RIVE: Two Tribes’ Final Title Looks Like a True Treasure


 

15 years in the game development business is a long enough time to do a lot of different things and Two Tribes has indeed done just that and then some. The indie developer has decided to pack it (at least as far as making new games) in after a decade and a half of console and PC titles with what looks like a dangerously fun arcade-style romp called RIVE. The game has the look and feel of a classic Treasure game but with that even more notorious European difficulty scale that makes for a supremely challenging and highly replayable slice of nostalgia. If there’s a ‘Metal Wrecking, Robot Hacking Shooter’ sub-genre, my money is on RIVE being among the best of the best.


 

These guys at TT are going to be missed, but at least RIVE is coming out on multiple platforms so console and computer gamers who need their big meal bang-boom-boom fix can get in on the fun at a glorious 60fps soon-ish. PC/Mac/Linux (via Steam), PlayStation 4, Wii U and Xbox One are all supported here, but I’m betting Vita owners are hoping for some Cross Play action because this looks as if would be perfect on the road. Then again, the game also looks as if one would need to have at least one extra controller handy just in case one “accidentally” busted their main gamepad. Hard walls and game controllers are a poor mix. Padded walls on the other hand – those get the DAF seal of approval every single time.

Sadame Looks Like An ARPG Winner on the 3DS

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If Sadame is what I think it’s aiming for, I’m going to love it even more than I did when I saw the art and trailer below. coming from Rising Star Japan, Intergrow and Mebius, the upcoming game looks like a nice Diablo-inspired chase ‘n chop set in feudal Japan with four playable classes, loot to collect and some particularly pesky bosses to take down. SOLD! Even better, it’s coming sooner than later, arriving February 25 on the eShop for JRPG fans looking for something a bit different yet somehow comfortably familiar. It’s too bad this one isn’t Wii U compatible, as it would be even cooler to play this on a larger HD set at home. But hey, that’s what sequels are for, correct?

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Review: Electronic Super Joy (Wii U)

ESJ Boxart1Platform: Wii U

Developer: Michael Todd

Publisher: Michael Todd Games

MSRP: $9.99

# of Players: 1

ESRB Rating: Shut Up & Dance!

Official Site

Score: A (95%)

ESJ screenshot+(3) 

Prepare to dance a lot and die even more in Michael Todd’s excellent retro platformer, Electronic Super Joy, out now for the Wii U. The game is both a throwback and a keeper, one that will test your skills while making your brain bubble and fingers tingle long after you’ve put down that controller. The game is a pixel-packed near-perfect hard as hell and absolutely hilarious as it hits you on the head with assorted wacky text as you’re trying to concentrate on completing a level. The game works on a pure “shut up and PLAY!” level where the music (by EnV) and simple visual style hook you in and you find yourself learning the basics for a few quick stages before all hell breaks loose. Continue reading

Review: Adventure Time: Finn & Jake Investigations

Adventure Time Finn & Jake Wii UPlatform: Wii U (also on PS3/PS4, Xbox 360/Xbox One, Nintendo 3DS)

Developer: Vicious Cycle

Publisher: Little Orbit

MSRP: $39.99 (PS4/Xbox One, $49.99, 3DS $29.99)

ESRB Rating: E 10+ (Everyone 10 & up)

Official Site

Score: B (80%) 

As someone who likes all the console and handheld Adventure Time games, it’s good to see a new one arriving so soon that’s even more of a throwback than the more action oriented titles that have come before. Adventure Time: Finn & Jake Investigations is a fine homage to old school classic point and click adventures with some nifty combat portions to keep your fingers limber. While the game isn’t all that difficult to complete (particularly if you use the hint highlight system to find clickable objects and locations), it’s a great diversion for a rainy weekend as well fun enough to warrant additional installments. It’s also the first Adventure Time game with rendered 3D characters and environments with developer Vicious Cycle doing a mostly excellent job in making Finn and company look great in polygonal form.

BMODance (Custom) 

The game is set up as a series of “graybles” as (re)told by the alien Cuber (voiced by Emo Phillips) from his space station. While it’s not quite Game of the Year material, the story is pure Adventure Time: pretty darn amusing and as usual, chock full of goofiness and tossed off references fans will knowingly nod and grin at. Fans of the show new to this style of game will find that it’s easy to get into and play, but experts at pointy and clicky stuff new to the show may find the game lacks a certain level of challenge save fora few puzzles that require knowing how certain episodes play out. Then again, unless you’re really bad at following prompts and using a tiny bit of deductive reasoning, you can do a bit of trial and error with not a failure state in sight.

