Atlus Is Having A Half-Off Sale On PSN This Month. Yes, You Should Grab A Bunch Of Games While You Can.

OK, you’ve got a few short weeks to get in on some cool games for your PS3 and PSP (and you should be able to run these downloads on your Vita), so get to it. North American gamers only on this deal, so that’s another cool Independence Day deal, I suppose.   Hmmm… I may have to get Hexyz Force and Crimson Gem Saga as both are insanely tough to find cheap as UMD releases. Speaking of… Hey, Atlus! Put Monster Kingdom: Jewel Summoner up on PSN as well at some point, as hell, someone stole my complete copy a few years back and it’s impossible to find another one (that’s not going to cost me an arm and a leg), grrrr!

Did You Grab Your Free Tall Cuppa Joe From Starbucks Yet?

Happy Independence Day! Today, ladies and gents, you can walk into any Starbucks in the U.S. of A. and get a FREE Tall coffee with NO strings attached. So yeah, if you’re a bean freak, go for it! Of course, I got a bit of an annoying experience at my Starbucks because the free Wi-Fi wasn’t working (boo!) and I’d brought my PSP to download a game to review. Eh, whatever. I’ll try again tomorrow. At least the coffee was good.

Lost Planet 3 Hands-On: Spark Unlimited Gets Things Back To (Better) Basics

Prequels are a risky undertaking for any developer, especially one that’s coming into a series that suffered from a bumpy second installment. While it looked absolutely incredible, Lost Planet 2 was a nightmare for solo players and even with up to four live players tackling the near completely plot-free campaign, the core gameplay had too many flaws to be fully enjoyable. Spark Unlimited (taking over from Capcom’s internal studio) has been working hard for the past 2 1/2 years on Lost Planet 3 and as a recent demo build proved, the developer is showing off their best, most polished work to date. While it’s usually impossible to gauge how the final retail code for any game will be based on a demo, after playing through it and watching others play, it’s clear that the team at Spark is cooking up a blend of excellently done cinematic storytelling and solid gameplay that so far, manages to be equal parts thrilling and extremely well paced.

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Random Film Of The Week: A Face In The Crowd


 

While most Americans will be remembering the late, great Andy Griffith from his lengthy stints on two hugely popular CBS TV shows The Andy Griffith Show and Matlock, (both in perpetual reruns somewhere around the country) I’ll always be more fond of his much more compelling movie debut, A Face In The Crowd.

In this classic 1957 Elia Kazan film (which was Griffith’s big-screen debut), his character of Larry “Lonesome” Rhodes explodes onto the scene in a still amazing performance that makes the movie even more enthralling to watch today. What makes the film so important is how precisely it nails Rhodes’ rise from vagrant jailbird to media superstar with his own national TV show (with help from a small town news reporter played by the great Patricia Neal) and later, his fall from fame’s grace are so compelling that for me, nearly all of Griffith’s later TV work pales in comparison.

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It’s Nice To See Cable Getting Wiser About The Movies They Run. Keep it Up.

I’ve started to notice that a lot of cable movie channels are FINALLY starting to present most or all of their movies in their original screen formats. This is a damn good thing, as TV edit “pan & scan” versions or VHS-era full screen cuts are pretty lame and hell, just don’t cut it in an age where download services get it right by preserving the true aspect ratio of the films they show. For those out there who still don’t get it, Turner Classic Movies did a wonderful video explanation of “letterboxing” a few years ago featuring some top Hollywood directors that’s required viewing for those confused about those black bars on the top and bottom of their TV screens. If you don’t have or watch TCM (shame on you!), well… courtesy of Guillotinepost.com (and of course, TCM) here you go – and you’re welcome.

Hey, Her Universe? Maybe You Should Let Girls Be Their Own “Geek” If They Want To?

Hmmmm. Something about this San Diego Comic Con event press release bugged me, so I’ll print it below the jump in its entirety and hope some of the female readers respond about how they feel about this event, if anyone is thinking of attending and why. Maybe it’s a “guy thing” but, I’ve never liked being marketed to as part of a demographic and don’t like it much it when some otherwise nice, but corporate-minded folks sweep in and co-opt a “scene” that does just fine on its own (and hell, isn’t really a “scene” to begin with). Individualism and free expression, “geek” culture or not shouldn’t have prizes or “experts” attached to it, nor be swept up in a branding scheme set on nudging anyone (“geeks” or not) into malls to buy an image previously created by each person for him or herself and no one else.

But hey, we’re in the long era of marketing madness for everything possible and well, too many people fall right into the clutches of some really good PR people and their high concept ideas. I’m old enough to have been someone who had his own style (you should have seen me back in the 80’s) and didn’t care if people thought it was weird, but now, it seems that not even this sort of individuality is safe from someone trying to tap our brains and wallets to the point that we’re told what’s “cool” as if we have no clue. Hint: If you have to buy the damn Princess Toadstool T-shirt and can’t make your own… that’s NOT really cool or “geeky”.

