil the fun, so if you like adventure games and strangeness that will make you smile, definitely make this little town your next gaming stop. Get it here and thank me later.
Speaking Of Mr. Bond… 007 Legends Is Also Looking Pretty Neat
With voice actors for previous films on board lending their talents (Daniel Craig is Bond, so don’t expect any cameos from other folks who’ve played Sir James this time out), this just might be the best Bond game to date. Yeah, yeah, you die-hard N64 fanatics can’t give up that GoldenEye fetish (and it absolutely was a great game for its time), but it’s a new generation of systems and Eurocom has established themselves as the go to studio for the franchise. I say buy 007 Legends and play it with pride, as the developer has taken cues from Rare’s work and expanded greatly upon it to all our benefit.
Random Indie Game Of The Week: Paradise Blue
One of the nicer RPGMaker games I’ve played this year is Paradise Blue, a Final Fantasy homage that’s actually a bit more impressive in a few areas. The developer, Ocean went as far as to redo the familiar RPGM backgrounds with his own artwork, boosting the normally straightforward color palette and detail considerably. While the game still has the look of a quality NES title, colors practically pop off the screen in nearly every map making this one of the more unique-looking “old-school” RPGs I’ve seen to date. It takes a little while to get used to some of those details, however. You’ll be dazzled by sparkly areas and items that look as if they SHOULD be interactive, only to find they’re just there for effect.
Where the game shines is in some of the well-scripted dialog, the skills system (which is deep and rewarding once you get into it) and some of the trickier battles the game drops you into. Switching out classes and equipping the proper skills is a must here, as some high-level side quest battles can wipe out your party before you know it. In addition to some addictive gameplay, there’s also an excellent score that works quite well at conveying mood. As usual, you can grab this game for FREE at the link above and it comes highly recommended if you’re a fan of classic 8-bit JRPG bliss. Ocean also has some other cool titles I’ll get around to reviewing as I find time to do so. Heck, this review WOULD be longer, except for I’m even more backlogged than ever since discovering RMN!
(thanks to YouTube user Vysethedetermined2 for the gameplay video)
XCOM: Enemy Unknown “Last Stand” Trailer: Well, You’ll Be Sitting Down While Playing, Right?
Things seem to be humming along quite nicely over at Firaxis in terms of their XCOM game ticking off all the boxes fans expect and I’m hoping the game does well enough at retail to convince the more stubborn dopes that the other XCOM game (where it’s been too damn quiet in terms of update news) will work as well. Hopefully 2K isn’t going to cave into the entitled whiners who complain too much about stuff they won’t buy, only to turn around and snap it up when it hits the bargain bin and end up liking it a lot more than the imaginary game they had in their heads based on a few screen shots and low-res movies of a work in progress that has a ways to go before completion.
As usual, we shall see…
