Now Playing: Remember Me (and Other Stuff)…

rm_preview_screenshot_062.pngOf course, I had to run out early on Friday evening and zoomed past the UPS truck a block away that I SHOULD have hung around a few minutes to bug the driver about any packages that were mine on board, but, oh well. Anyway, Remember Me popped up again yesterday and I’ve been playing it since (which is why there weren’t a load of posts happening, folks). Anyway, it’s quite a blast and yep, a review is incoming probably tomorrow.  So far, it’s quite original, somewhat linear, but very gorgeous in a “this is the game you make when your studio is in Paris!” kind of way.

Back in a bit – spoiler: the score will be good unless the game falls apart in what looks like the last few areas I’ll be getting back to soon enough. As for “Other Stuff”, that’s not a game – it’s just my queue stacked up with a bunch of games I’ll try to get to before the E3 crunch steamrolls me…

Memo to Microsoft: You Can’t Rewrite History By Erasing It…

Call Me IshmaelI was going to save this (or a variation of this) for after Microsoft’s E3 press conference, but I may as well do some (ugh) speculation based on their current mine cart zooming to the cliff full of baskets of freshly laid rotten egg ideas.

Actually, I’ll lay some new-age Nostradumbass foundation here and follow up after the show (or during if I’m able to recover from whatever “major game announcements” they throw into the pot that either make or break their new console as a purchase around these parts.

Anyway, for some insane reason, Microsoft keeps wanting to ignore, avoid or otherwise stamp out its gaming history in favor of shipping out a new console that does even more to be less of a gaming system and more of a cable box with a gaming “service” added in, an always connected all-seeing eye that some are already seeing as having serious privacy rights issues and what’s looking like a near complete focus on North American entertainment tastes, well… sure, go right on ahead. I still have three working Xboxes, two dead Xbox 360’s (and when your first console is better made than your second… that’s a bit of an issue) and a nice chunk of physical media to fall back on.

Sure, you’ll get sales from those who want to buy into your service plans and monetization schemes, but but at what REAL cost at the end of the day? You can indeed keep those shareholders and non-gaming investors and overpaid analysts happy all you want, but torching the forest and salting the ground behind you means no one will remember that Microsoft once (at least outside the U.S. of A.) was KEY is helping create a more important part of game history at one point in the faraway past.

That would be the MSX and its variants and not the Xbox, by the way.

More sane over-thought processing to come during or after E3…

Ride to Hell: Retribution “Built, Not Bought” Trailer: Hmm, How About A Slice of Iron Pie?

Well, OK… you can technically add food to stuff you can “build” and not buy off the shelf,  but who’s writing this lame material, hmmm? Anyway, Deep Silver’s and Eutechnyx’ grindhouse biker action game is still on the way and sure, it’s not going to win any Game of the Year awards for visuals, but it just may be a hell of a lot more fun than some expect. Especially because you absolutely CAN’T judge a game by looks alone in this day and age. Hell, that would kill nearly the whole retro/indie games market in one go. As I’ve noted elsewhere, if it’s fun to play and makes you laugh in all the right spots (as in WITH the game, not AT it), it’s a keeper. Sort of like with people, you know…

Batman: Arkham Origins Update: The Riddler Is Back To Drive Bats Nuts…

Hoo boy. Those darn Riddler Challenge puzzles were am optional set of very tricky timed action sequences that extended the life of the previous games for anyone up to the task, and WB Montreal isn’t forgetting about them in this next installment. You know the drill, folks. You’re doing your Darkight Detective thing and while on a rooftop or some other otherwise nondescript location, you spy a glowing green “?”, accidentally or intentionally trigger a pressure plate and need to race to hit a few other spots so you can nab something cool before it’s locked away. The first one’s a gimme, but they get harder and harder and the next thing you know, you’re up at 4am consulting an online FAQ or making one yourself. This is actually the ONLY question I had about the game, as I know it’s in mighty fine hands otherwise. Off to look at jumbo-size aspirin, as some of those later puzzles will no doubt require a few…

GRID 2 Launch Trailer: “Hotter Than Georgia Asphalt…”

Yeah, I was watching Wild at Heart again this week _ I don’t think Sailor and Peanut will mind me swiping that line. Anyway, GRID 2 Codemasters’ gorgeous and innovative racer is zooming into stores and yes, go grab a copy and see what the fuss is all about, I say. I’ll be reviewing this sometime next week or around the weekend when my review copy slides into my mailbox. Yeah, yeah, it’s not the upcoming 1200+ car overkill beauty pack that is Sony’s upcoming Gran Turismo 6, nor is it the “Everyman’s a winner because of our difficulty curve assuring you do indeed win a lot of races on the first or second go!” that the stunning-looking Forza games are. The team here if focusing on a ton of cool offline and online play that looks to shake up the racing game field and hopefully, many will dive in feet first and enjoy the ride. Back in a bit with more words dropped onto a digital page at random about this one…

