After too many years without a new Sly game, it’s just really great to see the raccoon back in action and looking fantastic on the PS3. Love the different costumes and their effects, although I can hear the Super Mario 3 fans out there shaking their fists at the screen for some reason. No matter, I say. As long as the game is great and continues the fun tradition started by Sucker Punch, I’m all aboard and banging the drum as loudly as possible. Now, if you’ll excuse me, I’m going to brush up a bit and play Sly 3 again so I can make sure I’m not (too) terrible at the new game…
Tag Archives: Interviews
Hitman: Absolution VO Interviews: Marsha Thomason
Here’s a excellent interview with one of the voice talent behind IO Interactive’s upcoming game. Actress Marsha Thomason lets you in on a few cool things about her character, Diana Burnwood as well as what goes into performance capturing for the game. It’s been far too long since Agent 47 has appeared on the scene, but from what I’ve seen so far, everyone’s favorite bald (and bar-coded) assassin is coming back in fine form indeed in a game that looks spectacular. I’d say Square Enix has another hit on their hands as a publisher…
TGS 2011: Asura’s Wrath Developer Interview II
Here’s the second part of the Asura’s Wrath interview. CyberConnect2 should become a household name after this one, but fans of its Naruto and .hack games already know the team can really do some fantastic games. Of course, this one looks as if it’ll be the craziest thing they’ve done to date, so let’s hop it click with new and old fans alike.
Steel Battalion: Heavy Armor WIll REALLY Make You Want A Kinect
As this very cool Gamescom 2011 interview with the game’s producers (decked out in their Army gear) shows, FromSoftware is on track to wow Kinect owners (and skeptics alike) with their upcoming game. Between the retro visual style and influences (the Omaha Beach sequence from Saving Private Ryan springs to mind) plus the fact that yes, you’re controlling a huge walking mech in real time (and without that massive 40 button controller the original SB had back on the Xbox), this one looks like a keeper. It also looks like Kinect is getting a few games hardcore gamers will really want to get their hands on (provided they also manage to wrap their heads around the whole no controller aspect*).
*Well, the game actually DOES require a 360 controller, but you’ll still do the majority of playing without it.
Got Used Games? Go GameStaq!
As someone who's been playing console games since game consoles were created, I can very safely say that there's been a massive market for used video games market since day one. Before game shops became an important part of the retail chain, pre-owned titles were either sold/traded between friends at home, school, work and yes, garage sales or flea markets. In the 80's, a number of used game shops across the country such as FuncoLand, BRE and others began the huge boom in dealing in large amount of pre-owned titles along with new releases at brick and mortar locations. Even back then, many consumers complained because they weren't given the best value when trading in recently purchased games and accessories even if they were in fantastic condition.
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2D-X Interviews Spider-Man Voice Actor Dan Gilvezan

Hey! The folks at 2D-X have scored an EXCLUSIVE interview with Dan Gilvezan who voiced Spider-Man in Spider-Man and His Amazing Friends back in the 80’s. He talks about his work in Activision’s upcoming Spider-Man Shattered Dimensions, a bit of Transformers, and the craft of voice acting. Head on over and check it out as it’s quite a fun read (don’t forget to get back here at some point!).
Interview: Bringing Zaku to Life With Super Fighter Team’s Brandon Cobb
“Never Let Dreams Die!” indeed. When you get an e-mail from Brandon Cobb, President of Super Fighter Team, that credo is at the bottom, right under his signature. Based on the upcoming Atari Lynx exclusive shooter, Zaku, it’s clear that this credo was also a call to action that kept the project going for six years. Not only is Zaku the first complete new release for the Lynx in about five years, it’s looking like one of the best games ever created for the handheld system.
My interest in the Lynx led me to the Super Fighter web site and eventually, to have the opportunity to send off a few questions on the project over to Cobb, who took the time to answer them in a straightforward, non-nonsense manner with flashes of humor that’s more than welcome in this age of quick sound bites and evasiveness. Here, Cobb weighs in on bringing Zaku to market as an all-around quality product, sticking it to the man with citrus as well as a few other choice topics.
Interview: Valhalla Knights: Eldar Saga Q & A
Well, it took a little while, but given that Valhalla Knights: Eldar Saga is shipping next week, the timing is actually perfect. I initially thought this would be a simple Q & A session with an Xseed employee or two, but thanks to Xseed’s Jimmy (“New Daddy!“) Soga and busy-bee PR guy extreme Scott Fry, the Q’s got sent out to Japan where I’ve the pleasure of noting that they were answered by Kiyoji Tomita, Section Chief at KUROGANE (the Osaka-based team assisting K2 with the development and localization process). How’s that for service?
Anyway, here we go – enjoy!
Interview: Creating Fighting Fantasy: The Warlock of Firetop Mountain
One of the more impressive Nintendo DS games created to date is Fighting Fantasy: the Warlock of Firetop Mountain, created by London, Ontario-based Big Blue Bubble, Inc., published by Aspyr Media and set to hit stores on October 26, 2009.
What makes the game so amazing is how close it comes to replicating the experience of many great PC RPGs from years ago wile feeling completely fresh thanks to the DS touch screen and a dedicated team of artists and programmers looking to bring the book to life and beyond in portable form. FF looks to be a classic, deep first-person role-playing experience set in an huge game world running at a blazing 60 frames per second with full, intuitive touch screen controls and the ability to map locations as you like in order to uncover every nook and cranny of the world you’ll explore.
I was fortunate enough to have the opportunity to ask Damir Slogar, Big Blue Bubble’s CEO and Goran Marinic, the game’s Lead Designer a few questions about the game, most of them submitted by fans over on the game’s Gamefaqs page. In addition, I’m more than pleased to show off the excellent concept art and weapon renders I just received, which hasn’t been published anywhere else online. Continue reading
DAF Q & A Updates!
Since I’ve gotten a few e-mails about the Q & A’s I’ve set up, here’s a follow-up or two to fill you in:
1. I’m still waiting for the fine (and very busy) folks at Xseed to get those Valhalla Knights: Eldar Saga Q’s I sent off a while ago back this way. But remember, folks: Xseed is comprised of a really small team with multiple projects going simultaneously for the Wii and other platforms.
2. I have an interview coming back this way soon with a few team members at Big Blue Bubble, the folks working on Fighting Fantasy: The Warlock of Firetop Mountain, a great looking first-person RPG for the Nintendo DS set to be published by Aspyr. It would have been back sooner, but another site or magazine with more clout bumped my former “exclusive” so they could get their scoop first. And so it goes in this industry…. ah well.
I’m also working on a few other potential interview subjects for the near future – stay tuned…
