Sly Cooper: Thieves In Time Gamescom Trailer: Making Mascots Matter (Mostly)

 

I’ve been having an interesting conversation with a friend about the “need” for this sort of AAA mascot platformer in these days of more gritty games and less humor in too many major releases. We’re both not against the idea of this genre and yes, there are plenty of fun (and funny) indie games to fill the gaps should the mascot platformer just about vanish from the next generation of consoles. That said, outside anything “new” Nintendo has been doing with the Mario franchise, I’m seeing a bit too much by the numbers programming where deja vu takes the place of actual innovation and true creativity. Or hell, perhaps I’m getting too jaded about thing (which isn’t a good sign). I think not, though – I’m just old enough to know when a game is going the rote route.

Maybe it’s developers trying too hard to recapture what made many classic platformers great or maybe it’s just that we’re seeing the genre finally winding down after so many games from great to terrible. Either way, it’s looking as if Sanzaru’s upcoming Sly Cooper game will be part of a dying breed unless we start seeing a resurgence in the genre that features new and equally memorable mascots and gameplay that’s worth buying a new console for. Then again, you don’t need a new system to play the best platformers (or mascot games) ever made, right?

Random Indie Game of the Week: Epic Elf

While it’s got a few pesky typos (and is yet ANOTHER game that’s making me wonder if I should join the fine folks over at RPGMaker.net and ask people to send me their scripts to proofread), spirit_young‘s very cool and often crudely funny RPG, Epic Elf manages to be well worth checking out for a few reasons. His spin on the treasure hunting rogue and his slime minion is a fun one, complete with modern day cursing (hey, it made me laugh) and plenty of increasingly challenging battles. I liked that the game wasn’t a complete walk in the park and some of the dungeons past the first area require your party to be properly leveled, packing some powerful gear and spells in order to take out enemies and much more brutal bosses. You can swap your trusty slime out with another useful minion once you find it, but be sure to level the new one up a bit or it will constantly be dying in combat.

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Ratchet & Clank: Full Frontal Assault: Well, If You’re Skewing Younger, It’s A Step Forward…

Well, it looks as if since R & C All 4 One, Insomniac is cutting out any chance of this series being as “edgy” as it once was. Of course, that’s to be expected with the franchise running for so long across two console cycles (and soon to be two portable ones). Granted, if you think about it, the visual style has always been that of a modern CG cartoon influenced by many classics from days gone by now geared to kids. I’m also betting that the dev tem members with younger kids are making a game they can play with them as opposed to cranking out yet another game made for the fans who want nothing to change, ever.

That’s one BIG reason for new IP folks – it keeps stuff like this from dragging out into the land of diminishing returns. Bring on Overstrike, I say.

Random Film of the Week: Invasion of the Saucermen

(thanks, historycomestolife!)
 

invasion of the saucer-men
 

Despite its super low budget, eager cast of hokey actors and rather brief running time, this 1957 mix of sci-fi and comedy manages to work quite well thanks to a solid sense of humor and effectively scary use of special effects in one memorable sequence. That the film purports to be “A true story of a flying saucer” right at the beginning is the first in a long string of eyeball-rolling chuckles it hits you with.

After a teen couple out on a late night make-out session run over an alien with their car, they’re soon caught up as murder suspects once the remaining big-headed, bug-eyed, and short of stature creatures replace the body of their comrade with a human they’ve eliminated. Given that the aliens kill with finger needles that inject pure alcohol into their victims (ouch, *hic!*), it’s initially easy to see the couple’s alibi easily shot down by the cops.

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DmC Box Art: Hey Capcom, I Want That Genesis Version!

Here’s the simple but effective cover art for DmC on the PS3 and Xbox 360 plus a fun little surprise you’ll never ever see as an actual product unless someone invents time travel. Or maybe thinks of this stuff BEFORE a game gets made. In the blog post over at Capcom Unity, there’s a joke picture of a Sega Genesis version of the game labeled “coming never” (ha, ha) that, while hilarious for a hot minute, got me thinking a bit creatively (and yes, I’m here to help, Capcom). Make it so, guys! Hell, you should have thought of this funky idea while the game was in development as it would have been an AWESOME bonus on the disc (or, as a bit of {ugh} free DLC or pre-order content over PSN or XBLA).

