
Vanillaware’s latest and absolutely gorgeous-looking 2D side-scrolling action RPG, Dragon’s Crown is finally US-bound this summer for both the PS3 and Vita (yup, you can pre-order it HERE) and yes, it’s going to arrive at a premium RETAIL price point for both the PlayStation 3 and Vita. Sure, $49.99 (PS3) and $39.99 (Vita) will seem pricey to the entitled trolls who bitch about game prices in the same posts they seem to cut and paste around the web (usually followed by “When is this going on SALE?” or something similarly cheap-sounding), but this isn’t some dumb mobile nickel and dimer we’re talking about here. George Kamitani and his team at Vanillaware make their art into gaming form and fans of the company’s other releases such as Odin Sphere, Muramasa: The Demon Blade and Princess Crown (which NEEDS a HD remake one of these days!) KNOW these games are well worth the money for the artwork and lovely character designs alone.
Por ejemplo…

Of course, the addictive gameplay will be a big draw as well and this one’s got drop-in multiplayer on PlayStation 3 or via adhoc network on PlayStation Vita. No Cross Play functionality might be a sore spot for some, but I say pick one version (or both) and enjoy either ride solo or with like minded friends who also love Vanillaware’s games for their always awesome art and stylish hack & slash action. Chalk up another winner for Atlus, I say!


I’m really happy to see that not only has Blizzard reworked the controls to be direct and yes, Dual Shock 3 friendly, the game also looks great and should get MORE people playing who’ve been wondering what the hell a Diablo game is and why there’s so much bile spilling out over the Internet from a certain bunch of folks who seem to be either jealous or wishing fiery doom, (DOOM, I say!) upon the developer and anyone with a console and not a cutting-edge PC that cost more than some used cars who wants to play this game. Eh, whatever. I’m BUYING Diablo III because my PC couldn’t run it (the always online crap from that version has been replaced with a solo play mode I’m behind 100%) and I wasn’t at all interested in the real money auction house nonsense forced upon PC players. Of course, there’s the matter of the PS4 version of the game not being compatible with the PS3 version, but at the end of the day, I’m gathering that other than visuals and controls, both versions will otherwise be the same and compatible with their specific consoles (which should have user bases large enough to support online play amongst those users who end up going that route).














Throw a dead stuffed cat anywhere on the Internet and you’ll hit a gaming mouse review or recommendation. It’s a tough and packed market these days, what with big name companies getting their products out through big PC gaming tournaments worldwide, all sorts of promotions, pro review recommends and community board high fives pumping up interest in the best and often, most expensive mice you can buy. Then there’s A4Tech and their quiet storm of putting out some decently awesome peripherals and seeing what happens as folks like me try them out. Well, without a glowing trumpet or flaming flag in sight, I can safely report than the
Sure, my first Might and Magic game was the lowly (but still incredibly hard as hell) Sega Genesis game, Might & Magic: Gates to Another World, but that turned me onto the series and I followed it onto the SNES and later, PC as time went on. Anyway, the series ended up dying a horrible death in 2002 with the rushed release of an unfinished Might & Magic IX (as publisher 3DO was itself dying in the flames from churning out too many mostly awful games for far too long) and has until now, been a series longtime fans have been begging to see reborn. Well, it looks as if Ubisoft is finally getting it in gear, as German developer 
Might & Magic X Legacy
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File this post under “Aha, I knew it!” Super talented Aussie developer