Rayman Legends: Your End of Summer/Jump Into Fall Platforming Masterpiece…

This former big deal Wii U exclusive getting delayed from launch window status to September 3 just so it could be ported to other platforms as an equally big deal release (and all launched simultaneously) seems to be well worth the wait, although it also seems that Nintendo’s console is the best way to play this one based on what I’ve heard from a few folks. Nevertheless, the combination of outstanding visuals, breakneck pacing and an amazingly wacky and varied soundtrack make this one a must buy for anyone into “old school” gaming bliss. I hear the game is also pretty challenging if you have terrible reflexes, but that’s par for the course with games such as this. Well, that’s another one for the library once I get around to getting it. That Wii U library is slowly getting better, folks…

One Piece Pirates Warriors 2: Big to Small Changes Make Bringing the Pain Much Better…

It’s a great thing that One Piece Pirates Warriors 2 demo on display at Namco Bandai’s press event a few weeks back was timed or they’d have had to drag me away from the controller. I’m a big fan of the Dynasty Warriors/Sengoku Musou series and the games that use the same formula and/or game engine and while last year’s One Piece game was solid, it had a few flaws in the ointment that made some parts slightly annoying. OPPW2 completely nixes the quick time events from the original’s boss battles and has a more free form style in terms of how much there is to do and how you can get it all done. There’s a new leveling system where you can used earned gold to train characters and even the ability to temporarily switch characters during gameplay by building up a special meter.

Developer Omega Force is at the top of its game here, packing the huge battlefields with even more enemies, ridiculously stylized (and hilarious) special attacks and that trademark Musou gameplay that’s addictive and challenging on the higher difficulties. As with the first game, the wacky art style of the anime translates fantastically to 3D with the assorted cast members retaining their exact likenesses and expressions from the show and bringing more to the table thanks to a dev team clearly having a blast doing what they do so well. I keep wondering when Omega Force will finally do a Tekken game in this style or even better, a crazy Namco Bandai character mash-up that’s part Musou, part Super Smash Bros. (of course, some hard core Nintendo fans will want to beat me up for even suggesting this, but I can handle it).

Like the first game, North American gamers are only getting this as a download through PSN while Japan gets this as a disc game, download and as a separate Vita release. Granted, this is exactly the sort of niche title that won’t move as many units as it will in its home country, but I think Namco Bandai should bend a wee bit and reach out more directly to the fan base just to see if they’d indeed buy this as a disc if were to be made available. Even better would be both One Piece games on a single Blu-Ray if possible for a fair price, but as usual, that’s more wishful thinking on my part. Anyway, US gamers get this one soon (September 3, 2013), so keep your eyes peeled and your fingers limber. You don’t want to seize up from a bad case of “controller claw” or anything right as that boss battle gets underway…

KILLER IS DEAD: Your “Shut Up and Play Me” Game of the Week…

Hmmm. I knew some of the critics would be harsh of Suda 51’s new game, but yeesh. When did a bunch of juvenile puritanical prudes get in the entertainment reviewing business? Granted, I’ve only read an industry site post that had a few links to other reviews and some quotes that ranged from complimentary to downright baffling, but still. Between the hand-wringing about the game’s overuse of sexual themes (as if one needs to defend a work of OBVIOUS fiction and offbeat fantasy from a creator well known for his bizarre games) and this latest trend for critics to take on the mantle of defender of feminism or whatever whenever there’s a side-boob in a game, I’m getting tired of hearing the latest paid persecution of a game creator by some who should just quit writing and maybe go join an abbey or convent.

Hey, Xseed! I know I didn’t request a review copy, but that doesn’t mean I’m NOT interested in this game. I’ll buy this one shortly and whip out a non-biased opinion for you guys. Yes, I’ll poke it in the eye for stuff it gets wrong on a technical front, but as for the content? Hell, Suda and developer grasshopper manufacture together on a game mean you’re getting WEIRD and FUN as well as something NOT for the kiddies who don’t “get” it that’s going to go over the heads of those who play and trade or play and don’t respect because they know no better. Damn kids (and overly skittish adults)…

Meanwhile, In Los Santos (Yep, It’s a GTA V Update)…

image001Yes, it’s a few more Grand Theft Auto V screens below and below the jump, info on the game’s Special and Collectors Edition extras some of you Standard Edition buyers will want to shake your fists at before canceling your old pre-order to upgrade to either the Special or CE version for all the goodies they’ll has. Or if you’re feeling particularly self-generous (or are naturally that way) you can just buy all THREE versions of the game and make Rockstar even happier, right? RIGHT?

GTAV1 GTAV2 GTAV3 GTAV4 GTAV5 GTAV6 GTAV7 GTAV8

September 17, people…

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October’s Dark Souls II Live Beta Will Test the Best (and Kill the Rest)…

If you’re a big Dark Souls fan, you’d better pay very close attention to the game’s facebook page. Namco Bandai is going to be running an exclusive closed Beta for the PlayStation 3 version of the game over Sony’s PlayStation Network starting October 5, 2013 for players in North America and Europe. From the press release, it sure looks as if developer FromSoftware is going to be showing off an all-new area packed with death in every corner, but don’t take it from me – get a load of this snippet:

The depth of the DARK SOULS II Closed-Beta experience will truly test players’ skill, intestinal fortitude, and their sheer will to survive. The DARK SOULS II Closed-Beta will delve into one of the most treacherous areas of the DARK SOULS II world; players will not only get an opportunity to explore an entirely new area of the game, but also experience overwhelming enemy encounters, diabolical challenges, and the unrelenting difficultly that only the developers at FromSoftware can deliver.