There are five “cases” to tackle in the Land of Ooo that have Finn and Jake meeting up with the usual suspects from the show and everyone is voiced perfectly as you’d expect. In terms of gameplay, most of the game relies on a simple menu system that allows you to choose Finn to do most of the investigative work while Jake assists in getting him in and out of trouble or to seemingly inaccessible spots in the environment. Talking to everyone if you’re stuck will get you some clues that range from mostly direct to somewhat obscure (yes, like the show), but you can solve bits of some cases before you’d think if you have just enough info and accidentally or intentionally talk to someone who starts giving you a short quiz about evidence you’ve gathered.

GnomeZap (Custom) 

At certain points during play, “Combat Time” sequences become available, adding a bit of button jamming action to things. These sections are short and easy to beat, offering simple rewards in the form of collectibles Finn and Jake can use to decorate their fancy over-sized tree house. The game probably would have been fine without the swordplay and special attacks, but someone generally gets some sort of beat down at some point on the show, so you get to dish out the digital pain on a few folks who probably deserve it. Then again, without these smack laying down parts, the game might be less amusing and fun to play to some fans who expect a knockout or three (or more) before all is said and done.

While the game isn’t all that lengthy (as noted, it’s a rainy weekend special), it’s well done enough to warrant a sequel or two in the same style or at least more Adventure Time games down the road. Actually, it would also be really interesting to see if Vicious Cycle can handle the crazy and contagious energy of a more recent Cartoon Network smash hit, Steven Universe. It’s a completely different look and vibe on that show, but so far, every tie-in from the comic to the sole mobile game Attack the Light has been very well received. As usual, we shall see. In the meantime, you may as well support Little Orbit and Cartoon Network by taking Finn & Jake on a few Investigations, I say.

Electronic Super Joy: Run, Jump, Dance (Just Don’t Drop The Controller)


 

Just when you think you’re just about “retro-ed” out, yet another striking indie game comes along to get your face smiling away and your toes tapping to some nice killer beats. ESJ_gifI’d never even heard of Electronic Super Joy until an email announcing it was ported to the Wii U and now available in the eShop popped up in my inbox. Nice. I’ve been getting a lot more use from my system thanks to a few recent games (Slender: The Arrival, Whispering Willows, Adventure Time: Finn & Jake Mysteries, among others), so this one’s getting added to the backlog queue. I’m still working on the time machine I absolutely need so I can play all those games stacking up, but this one’s probably worth pushing up a few notches on the list because it’s so immediately catchy on a few levels.

While the cure for an aching backlog isn’t usually MORE games, ESJ sure looks and sounds as if it’ll be a memorable remedy of sorts. Go check it out if you like what you see and hear above.

Review: Poncho (PC)

Poncho logo

Poncho Banner NewPlatform: PC/PS4/Mac/Linux
Developer: Delve Interactive
Publisher: Rising Star Games
MSRP: $14.99
# of Players: 1
ESRB Rating: E (Everyone)
Official Site
Score: B+ (85%)

With pixel-packed “retro” games showing no signs of stopping, it’s great to see Delve Interactive shake up the scene with Poncho, a game that’s both new and nostalgic with a side of super challenging for good measure. The open world side-scrolling platformer features multiple layers of parallax scrolling to hop in and out of in order to progress and this is both excellent and a tiny bit frustrating until you get your sea legs. The game’s depth also extends to the minimalist but somewhat deep story of Poncho, a cute little robot who finds himself going where no man has gone before because there aren’t any humans left in the world the game takes place in.


 

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Review: Whispering Willows (Wii U)

WW_Wallpaper1920x1080Platform: Wii U (via Nintendo eShop)
Developer: Night Light Interactive
Publisher: Reverb Triple XP
# of Players: 1
ESRB Rating: N/A, but probably T (Teen)
Official Site
Score:A- 90%

While its methodical pace won’t be for all tastes, Whispering Willows is a great example of an indie game that does some cool things with an ancient formula. It’s a light horror adventure game that happens to be side-scrolling and going to be visually familiar to fans of many arcade and console titles. There’s no run button here, so young Elena Elkhorn’s exploration efforts will be a languidly paced but somewhat spooky journey in and around the haunted mansion she’s searching for her lost father in. That slow pace noted above means your character and the game she’s in requires you to take in every sight and sound offered (which is fine as a lot of work went into making the game). But as this isn’t action heavy at all, the bulk of the story is told through journal notes found while walking about and you don’t want to go into this expecting to be frightened out of your seat by anything resembling a jump scare or gore galore.