Remember Me Live Action Trailer: Dontnod’s Lost Angel in the City of Light

Capcom and developer Dontnod Entertainment have a Royale (with no cheese) surprise coming to PC, PS3 and Xbox 360 on June 4, 2013 with Remember Me, a sci-fi action game set in and around a 2084 Neo Paris about a former “memory hunter” forced to take on her former employer after her own memory is erased. Some hands-on time with a demo at a recent Capcom press event revealed a stylish and cinematic single player focused experience with a unique “rhythm” based combat system, some nice and fluid parkour elements and what’s looking like a few tricky environmental puzzle-based surprises and rewards. Lead character Nilin’s slim athletic build, multiracial look and telltale scar make her a refreshing change of pace from certain other female characters that usually step in from the same gene pool, so hopefully gamers will hook into her and fine a heroine worth (wait for it) remembering. I think they will. Back with a full review sometime next week…

Defiance 1:7 Preview” “Razor Rain?” Ouch. Break Out the Old Spice, I Guess…

Thanks to being so busy, I missed an episode of Defiance (oops), however, it’s part of my Free on Demand lineup, so I can catch it on the weekend. Meanwhile, here’s two peeks at the next episode. Now, I’ve been in some awful hailstorms, thunderstorms and a few other nutty weather systems, but “Razor Rain” is a new one. Well, it’s a good thing this is a TV show or else I’d stay the hell home a lot more. “Just stick whatever bits you need to get shaved out the window, dear – that Razor Rain will be over sooner then you think!”

“Eww…” and “Ouch!” ladies and gents… I’ll let you deal with the visual imagery on your own. Try and think clean thoughts…

FUSE Launch Trailer: Tip #1: Don’t Die Hard, Duck, Dodge and Destroy…

So, FUSE is finally out and, Insomniac fans can get their game on for the first time on both the PS3 and Xbox 360. As I’m up to my eyeballs in stuff to do, I haven’t grabbed a copy yet, but I’ve played a few demo builds at press events and based on the quick report from a friend who picked up his from a certain game shop, it’s super challenging and a hell of a lot of fun. I’m more of a solo player, so I’ll need to make it through the campaign with my fingers crossed that the AI is really good (it was in those preview builds) and Insomniac tweaked the challenge in that one crazy mode where the objectives change randomly for each wave of enemies. OK, enough daydreaming – back to work…

Capcom Arcade Cabinet All-In-One Pack: Holdouts Get It But Good…

So, you were one of those cheap thrifty folk hanging about and peeking ’round the corner every so often waiting for Capcom to release the full version of its hit arcade games collection at a ridiculously low price? Well, *ding!*…  your order is hot and ready to go. Available now for oh, about 50% off and including the two secret bonus games, Vulgus (“What’s a Vulgus?!”, you ask? You’l find out soon enough!) and 1943 Kai! you can grab Capcom Arcade Cabinet on PSN and XBLA for $29.99 (or /€29.99/£23.99/2000 Microsoft points). Play these at home on your TV and not have to worry about some thug shaking you down for quarters, sticky controllers or cigarette smoke blinding you when you’re going for that high score. Er, unless you smoke when you’re playing games…

Review: Resident Evil Revelations (Xbox 360)

RER_360Platform: Xbox 360

Developer: Capcom

Publisher: Capcom

# of Players: 1 – 2

ESRB Rating: M (Mature)

Official Site

Score: A- (90%)

Calling Resident Evil Revelations a mere “port” actually does it a tiny bit of a disservice, as Capcom didn’t simply press some magic upscaling button to get this great, formerly Nintendo 3DS exclusive onto PC, PS3, Xbox 360 and Wii U. The game’s character visuals have been completely redone in HD, there’s a brand new monster type added to the game, a few new modes and a good deal more (especially for Wii U owners, I hear) that make this one a must by for any non-3DS owner who missed out on this as a portable game experience. If you’re one of those longtime series fans overwhelmed by the crazy kitchen sink that was Resident Evil 6 (I actually liked the game’s chaotically schizo overkill amount of content) or the nonstop MP-centric focus of Resident Evil: Operation Raccoon City (which was fine, provided you played with like-minded friends), RER’s return to greatness will bring a smile to your face at the return to classic form. Continue reading