Yeah, that sounds like a double-dog dare with a side of fries and cheese (the cheese coming from the game’s notoriously vicious and crafty enemy AI – trust me, it’s BRUTAL on the unprepared player!), so you know what to do if you accept that challenge (and you’ve survived being slapped upside the head with that metal gauntlet you just got served up fresh and hot). “Prepare to Suffer” needs to be the slogan for that Beta, I say…

Naruto Shippuden Ultimate Ninja Storm 3 Full Burst: The Return of TOO Much Content!

If there’s one thing eternally busy developer CyberConnect2 knows how to do, it’s pack their Naruto games so full of content that trying to pin the tail on how many hours it takes to complete is a futile proposition. Despite that timer showing how long you’ve been at it for the last few weeks or whatever, you really don’t want to know how many hours you’re sinking into a game with a ton of playable characters and customization options unless you’re going for some sort of bragging rights someone can easily match by firing up the same game and letting it sit on a status screen while they do the Rip Van Winkle for a month or so.

For those of you who’ve blown through, are still playing, or missed out on and plan to purchase Naruto Shippuden Ultimate Ninja Storm 3, you may want to hold onto something or just have a seat. Namco Bandai and CC2 are about to drop an even better game on your heads in the form of Naruto Shippuden Ultimate Ninja Storm 3 Full Burst, set for a PS3 and Xbox 360 release on October 22 and followed later by a PC release through Steam. Full Burst packs in the original game with reworked cinemas, all the DLC content and some all-new and insanely tough challenges that will test the best players with some truly brutal battles. A build of the new game was up and running at Namco Bandai’s press event a few weeks back and just listening to the staggering number of changes was exhausting yet showed that CC2 really loves its fans and wants them to have the best game possible…

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The Bureau: XCOM Declassified Launch Trailer: On Loving (or Hating) the Alien…

After a complete shift in development from a tactical first-person game (that drew instant and completely unwarranted hatred from die-hard fans of the original PC game) to a third-person squad-based tactical shooter, 2K’s XCOM origin story rolls out on August 20. I actually liked the more stylized visuals and perspective in the original concept, but I’ll still play this as a fan of the series who happens to have a more open mind. Now, I don’t have a review copy incoming as far as I know, but I’m betting this drops in price quickly thanks to some obstinate embargo breakers at another site that ran a negative review already (which seems to have been taken down – I guess 2K put the kibosh on that kibosher). Oh well – I rarely pay attention to other reviews anyway, as it’s never a good thing to rely on the opinions of others when they go in expecting something entirely different than what’s on the plate. As usual… we shall see…

Diablo III Console TV Ad: What the Hell, Indeed (But In A Better Way Than Some Think)…

I don’t know if Activision knows this yet, but this hilarious ad is a nice twist on the two Japanese TV spots from 1995 for the PlayStation port of Wizardry VII where a guy playing the game is suddenly visited by characters from the game (actors in costume) who grab him and take into into the game world. I’ll need to figure out how to get those clips from the import demo discs I have here and maybe post them (with fingers crossed that YouTube doesn’t get all jerky about it). Anyway, I’m certainly looking forward to this one a HELL (ha!) of a lot more than a chunk of the nasty naysayers commenting on this over the internet. It kind of sucks to be them and so unappreciative of Blizzard doing a console port that looks as good as the PC game in many respects while being more accessible to all sorts of players, but what can you do. Some folks made up their minds to hate this game as soon as it was announced and that’s just too bad…

Grand Theft Auto Online Gameplay Reveal: There’s A Game in The Game That’s A Completely Different Game…

GTAONLINE_1280x720If there was any doubt that Rockstar had nothing new coming in terms of Grand Theft Auto V‘s online play, well… those doubts just got run over by a really huge armored car packed with money headed for Rockstar HQ. Grand Theft Auto Online comes with every copy of GTA V when the game launches on September 17, 2013 and will be a free to play persistent online game world for up to 16 players set to kick off on October 1, 2013. GTAO will feature new content created and uploaded regularly and is a completely separate experience from the main story mode.

Oh, there’s a lot more to babble about, but I’m busy and you need to go see and read it from the horse’s mouth. Just click on that big image above or the link in the post and see what’s coming your way soon. Me, among other things, I have finger exercises to do because I know I’m going to be fighting off hand cramps from gripping a PS3 pad for way too long once GTA V ships out…

Deadly Premonition: The Director’s Cut Gets A Ridiculously Awesome iPad App…

DPTDC_App

DPTDC_PCWith Deadly Premonition: The Director’s Cut headed full steam ahead onto Steam soon and an even MORE enhanced edition, Rising Star Games is celebrating by making fans who don’t own iPads (that use iBooks 3.0 or later on an iPad with iOS 5.1 or later) want to run out and buy one just for a single (and VERY cool) new app that’s more a game encyclopedia packed to the rafters with pretty much anything and everything about the game.

Set to launch October 14, 2013, Deadly Premonition: The Director’s Cut – The Official Visual Companion is a whopping 352 pages of info (some of it interactive) including plenty of plot spoilers, art, maps of every location in the game, in-depth notes on the story and characters and even a soundboard/soundtrack function. Of course it’s also got a trunk full of SPOILERS, so if you’re planning on snapping this up with intent to ruin the game’s plot, it’ll do that just fine, thank you much…

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