Preview: The Witcher – Geralt of Riva Rides the Dark Horse…

The Witcher DH 
I’d forgotten Dark Horse Comics was doing a book based on this book and game series, so this was a nice surprise. Paul Tobin (writer) and Joe Querio (art) are on the case here and so far, the preview is not bad at all. It’s hard to step from the realism of CD Projekt RED’s lush and lovely game world to the printed page, but that’s the power of that team’s work that makes such a huge impression on those of us who like Geralt of Riva and his rather interesting adventures. Anyway, everyone’s favorite antihero/monster hunter/ladies man/ is coming to your favorite comic emporium on March 19, 2014 – feel free to bug your retailer or just place an order online at the usual suspects (Things from Another World or Dark Horse Digital).

A few pages and the cover to Issue 2 are below the jump – enjoy!

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Zombeer, Anyone? Moonbite’s Undead Boozer/Shooter Hits PSN Today

 
Okay, it’s Tuesday and I’ve been listening to weather reports saying we’re going to get some more snow dumped on us up here tomorrow night into Thursday morning or so. Wonderful. Just what I needed to hear, especially since there are still mountains of dirty ice that haven’t been tackled yet by the folks who need to do that stuff. So, what’s a guy to do now that there’s going to be a day of being trapped indoors? Well, YOU’LL probably be snuggling with your sweetie… or a box of tissues and some hot soup if you’re already sick. Me, I’ll probably be taking a peek at Moonbite’s goofy Zombeer because it looks like something that would keep me much more interested than MORE stupid snow.

Let’s see now, made in sunny Barcelona (Okay, it’s probably NOT sunny at night there) , features lots of zombies, lots more beer (digital beer – you can get drunk on whatever is in your house on your own time), sexy Zombabes galore (Woo!), silly M-rated gore and probably too many in-jokes to count if that trailer above is any indication. Anyway, Zombeer is on PSN right about NOW, so go grab it, I say!

Oh, Yeah: The Walking Dead Is Back (In A Few Places)…

 
I still haven’t gotten around to playing Season Two of Telltale’s The Walking Dead, but I’ve been a bit busy/crazy lately. Now I’ll have even LESS time to get to it thanks to the second half of Season Four of the hit show popping up tomorrow. Thankfully, it’s not a long half-season, but on the other hand, I’d love it if shows didn’t split into halves where you wait around staring at a wall for months between episodes. I don’t like binge watching too much at all (I save it for shows that are dead and gone), but I do like regularity. I say feed prunes to the writing staff, cast and directors on all these shows so they can grasp the concept of a season starting up and not being over until we get a week to week set of shows without minding the gap.

Yeah, I’m talking to YOU, Mad Men (already shot and done as a series, but keeping us waiting what, a year more for those final shows? Yeesh. I don’t even think I’ll be interested when it kicks off again)…

Capcom’s Beautiful『deep down』 Depresses Me Because It’s Doomed To Impermanence…

 
As a closet game historian and collector, every time I see Capcom’s 『deep down』, I shed a tiny tear because this amazing-looking in progress PS4 exclusive is going to be online ONLY, and lose a lot of potential sales from people like me who prefer the option to play offline and enjoy all that hard work without worrying about the usual crap ALL online games suffer from. Once interest wanes down the road or worse, sales don’t impress the shareholders (which shouldn’t determine ANYTHING, I say), those servers will slowly shut down and that game you paid good money for as a keeper becomes a bunch of beautiful and USELESS data that fades from memory.

This sort of thing is pure nonsense, I say. Game making shouldn’t consist of developers working in mist settled on a bathroom mirror or making paintings with clouds thinking they’ll still be around for all to see in the future. I’m hoping Capcom wises up and gets this one playable offline at some point (as with its incredible Dragon’s Dogma), because it’s looking so gorgeous that I want MORE people to experience it and not a select few hundred thousand or more with the proper and perfect setups. Art should have SOME permanence, specifically if it’s interactive and made to be enjoyed with others as a mandate.

