BUY THIS GAME! Unepic Sneaks Onto Nintendo eShop

 
Hey, you beleaguered Nintendo Wii U owners starved for original content, take heart. The indies are coming! The indies are coming! Sure, it’s been edited for content (gone are the profanity and more “adult” references), but Unepic is a wonderful and funny blend of old-school “Metroidvania” style action/RPG gameplay, a very funny story chock full of in-jokes and classic gaming references, and yes indeed, plenty of replay value. New exclusive to Wii U features and some great voice acting are all aboard and even if you have the PC version, this comes very highly recommended. And below (*ahem*), aquí tenéis el trailer oficial en castellano de Unepic para Wii U. Um, so buy it already! Ten years of Spanish waaaay back in school and a bunch of Spanish friends from all over the place and I’ve never used it (*sigh*). So I may as well pretend I can get by. Whee!

Random Film of the Week: My Life to Live

my life to live_MPYou know all those easily forgettable modern quasi-romantic melodramas that try so hard to pull at the emotions at every turn and only fool the easily manipulated thanks to the usual tired plot points repeated over and over again? Well, Jean-Luc Godard’s 1962 masterpiece Vivre Sa Vie: film en douze tableaux STILL spits all over their graves thanks to the director’s remarkable technique and the simple, powerful performance given by Anna Karina as a young woman trying and failing to achieve anything resembling a happy life.

Presented in twelve scenes, each one chock full of what looks like first take genius, this look at one woman’s life and fate isn’t at all your run of the mill tearjerker at all and in fact may almost seems like a documentary at times. Karina’s naturalistic acting is flawless as she plays a character who uproots her own life in the pursuit of some kind of evolving dream that devolves as the film progresses to its abrupt finale. This is one you’re not going to walk away smiling about, but it sure as heck makes for a greatly depressing conversation piece… Continue reading

Hey, el Diablo de Culiacan? The Devil Is Indeed In The Details…

Diablo_NotSo… I’m in the library typing away yesterday when I look up and a DVD catches my eye. “Wait, someone made a Diablo III movie? ALREADY? No, that’s not even possible! OR right!” I think (plus a few other things) as I hop out of my seat and reach for the case. It turns out that I was right and it’s just probably one of the worst cases of trademark theft and sheer laziness in coming up with a logo I’ve ever seen.

This, ladies and gents is el Diablo de Culiacan a 2011 Mexican action film that I haven’t seen (but probably should just to get it over with)  and based on the trailer below has absolutely, positively 100 percent NOTHING to do with Blizzard’s multimillion selling game series. Check it out:

(thanks, bandoretrito01!) 

Uh huh. Well, um… it’s violent, at least… Continue reading

Not To Bug You Or Anything, But EDF 2025 Is Only A Month Away!

EDF_2025_banner 

EDF_4_HornetsWell, give or take a few days. D3Publisher of America has launched the official site for Earth Defense Force 2025 today and while it’s still a work in progress, you can at least check out links to the YouTube channel and facebook page for the upcoming PlayStation 3 and Xbox 360 only action game. I hope you didn’t get rid of either console if you’re a recent PS4 and/or Xbox One owner. This is one of those games that looks simple compared to the best last-gen releases, but once you pick up a controller and start playing, there goes a few hours where you could have been doing something else, but got VERY occupied killing gigantic bugs and even bigger robots and (wait for it..) DRAGONS! Yeah, for some reason there are dragons in this installment and they’re cheap bastards too. You’ll see.

Earth Defense Force 2025 Update: Fencer’s Up, Bugs “R” Done!

EDF2025 PS3 fob EDF2025 360 fob

Just a friendly little reminder from D3Publisher of America that Earth Defense Force 2025 is going to finally be winging your way soon. Well, February 2014 may not seem like “soon” to some of you out there, but it’s going to be well worth the wait, that’s for sure. Anyway, yes – this clip is supposed to be funny because it’s mimicking trailers from old samurai films, so feel free to chuckle it up if you’re on the same vibe.