 

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Incoming Retro Bliss: Sega Genesis Classics Collection Gold Edition (PC)

As I always have way too much going on (being a one-man operation can be a bit of a pain every so often), sometimes I can be a tad forgetful. That. or I end up not getting to everything on my rather long list of games I’d like to dive into for a spell. To wit: I’d forgotten this amazing set of over 40 Sega Genesis games had shipped out to retail a while back (OK, something like March 2011!) until one of my eBay alerts reminded me that I was looking for this. A few clicks later and for a mere $9.90 shipped (brand new/sealed), I’m a happy camper set to re-relive some games I’ve played to death on a few platforms already. Hey, the classics NEVER get old, that’s for sure.

I’ll drop in a review once this arrives and I get in some quality time with the games in this great package. Hmmmm… now, where did I put that PC game pad I haven’t used in ages?

Assassin’s Creed III Naval Battle Trailer: By George, How Big IS This Game, Anyway?

 

Between the open world exploration across a few choice (and massive, excellently detailed) locations and these spectacular-looking (and rather speedy) sea battles, it looks as if Assassin’s Creed III will be keeping a few million gamers quite occupied for a while before they even touch the multiplayer content on the disc. Me, I’m a story guy first and foremost, so I’m highly impressed by what I’ve seen so far and that includes the Vita game that’s an entirely different story altogether. That October 30 release date is rushing up fast and I’d bet this game will keep a lot of you gamers who normally head out on Halloween inside scarfing down that candy you’d intended to pass out to trick or treaters…

By the way, here’s a new Assassin’s Creed III: Liberation trailer in case you need another good reason to get a Vita. This just might be the best game on the handheld to date and for quite a while, the largest in terms of scope.

 

WRC 3: The Birth of A Driver Trailer: Still Holding Out Hope For This To Skid Into The USA….

 

Hmmmm. So far, there’s still no news about a definite US release (boo!), but I do have my fingers crossed that a small publisher here willing to take a chance on what’s looking like a pretty solid racer will pick this up so we finally get an official WRC game after too many years without one. Not that I don’t mind the fun stuff Codemasters is doing, mind you. I just want something a bit less “party” and “social” and a lot more steel-willed concentration as I’m trying to make it though a course and nab that best time without wrecking.  As usual, we shall see…

Star Wars 1313 Gamescom Trailer: So Far, The Force Is Strong In This One…

 

I’m not the firmest believer in the whole “uncanny valley” thing game developers are striving for in the upcoming generation of console and PC games where visuals get so realistic that you can’t tell whether you’re watching a CG trailer or actual game footage. However, I’ll give credit where credit is due to the dev team at Lucasarts working so hard towards that goal with their upcoming Star Wars game. Granted, at the end of the day, story and gameplay matter even more than even the best visuals in the galaxy for my money. Hopefully, this will be a game for the ages that’s got longevity (as in replay value) and legs (as in sequel power where we don’t just get a retread of what’s come before). As always… we shall see, right?

Okami HD (Almost) Leaves Me Speechless…

 

Lovely. There’s really not much to say here other than if you own a PS3 and haven’t played it, you SHOULD buy this game, period. Even if you’ve played it to death, that HD polish and newly added PS Move control scheme both make it worth owning again. Of course, it would have been even cooler to have this on a Blu-Ray disc with an HD version of the cult hit GOD HAND plus a nice “making of” documentary for both games along with soundtracks and an art book (and maybe an Okami plushie for extra Premium Edition measure), but hey – I’m not the one making these decisions. Ah, well,,, but I were running things, that’s how I’d roll (although I’d support both physical and digital releases with the latter at a lower price point, as it should be for not getting packing and a manual).