Castlevania: Lords of Shadow 2 Update: A Little Night Music For You…

“Listen to them. Children of the night. What music they make…”

 
Another game I’m really looking forward to is this final MercurySteam-developed Castlevania game that looks to wrap everything up nice and neat and perhaps raise the bar on a few fronts in terms of how a 3D version of this storied franchise should be done. Whoever is taking the reins from this point on will be under a great deal of pressure to do something just as impressive without falling back on repeating what’s come before. Given the talent pool of developers out there who probably want to be the ones Konami calls in for that next phase of this series’ life, I’m not too worried at all. As long as what’s coming next is playable on more platforms, it’s a good thing to see Dracula and a Belmont somewhere battling it out in that eternal struggle they’ve pretty much committed to ages past…

Castlevania: Lords of Shadow 2 Developer Diary #2: On Getting It Gothic…

 
Almost… alllllmost. The wait is creeping to a close (February 25, 2014) and Spanish developer MercurySteam is doing their final Castlevania game up more than right. A handful of fans of the older games in the series are a bit grumpy for some reason that the game isn’t just like those older games, but for those of us who respect new and old styles of visuals and gameplay, it’s clear Konami picked the right team for this part of the series. I tend to play games like this for the stories more than the action, so it’s great to see the team has done their homework in linking this to the series canon while adding in plenty of new and intriguing story elements that should make this one memorable to watch as well as play.

Legionwood 2: Volume One Gets Officially Site-d

Legionwood2_screens row

Legionwood 2_logoI actually didn’t know (but should have guessed) until a few months ago that the guy behind the Legionwood games, D. Robert Grixti, is a published author and is working on his second novel (among many other things).

Anyway, he’s also Dark Gaia Studios and has just put up a site dedicated to Legionwood 2: Chapter One that you may want to check out. You can download the demo to try out for free or buy the first chapter (which is set for a February 28, 2014 release) outright for a measly five dollars. According to the author, Chapter One will offer:

15+ hours of classic RPG gameplay.
Dozens of minigames and sidequests to discover.
Hundreds of different character configurations.
Over 80 intelligent and dangerous foes.
Non-linear game that makes your choices count.
Multiple endings.

In addition, the first Legionwood as well as Dark Gaia’s other games can be found HERE (and they’re all free!). Pop on by and take a peek at the man’s work, I say – he’s got some talent to spare, that’s for sure…

RAMBO: The Videogame Update: Prepare To Fly Out Of Your Seat On A Friday…

 
BOOM. Reef Entertainment and developer Teyron have been quite busy it seems. This understatement of the week has been brought to you by no fewer that four videos they’ve just posted of their upcoming multiplatform RAMBO game in action that show off lots of stuff blowing up, a fairly high digital body count and overall, a game that isn’t screaming anything but pure guilty pleasure out of the gate for folks who like this sort of thing.

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Concursion Trailer: The Act Of Running Together Is Working Quite Well For Puuba Games

Oh, Puuba Games… You intrigue me so. Your first game, Concursion looks pretty darn cool with all that genre switching on the fly, colorful mix of visual styles and and promise of many hours of play and replay value. That said, I tend to be cautiously optimistic about stuff like this because no game is “perfect” and in fact, it’s often the case that a game’s flaws can actually make the overall experience better for some players who can exploit them to the fullest. Granted, the only flaws I see is that dance the main character does at the end of that trailer above (it’s so… 1991!) and some generic-looking sprites. But I know this isn’t the final product at all and I’m not some internet troll with an already dull as hell axe to grind.

Anyway, I’ve got my eyeball on you kids. Get this one polished up and DONE and don’t screw it up. I want people to fall over themselves to get this one when it’s finally done and I also want to see it pop up on consoles at some point down the road because I’m a multi-platform kinda guy…

Legionwood 2 Volume One Is Getting To The “All Done, Pay Up!” Part (This Is A Good Thing)…

TitleScreenTo me, five dollars isn’t a lot of money for almost any game I like. However (believe it or else), there are many people slaving away on assorted RPG Maker and other simple to complex to use game creation software titles who charge not a dime for all their hard work.

I’m one of those people who feel those who spend even a few spare hours a week working on games to give away should be compensated with funds over mere thanks and praises (and “Hey, where’s that next game? Hurry up already!” comments), so it’s actually great news to see Dark Gaia Productions (aka D. Robert Grixti) finally charging something for the upcoming Legionwood 2: Rise of the Eternal’s Realm. The first game (Legionwood: Tale of The Two Swords) was lengthy, challenging and very fun in that 16-bit manner. Meaning it was worth about $50 or so if it was to somehow appear in a game box between 1991 and 1995.

If you’re waxing on and off in a nostalgic manner, feel free to try the game out in beta form HERE and follow Dark Gaia Productions by clicking one of those two links in the previous paragraph. That was real simple, right? Mondays aren’t always so under-complicated, right? Good. Then my work here is done. Well, just HERE in this post. I think I have another one to three others left in me tonight… we’ll see.