D3P-360-TK-01-image57_Fencer D3P-360-TK-01-image77_Fencer D3P-360-TK-01-image79_Fencer D3P-360-TK-01-image106_Fencer D3P-360-TK-01-image109_Fencer D3P-360-TK-01-image110_Fencer D3P-360-TK-01-image113_Fencer D3P-360-TK-01-image114_Fencer D3P-360-TK-01-image117_Fencer D3P-360-TK-01-image118_Fencer D3P-360-TK-01-image122_Fencer D3P-360-TK-01-image132_Fencer

Remember, people – EDF 2025 is ONLY coming to the PlayStation 3 and Xbox 360, so if you sold or traded off either console, start kicking yourself in the butt all the way back down to that game emporium. Or, if you gave your “old” system to your little brother or other relative, prepare to “borrow” it back and be NICE about it. No replacing that console with a cardboard box and an old telephone handset with analog sticks and buttons drawn on it with a Sharpie. You’ll get a sack of coal upside the head for that, pal!

Omega Boost 1995/1996: A Work In Progress Before Some Big Changes…

Omega Boost Demo 0 OB_Cyber Head Logo OB_WIP Omega Boost Demo TS OB_HTP screen OB_HTP_SC2 OBS2 OBD_Cockpit View Omega Boost Demo 1

PC_Vol.2Well, now. That wasn’t hard or annoying after all except for two things. One quick download of an emulator, some fast configuring and popping in the demo disc I have here and boom – pictures of the first of three Omega Boost demos that appeared on Japanese PlayStation Club discs from 1996 to 1999. The game went through some major changes in those three years, but even as a 30% complete version in these shots it’s pretty darn interesting from a technical standpoint.

I believe the demo runs at 60 frames per second, it has three selectable viewpoints (first person/cockpit/third person), a full 360 degrees of freedom and is pretty fun overall for what it is. Granted, I took these screenshots at the library while dinking around on a keyboard because I didn’t bring a controller with me (oops) or else there would have been about 30 more images here. I also didn’t tinker with the visual settings on the emulator to make the game prettier because I like the look of many early PlayStation games.

Finally, I need to find out who made up Cyber Head, which seems to be the development team behind the first two builds. Based on some other games I’ve played, it seems that in the early days of PlayStation development, a few studios didn’t mind sharing talent to help each other out as the new hardware was being explored to see what it could really do. Hmmm… I smell a longer story here at some point. I wonder if there’s anyone still around from those days with some helpful info?

Hey, Polyphony Digital? Where’s That Omega Boost Remake/Sequel?

(thanks, Maya Rudolph!)

OB_JPSomewhere before and in between Gran Turismo and Gran Turismo II, members of Polyphony Digital (seemingly working under the name Cyber Head) worked on a little game called Omega Boost which was released for the PlayStation in Japan in April of 1999, the US that August and in Europe a month later. Japan got the awesome and hilarious TV ad above for the game (the US ad was amusing, but not as nuts as the Japanese one) and when the game arrived at the small indie game shop I worked at, it spent a decent amount of time in the store play stack. Back then, the game was impressive to me and many others right away thanks to the opening movie that still packs a punch:

(thanks, Cacophanus!)

Thankfully, other than the slightly unwise replacing of the Queen-style rocker that opens the import with some alternative tune that’s OK in terms of it’s title (“Fly” by Loudmouth) but lesser than the original theme music in terms of impact, the US version got the same explosive intro:

(thanks, vision2098!)

OB_NABy the way, note the “Marilyn Monroe/Norma Jean” autograph reference – I loved that tiny bit of fluff because it was a little detail only a film buff would latch on to right away and smile at. As far as the gameplay went, it was an arcade-style space shooter with 19 stages, some cool planetary and tunnel missions along with a number of intense boss battles and a ton of cool bonuses for the dedicated players out there. Some game critics unfairly compared it to Sega’s Panzer Dragoon games, which only made sense as a frame of reference if you were a PS owner who also happened to have a Sega Saturn in the house. There were some minor similarities, but Omega Boost was more a technical showcase for the PlayStation hardware than Panzer Dragoon ever was on the Saturn.