That said, the game’s frights come in a few forms from creepy-looking ghostly things only Elena’s spirit form can see to areas where darkness and strange visual elements make Elena’s trip mildly to moderately terrifying if you’re into the vibe the game creates. The dev team also deserves major props for making Elena of Native American descent, which explains her helpful spirit-walking powers she can use thanks to an amulet gifted to her by her father. Continue reading

Review: Slender: The Arrival (Wii U)

Slender marqueePlatform: Wii U
Developer: Blue Isle/Parsec Productions
Publisher: Reverb Triple XP
# of Players: 1
ESRB Rating: T (Teen)
Official Site
Score: B- (75%) 

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Nowhere is safe in Slender: The Arrival, a somewhat polarizing first-person horror game that’s made the rounds on PC, PS3/PS4, Xbox 360 and Xbox One and has finally arrived on the Wii U in time for Halloween. As someone who’s avoided the game in its previous incarnations thanks to not being into the whole Slenderman myth (that some take way too seriously), I have to say I was pleasantly surprised that the game is actually more than a little frightening.

Or should I say unpleasantly surprised that I found myself backing out to the HOME screen on my Wii U after a few particularly well-placed random jump scares. At the right time (after midnight) and under the right conditions (big headphones on in a dark room, rainy and miserable outside), I found myself unable to push on during one part where that damn skinny suit-wearing freak kept popping up and making me squeal like a trapped piglet. Squeee! Squeeeee! Yipes. That’s the game doing its job quite well despite some flaws in the ointment. Continue reading

Fatal Frame: Maiden of Black Water- “Free to Start” Is The Frightful Part

Fatal Frame banner 

So, Fatal Frame: Maiden of Black Water has been out for a little while and I’ve yet to play it. Not because I don’t want to, mind you. It’s just that Nintendo of America with Tecmo/Koei have made getting the actual game a bit of a chore unless you have a zippy fast broadband connection and about 10GB of hard drive space on your Wii U or a USB drive attached to the console. The game has a “Free to Start” demo that consists of the prologue and first two chapters and if you like what you’ve played, you then pony up $49.99 to download the rest of the game. That’s fine and dandy for those who can access that, but once again, gamers who want a legal physical release have to settle for nothing unless they can speak Japanese, own an import Wii U and buy a physical copy from one of the many import shops online.

Boo to that, I say. Continue reading

Adventure Time: Finn & Jake Investigations – Mysterious Goings-On, Old School Style


 

“What time is it?” Um, 6:48pm as I type these words!. Hmm, that joke fell flat didn’t it? Fortunately, Little Orbit’s latest, Adventure Time: Finn & Jake Investigations has far better writing than I can muster up and looks as it’ll be a total blast to play through. Available NOW on PlayStation 4, Xbox One, Nintendo Wii U, Xbox 360, PlayStation 3 and Nintendo 3DS, the game takes the popular show and characters into a less sprite-ly space (the game is made up of POLYGONS! *Gasp!*) and pace as it emulates some of the older-school adventure games us well-aged gamers grew up playing.

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Not to say there’s no action and occasional stuff being broken for no good reason other than it’s amusing, mind you. Don’t believe me? Well, take a looky at these GAME FEATURES:

Sleuth your way through five cases set in the Land of Ooo, each of which plays out a separate chapter (like your own personal episode of the show).

See the Adventure Time characters and familiar locations for the first time in 3D.

Tackle puzzles by creatively using inventory objects and Jake’s shape-shifting abilities.

Combat evildoers as Finn using a variety of unique swords and Jake’s awesome attack forms.

at4_screen11 

I stole that info above from the press release, so maybe that’s a SIXTH adventure that needs to be solved? Uh, wait. I just gave myself away as the culprit. Oops. Well, Jake and Finn don’t know and you won’t tell them at all, so I’ll be camped out in front of my TV waiting for them to slap the cuffs on. Or slap me around the room. I think I’m insured. I think.

Adventure Time Finn & Jake Box Shots 

So, yeah – get this game. Well, you don’t HAVE to buy EVERY version in that photo above. But if enough of you did exactly that, I sure bet Little Orbit and developer Vicious Cycle would be very thankful indeed. Perhaps a bit baffled… but thankful nonetheless.