The same thing happened to the Seattle music scene and “punk” before that, so this is nothing new. In terms of fandom and such, the bulk of this decade has been all about making “retro” gaming and otherwise cool stuff into separate gals and guys camps when they should all be the same enjoyable mess for all they were before. I don’t look at a girl gamer and see a pair of boobs with a joystick. I see a fellow traveler that I can talk shop with, drop a few historical facts on or point the way to people who know more than I to share my passion for the medium. Guys who still see girls as “strange” for playing games, listening to film music or having other interests that don’t seem “right” are the ones mixed up. So are marketeers who try to wrap up every gal with a passing interest in comics, tech or games under the now suspect “geek” label.

For me, the whole “geek culture” explosion has turned from a true DIY deal to a cash cow that’s rightfully generated income for people savvy enough to fool so-called “geeks” into parting with their dollars by the boatload. On the other hand, it’s basically taken away the right for anyone with TRUE indie spirit to call themselves anything because it’ll be marketed into oblivion thirty seconds after that person identifies him or herself as something new. Also, isn’t it a little insulting to be seen as a stereotypical “gal geek” because you enjoy gaming, sci-fi or other stuff that someone like me enjoys in a non-geeky manner? Oh, questions, questions, questions!

Still, I’d like to think some of you gals out there might show up at Comic-Con and ask some tough questions rather than roll in all dolled up for a goodie bag. OK, am I being a total jerk here, or do I have a point? Read on and feel free to speak up. I’m listening…

Oh yeah, just asking, but are transgender gals allowed to attend? Er, not that I’m interested, but it IS an interesting question, no?

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Review: Brave The Video Game (NDS)

Platform: Nintendo DS/DSi

Developer: Behaviour Interactive, Inc.

Publisher: Disney Interactive Studios

# of Players: 1

ESRB Rating: E 10+ (Everyone 10+)

Official Site

Score: B- (75%)

While not perfect, with Brave: The Video Game for the Nintendo DS, Behaviour Interactive has managed to bring the familiar fun of plenty of great action platform games from the past. While the portable version is skewed a bit more to younger gamers than the console ones are (don’t let that E 10+ rating fool you), there’s a decent amount of fun to be had with all the sword swinging, bow shooting, platforming and super to mildly simple puzzle solving.  If you’re able to get over the otherwise fine PSOne-era visuals, occasional AI silliness and some jumping issues a better camera angle would have helped fix, you’ll find this to be a nice (albeit brief) diversion if you’ve got a few hours to kill.

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Review: Brave: The Video Game (PS3)

Platform: PS3 (Also on Xbox 360, Nintendo Wii)

Developer: Behaviour Interactive, Inc.

Publisher: Disney Interactive Studios

# of Players: 1 – 2

ESRB Rating: E 10+ (Everyone 10 +)

Official Site

Score: B (80%)

A fast-paced hack & slash for the younger set with a nice arcade feel, Disney/Pixar’s Brave: The Video Game manages to overcome a few of the issues that plague most movie games that try too hard (or don’t try hard enough) to be fun to play. While not the longest kid-friendly (or preteen friendly, if you go by the E 10+ rating) licensed game out there, the simple pick up and play controls, optional two-player co-op mode, PlayStation Move mini-games and constant action keeps things from dragging after the initial tutorial stage. A few technical issues and a bit of repetition in some brief cut scenes mar the experience, but overall, this is one of those games that anyone can hop into and play and have a blast while doing so.

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DmC Hands-On: Dropping The Second Shoe On The Skeptics

I like to believe that I was one of a dedicated handful of people genuinely thrilled from the beginning that Ninja Theory was collaborating with Capcom on DmC, its upcoming Devil May Cry reboot/prequel. I like to believe this because while the internet was collapsing on itself like a dead star in its death throes after the initial announcement, I was waving the flag for people threatening all sorts of real life bad things on Capcom and Ninja Theory to shut it and wait for at least a demo to hit before running off at the mouth. I certainly didn’t mind the mug shot of the “emo” Dante or the screenshots and later game movies that showed things shaping up quite well, but still the skeptics railed on. As i didn’t go to E3 this year, as soon as I heard Capcom was dropping into NYC with four upcoming titles, you know I was there in a heartbeat…

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Ni No Kuni: Wrath of the White Witch Wizard’s Edition Revealed

As much as I’m not so crazy about pricey collector’s editions these days, this one’s actually a nice buy for the sole reason it’s got an ACTUAL 300-page hardbound book as part of the deal. Namco Bandai’s Club Namco online shop is the first to offer up this $99.99 pre-order, so definitely book it on over there if you want one, as I expect these to sell out FAST.  The other stuff in the package is pretty cool as well, but it’s absolutely awesome to see Namco Bandai doing a limited edition that has something players can actually use as they play the game that gives them a bit more of an attachment to the main character.

OK, it’s worth a hundred bucks, but it’s still not a PERFECT package for some people. If I had to complain about something, it would be the addition of DLC characters in a single player RPG (what if a gamer doesn’t have/want a PSN account or lives in an area where they can’t access broadband?) and the plain US package art which actually manages to make the import version’s lovely but dull cover look absolutely thrilling in comparison. Anyway, start saving up those pennies or if you have them saved, go grab yourself one of these sets ASAP.