The game was actually in production as early as 1996 (or perhaps sooner), as a series of Japanese demos I have here shows the early work on the game back then was making for a very different-looking experience running at 60fps with simpler polygon visuals and a few more viewpoint choices. Oh, you want some videos of that for proof? Well you’ll need to come over if you want to see them, silly. I’d thought someone would have posted them on YouTube already, but nope and nope so far. Get on it collectors who never open your stuff, I say!

Oh, all right. One day I’ll get off my butt, dig out those PlayStation Club demo discs and have someone shoot footage of me playing them, but I just haven’t had the time to get onto that and some other projects. As usual, I digress. Anyway, the game wasn’t exactly a “blockbuster” in terms of sales or review scores, but it’s definitely one of those side projects where you could see the quality right from the beginning. Of course, with Polyphony so darn occupied with the vastly more popular Gran Turismo series of games, it’s hard to even think of a new OB rolling out from them any time soon. That’s not to say that is SHOULDN’T be done at all, folks. I’m just hoping that if there is a follow-up or remake, it gets the attention it should on a few fronts the original certainly didn’t.

Eh, perhaps I’ll bite the bullet, download a PlayStation emulator from somewhere and figure out how to record some gameplay. It shouldn’t be that hard to do, although I generally dislike using emulators over an actual console…

Review: Gas Guzzlers Extreme

GGE_BoxPlatform: PC

Developer: Gamempires

Publisher: Iceberg Interactive

# of Players: 1 – 8

ESRB Rating:

Official Site

Score: A- (90%)

 

If Gas Guzzlers Extreme was running on a console or three about a year or two ago, it would probably be getting a great deal of playtime and raves for its pick up and play car combat action, extensive customization elements, decent visuals and sense of speed, 50 tracks and more. But on PC with plenty of fickle rig-building gamers demanding every game be a graphics showpiece for whatever configuration every single person can build, this one’s not getting the respect it truly deserves. GGE is a great throwback to the days of Twisted Metal, Interstate ’76/Vigilante 8, FlatOut and other destruction-heavy games where all sense of realism flies out the window in favor of all-out car carnage with a side of tinkering. This one’s a keeper whether you play it solo or online with up to eight friends who will soon be enemies on the wild roadways this game lets you have at it on… Continue reading

Your Doctor Who Infographic Of The Moment Is A Very Handy Doozy…

doctor-who-infographic-50th-anniversary Well, now – this is pretty darn cool. Thanks to the folks over at HalloweenCostumes.com for putting together an awesome infographic that you can use to get that person who’s not a Doctor Who fan either into the show and up to speed on a few fronts or at least understanding what keeps YOU watching year after year. You can check the whole thing out below the jump, as it’s really too long to post without taking up the entire page!
Continue reading

As For The Doctor’s Future… “Who. Nose?”

 
KandorHmmm. So THAT was something, wasn’t it? For starters, the sheer amount of fan service was mind-blowing and yes, I ended up watching the episode again later just to pick up on a few things I thought I missed. Anyway, it was all good stuff: The Zygons were back after something like 38 years(!!), there were more than three Doctors in the episode (“No spoilers!”), the switches from comic to dramatic moods were perfect and that ending? Let’s just say that final Matt Smith episode coming up in December is probably going to help sell a LOT of Kleenex and popcorn. Or something like that. Actually, I’d not mind some Jelly Babies right about now. You can keep the fish fingers and custard. My only big geeky query is this one: So, since Gallifrey is now Kandor… will the next Doctor be wearing a cape (and boots) upon his entrance? Ah ha ha ha (and +10 if you get the reference without having to look things up)…